Stellaris

Stellaris

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Civic Engagement
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7.194 MB
May 19, 2023 @ 6:20pm
May 9 @ 2:54pm
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Civic Engagement

Description

For Stellaris 3.12.*
Civic Engagement adds new events and situations that tie into your empire's civics. Deal with poachers encroaching on your nature preserves as an Environmentalist. Manage a feud between clans of your Warrior Culture. Track down 75 energy credits that have gone missing deep in your Byzantine Bureaucracy.

The mod currently contains content for the following civics:
  • Byzantine Bureaucracy
  • Environmentalist
  • Memorialists
  • Merchant Guilds
  • Mining Guilds
  • Shared Burdens
  • Slaver Guilds
  • Warrior Culture

A focus has been given to alternate options that let you respond in different ways based on your empire's other civics, your species traits, ruler traits, even traditions and ascension perks. Some situations even have entire alternate outcomes based on these unlocked options.

I aim for this content to seamlessly blend into a regular game in a vanilla+ capacity. To avoid repetition, most of the events in the mod will only be seen once per playthrough.

Does not overwrite any vanilla files. Should be compatible with most mods, although weirdness may arise if civics are altered (e.g., the mod assumes that Warrior Culture empires will have duelists. If another mod removes duelists, some effects may stop making sense.) Unknown interaction with civics/ethics overhaul mods.

The mod does not explicitly require any particular DLC, but you will not be able to access content tied to civics from DLC you do not own.
43 Comments
LegitGamer1017 Mar 6 @ 7:56pm 
Does this mod work fine on 3.11.*?

Or will it need an update? Thanks!
G0ldheart Dec 13, 2023 @ 10:07pm 
Nice, will try it out!
CaelReader  [author] Dec 13, 2023 @ 2:29pm 
Updated to 3.10.* with the new leader classes, let me know if you spot anything else that broke.
CaelReader  [author] Dec 8, 2023 @ 11:17am 
@G0ldheart Yes, there are event-spawned leaders that aren't updated to the new 3.10 leader mechanics. I'll try and get around to updating the mod this next week.
G0ldheart Dec 8, 2023 @ 8:43am 
Does this need to be updated for 3.10.*?
Doctor Proteus Nov 25, 2023 @ 2:20pm 
Eagerly awaiting content for Technocracy, Master Crafters and Diplomatic Corp.
Coolgreg66 Nov 5, 2023 @ 12:01pm 
Will their eventually be content for machine empires? Probably all surrounding rogue units. Regardless It seems like an interesting mod. Good luck!
josephkeav95 Jul 25, 2023 @ 7:31pm 
Are you okay if i use your mod for inspiration for a mod im trying to make?
Unamed Skeleton Jul 18, 2023 @ 3:22am 
Seems very promising
RMD🦆cc Jul 17, 2023 @ 11:46pm 
I love the idea of this mod. Care to collaborate to accommodate more civics?