Stellaris

Stellaris

Civic Engagement
Showing 1-10 of 10 entries
Update: Dec 10, 2024 @ 3:20pm

Version number updated to 3.14.*

Update: Sep 30, 2024 @ 11:51am

Version number updated to 3.13.*

Update: May 9, 2024 @ 2:54pm

Version number updated to 3.12.*

Update: Mar 31, 2024 @ 11:03am

Updated to 3.11.* compatibility

Update: Dec 13, 2023 @ 2:28pm

Updated to 3.10.* compatibility
Event-Spawned leaders have been updated to the new leader scheme with appropriate traits and subclasses when relevant.

Update: Sep 15, 2023 @ 12:22pm

Updated version number to 3.9.*

Update: Jun 9, 2023 @ 12:51pm

3.8.3a "The Guilds"

Content added for:
* Merchant Guilds (also valid for Corporate Dominion if you don't own Megacorp)
* Mining Guilds
* Slaver Guilds

Byzantine Bureaucracy: Expanding the Bureaucracy now grants bureaucratic tech progress
Byzantine Bureaucracy: A Reformist ruler can help Bureaucratic Reforms go smoother
Environmentalist: Acquiring Natural Medicine now grants medical tech progress
Memorialist: Fixed certain options not properly adding Stage Clues
Memorialist: Finding your first Tomb World now grants Memorial Site tech progress
Shared Burdens: The Politburo will keep their xenophobia to themselves if your government is xenophilic
Shared Burdens: Militarist responses to enemy capitalists now grant Interstellar Campaigns tech progress
Warrior Culture: Ending the feud now grants Army tech progress

All event-spawned leaders now have the Eager trait
Added cleanup event to remove planet modifiers upon conquest
Updated localization files

KNOWN BUG: Situation Abort events are half-broken due to base-game bug with on_abort trigger

Update: May 20, 2023 @ 9:58am

The Lone Clerk is now more capable
Fixed missing situation progress bars on situation events
Localization improvements

Update: May 19, 2023 @ 6:25pm

Initial Release

Update: May 19, 2023 @ 6:20pm