Stellaris

Stellaris

Civic Engagement
43 Comments
LegitGamer1017 Mar 6 @ 7:56pm 
Does this mod work fine on 3.11.*?

Or will it need an update? Thanks!
G0ldheart Dec 13, 2023 @ 10:07pm 
Nice, will try it out!
CaelReader  [author] Dec 13, 2023 @ 2:29pm 
Updated to 3.10.* with the new leader classes, let me know if you spot anything else that broke.
CaelReader  [author] Dec 8, 2023 @ 11:17am 
@G0ldheart Yes, there are event-spawned leaders that aren't updated to the new 3.10 leader mechanics. I'll try and get around to updating the mod this next week.
G0ldheart Dec 8, 2023 @ 8:43am 
Does this need to be updated for 3.10.*?
Doctor Proteus Nov 25, 2023 @ 2:20pm 
Eagerly awaiting content for Technocracy, Master Crafters and Diplomatic Corp.
Coolgreg66 Nov 5, 2023 @ 12:01pm 
Will their eventually be content for machine empires? Probably all surrounding rogue units. Regardless It seems like an interesting mod. Good luck!
josephkeav95 Jul 25, 2023 @ 7:31pm 
Are you okay if i use your mod for inspiration for a mod im trying to make?
Unamed Skeleton Jul 18, 2023 @ 3:22am 
Seems very promising
RMD🦆cc Jul 17, 2023 @ 11:46pm 
I love the idea of this mod. Care to collaborate to accommodate more civics?
Riddob Jul 11, 2023 @ 10:15pm 
Great mod, thanks for making it :)
Emperor "Ikír" Liberty Jul 1, 2023 @ 6:16pm 
Man I absolutely love this mod! It brings so much life to Stellaris, which the vanilla game sorely lacks. After you finish this I hope you make a different mod like this and more! Maybe you could create support for some major civic mods in the future when the vanilla ones are done?
Penguin Jun 25, 2023 @ 12:07pm 
Great mod, some wild thoughts: Police state could maybe get a "dangerous dissident" scenario or something, maybe for the cult of personality a schizm in the faith.
orbital_ostrich Jun 19, 2023 @ 2:34am 
This is really cool! Adds a lot to the roleplay experience
CaelReader  [author] Jun 15, 2023 @ 8:33pm 
@Nappa Yep. The whole arc of the Situation follows his book pretty closely. Except in Stellaris your government can choose to actually help him in his investigation.
Nappa Jun 15, 2023 @ 8:02pm 
"75 energy credits that have gone missing deep in your Byzantine Bureaucracy????" is Cuckoo's Nest!!! Is that a Cliff Stoll reference?
Apollo The Lost Jun 14, 2023 @ 5:26pm 
wonderful mod:steamthumbsup:
CaelReader  [author] Jun 9, 2023 @ 12:52pm 
New Update: The Guilds

Content added for Merchant Guilds, Mining Guilds, and Slaver Guilds
bnVsbAMT May 28, 2023 @ 12:56am 
What a great idea! Best of luck =)
CaelReader  [author] May 25, 2023 @ 1:38pm 
@CTH2004 Yes, I already have a couple of concepts in mind for Technocracy. When you put scientists in charge, it can be difficult to stop them from pouring resources into their Very Good Ideas...
CTH2004 May 25, 2023 @ 12:15pm 
is one for the Technocracy civic planned?
Myphicbowser May 24, 2023 @ 8:55pm 
This is the kinda stuff that should be base game, it adds so much and makes you empire feel so much more unique

Thank you for producing something this fantastic! I can't wait to see what other civics get this treatment
CaelReader  [author] May 23, 2023 @ 11:06pm 
@The Emperor's Chosen I plan to work through all the vanilla civics and add content for each. We'll see how far I get.
white_wolf87 May 23, 2023 @ 7:24pm 
So...just throwing this out there: what about Bug Branch and other ethics/civics-expanding mods? I'll go out on a limb and assume you haven't accounted for the massive list of civics introduced by bug branch.

I love this concept, so what I'm pitching is, if it's OK with the bug branch people, shoot me a DM and I'd love to help you right up some events for those civics as well. I don't know dick about coding it in, but I'm halfway decent at writing up little mini-stories.

