Stellaris

Stellaris

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Master of Orion Universe
   
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File Size
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2.707 MB
Jul 27, 2020 @ 1:06pm
Jul 27, 2020 @ 1:12pm
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Master of Orion Universe

Description
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Hello all.
I always was fun of Master of Orion series (even of the 3d part), and I think such a great grand strategy as Stellaris is really a perfect platform to recreate the MOO universe. The last MOO game is pretty ok, but seemed has less deepness, that's pushed me to create this mod.

KEY FEATURES
  • 13+1 major moo race
  • 9+5 minor moo race
  • 2 elder civilizations
  • 1 archaeological chain

RACES
GENERATION
Master of Orion had a good backstory and lore, in most due to the variety of absolutely different and exotic races (btw, these roots you can still find now in Stellaris species concepts). So my first goal was to make them here but using only what we've got in Stellaris - vanilla's traits, civics, portraits, etc, with very limited additions. There was no sense to recreate specific race parameters from the MOO, as they won't fit the concept and the balance of the game.

I gathered[docs.google.com] all race stats from different parts of MOO to compile them and make something accordant of each civilization right in Stellaris. For now, there are 13+1 playable major and 9+5 minor (primitive) races. Some of them are requiring DLC (like Silicoids or Meklars, where there is no sense to make an alt version using the free content due to its limited fitting), some of them have alternative presets. There are also two elder factions (replaced fallen empires) – Antarans & Orion remnants to represent the great conflict, described in lore. Besides race characteristics, I've attempted to transfer all uniqueness of homeworlds, home systems and leaders. Personalities are bound as well.

The second goal was to ensure the galaxy is populated only with MOO races. Even if we replace all prescripted countries with our own, the generation process is not so obvious and still will create some random empires. So I write some starting events which will replace each existing Stellaris civilization with random MOO race (without duplication).

BACKGROUND
I know that MOO3 had been heavily criticized for a lot of divergences from previous parts. All in all, I think it had a lot of interesting stuff, like a new backstory. So, I've taken a period somewhere between 2nd and 3rd parts. That's why there will be some new races like Harvesters or others, as well as Antaran remnants.

Some additional bonuses: a small archaeological chain for races with the ancient background; Orion system with Guardian ship within.

TODO
  • unique initializer for each civilization (really not soon)
  • galaxy generation settings (set available minor/major races, some customization etc)
  • some lore events
  • minor improvements & polishings
  • probably unique starmap of Orion sector

TECH FAQ
RECOMMENDATIONS
Galaxy Settings:
  • AI Empires: <= 14 (for now)
  • Advanced AI Starts: 0
  • Fallen Empires: 2
  • Advanced Neighbors: Off

COMPATIBILITY
I was very careful with overriding, so it seems the mod is going to be compatible with many many others:
  • prescripted_countries / all files (to empty empire presets)
  • fallen_empires/00_fallen_empire.txt

SUPPORT
Thanks for reading this, I hope you like this mod. All this modding stuff requires a lot of time, so I'll be very grateful for any support and donation, this could significantly boost my morale and speed of development!

My other mods:


[www.patreon.com]
[www.paypal.com]
10 Comments
1yur  [author] Dec 21, 2020 @ 9:28am 
I've made a break and took a part in Stellaris MODJAM2020 , dedicated to the new origins.

My origin is Fleet Overlords -- its mechanics allows you to play as the Federation Fleet, without owning any planets, habitats, or outposts. Instead, you've gathered the federation by force, pushing the incorporated members to pay taxes and contribute to the fleet.
Description: https://docs.google.com/document/d/1XdV3vbw2Udn7-GCZa0Mg5ouDIStPNQ7EcfGRZePPEBQ/edit?usp=sharing
Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=2317170386

If you like the idea, please vote for my origin here:
https://docs.google.com/forms/d/e/1FAIpQLSdmd2BFsrzwGWwYLY7dxJiie4p8rY0Uz4aSpFG8hJi9U3Xvpg/viewform

PS: there is a bug that happens while fighting the fanatic purifiers -- please don't take systems with planets, this will cause an error. I know the issue and will fix it after the end of the vote.
1yur  [author] Oct 26, 2020 @ 3:44pm 
Sorry, I don't know German. But I can take any assistance in translation.
el.ron.mcbong Oct 24, 2020 @ 6:46am 
Hello is there a way to get this Mod in German Please :Blessing:
1yur  [author] Oct 13, 2020 @ 6:21am 
> Zaphod
Yeah, a good idea! Will think about it.

> Davor
Thanks a lot.
Davor Oct 9, 2020 @ 4:24pm 
Thank you so much for this mod. I love it.
Zaphod Aug 30, 2020 @ 11:32am 
I would suggest to you, Author 1yur, that instead of making own content for artwork and shipsets, you could "promote" other mods that blend in quite nicely like for instance the machine shipset for meklars or the different elven mods for elerians etc... You could make a collection of mods that from your perspective would make the most sense for the sake of MOO.

Nice Idea though. I've been waiting for such a mod AND... Do you remember this old 4x-Game frome the 90th? Ascendancy... Such a shame nobody made a sequel. Especcially the species were quite interesting.
1yur  [author] Jul 29, 2020 @ 3:33am 
Not really sure about ships & other "art" features. But maybe one day...
dgray2259 Jul 28, 2020 @ 6:22pm 
will we be expecting some ship sets real soon with this mod.
1yur  [author] Jul 28, 2020 @ 3:04pm 
> Ulthar

Hi! Not yet, it requires enormous amount of time :(
Ulthar Jul 28, 2020 @ 3:00pm 
Thanks! is this a total conversion where the map is defined?