449 ratings
Imperial Routine
File Size
9.230 MB
Sep 27, 2016 @ 4:55pm
May 12, 2020 @ 8:13am
57 Change Notes ( view )

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Imperial Routine


This mod was designed to extend some management and political layers of the game.

The full development log and background could be found here:

  • System management screen
  • System leaders (now it's possible to assign any governor, scientist, admiral or general to any owned system) with system-wide effects on planets
  • Manageable sector shapes (ability to add/remove systems to/from any sector)
  • Differences between sector types
  • Flexible mod options

Organize your country with new flexible sectors! Now you have a restored ability to control sector shape and manage every system manually. This allows you to add or remove systems to/from any chosen sector.

Sector radius has also been increased to 7 hyperjumps to fit the needs of your growing empire and to provide better optimality of your territorial decisions.

Each sector type now has its unique characteristics. The core sector is the oldest one – the most stable and prosperous, the usual sector is a new place for new growth and opportunities. Frontier is far from the heavy foot of government but it also makes this place ideal for criminals and smugglers.

Note: It's better to delete all existing non-core sectors and create new ones to avoid any potential issues.

The new system interface gathers all necessary information about the entire system and system objects: demographic situation, administrative, commercial and military info, etc.

It also provides additional control to define system position relatively any neighbor sector. For now, this is a good platform for further expansions.

Assign any leader to any owned system! Ensure that your core worlds are efficient and well-managed, even on the local level. Now you're able to assign not only the governors but admirals, scientists, generals to the entire systems. Their presence will provide a bunch of effects on all inhabited system planets, depending on leader type, traits and skills.

Those leaders will operate directly from the system starbase. So they are physically vulnerable to any hostile actions. However, they could be pretty helpful to organize a system defense during the wars.

There are also some new traits for system leaders to enhance their possibilities.

As I'm going to expand my mod with new features, I'd like to keep it flexible for players allowing them to switch on/off some specific mod components. To open the configuration window, just type in console: event irm.91.

I always try to build my mods separating their stuff from vanilla, preferring to make additional gameplay layers over the existing game. To not interfere with original content and to keep as minimal overrides as I could. So, due to the limited changes, IRM seems to be compatible with almost 99% of existing mods.
  • common/sector_types/00_core.txt (non-critical)
  • common/sector_types/01_other.txt (non-critical)

The new launcher seems a bit weird, showing some wrong information about the actual state of the mods. To fix this, just delete ..\Documents\Paradox Interactive\Stellaris\mods_registry.json and refresh the launcher.

Thanks for reading this, I hope you like this mod. And I hope the next update will be dedicated to some new and cool sector features like sector management, military fleets, armies, etc. All this modding stuff requires a lot of time, so I'll be very grateful for any support and donation, this could significantly boost my morale and speed of development!

My other mods:

Popular Discussions View All (4)
Feb 10, 2021 @ 9:31am
PINNED: Troubleshooting
Oct 27, 2020 @ 5:09pm
PINNED: Suggestions
Apr 18, 2020 @ 3:55pm
PINNED: Features Description
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That's Rough Buddy Nov 27, 2021 @ 3:07pm 
I really want this to be updated
AncientGatekeeper Nov 4, 2021 @ 3:27pm 
Love this mod! Hopefully someone can get it working.
Alyssa Oct 25, 2021 @ 10:44pm 
How would one go about fixing this mod for the modern version of Stellaris? I am wanting to see if I can update this, and get it working. Unfortunately, I do not know how or what to do, and any help would be greatly appreciated
Bigestv Oct 25, 2021 @ 9:56pm 
The author does have the source files public:

Just someone needs to take it up to update...
xXantrexXx Sep 25, 2021 @ 1:05pm 
@bartlomiej-san same
Bartlomiej-san Sep 18, 2021 @ 2:10pm 
Looks it doesn't work anymore and going into "manage system" crashes the game as of the Lem update. RIP to this great mod
Stolt Sep 15, 2021 @ 6:48am 
Is this compatible with 3.1?
TheBigE Aug 24, 2021 @ 12:19pm 
It really is a shame that this mod has been abandoned. There really isn't any other mod that offers something like it in terms of sector management, at least to my knowledge. Hoping someone will pick this mod up and continue work on it.
MaqueTonight Aug 17, 2021 @ 7:24am 
Does the AI make use of these features?
Wolfbat_Borgia Aug 10, 2021 @ 8:08pm 
How I wish I had this mod in my current game.. Prayers for an update