Contact me if interested.
The Emperor's Chosen May 23, 2023 @ 6:56pm 
I assume you plan to add on more to this in the future, as this is surely one of the greatest mod concepts to date.
barkingnoise May 23, 2023 @ 2:06pm 
Absolutely brilliant mod concept. Thank you so much, can't wait to try it out
Chrom May 23, 2023 @ 8:13am 
Sounds like an excellent way to make your civilisation's character manifest in-game, good stuff m8
CaelReader  [author] May 23, 2023 @ 12:03am 
@ϻ maybe someday. There's just straight up not as much to work with in a hive mind.
ϻ May 22, 2023 @ 7:17pm 
What a great idea! Have you considered doing this for Hive civics, too? Memorialists documenting strange and new species, for example, and trying to make peace with the universe with Empath. That kind of thing.
Naraxa May 22, 2023 @ 2:53pm 
Nice! I'll be sure to add it then!
法克索尼小灵通 May 22, 2023 @ 10:51am 
cooooooooooooool
CaelReader  [author] May 22, 2023 @ 10:20am 
@Noxara should be completely compatible with an existing save.
Naraxa May 22, 2023 @ 10:07am 
So quick question: I'm curious about adding this mod but I have a good save-game that I don't wanna abandon or make janky, so is this mod save game compatible or do you need a new game?
I Darkstar X May 22, 2023 @ 7:59am 
*sad hivemind nosies*
The13Inquisitor May 22, 2023 @ 2:08am 
I'm going to watch this one, because has already been stated, this has got the capacity to be big.
Angel <3 May 21, 2023 @ 10:34pm 
A well-deserved spot on the front page. Great job!
Obscure-Reference May 20, 2023 @ 3:01pm 
Hope Paradox includes something like this
Naraxa May 20, 2023 @ 12:25pm 
I can see this mod potentially getting pretty big, nicely done! Also love that you're using situations, haven't seen many mods use that system lately
Ulthar May 20, 2023 @ 12:20pm 
This is genius.

This should be a paid DLC.

I would gladly help you write events for EVERY standard civic, and then a few for specific combinations like Meritocracy/technocracy
ClassiestBus May 19, 2023 @ 10:12pm 
Third stage: Depending on previous situation, a.The (Empire Name) is pleased and offered to cover some of our loses, but said that the products weren't as good as they though (+250 alloys, +50 opinion), b.The (Empire Name) is pleased and impressed of how we manage the situation, they offered to cover some of our loses (+500 alloys, +100 opinion), c.The (Empire Name) is not pleased, some of the products were in a very bad condition since we crunched our employees and demand a refound (-500 energy, -50 opinion)
ClassiestBus May 19, 2023 @ 10:12pm 
Idea, Megacorp + Crafters S.A. = (Situation) The Megaorder: Requires commercial pact with any other empire

First Stage: Our works in producing high quality consume goods as reach beyond that we expected, and the exports of our products have risings alot giving us some extra profit (Two options a.Great news! (500 energy) b.Hope business don't go wrong (500 energy))

Second Stage: An enormoues delivery of consumer goods have been ordered from (Random Empire Name), but the company in charge of production have complain about the great amount of work that their artisian will have to do, they ask for help from other factories, but doing this we might see affected our alloy production! a.Damn, we will have to resist (-10% alloys for 1 year and low advance) b.Let's give them some subsides (-2000 Energy, -5% alloys for 6 months, mid advance) c.Crunch them! ( 5 artisian pops dies, much advance) d.We have to think first in our people (Finish the situation, -100 opinion from the empire)
CaelReader  [author] May 19, 2023 @ 8:01pm 
@ LegendaryLycanthrope The Byzantine Bureaucracy situation is based on a real thing that really happened! In our world it was a 75 cent accounting error.
LegendaryLycanthrope May 19, 2023 @ 7:25pm 
I definitely agree with that second option in the accounting error event - 75 isn't worth the time wasted for even the most anal of bureaucracies given that time is money and the time/money ratio for 75 credits is probably like...1/1000th of a second or less.