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- Add bioship versions of tier 3 afterburners, repair drones, advanced auxiliary fire control and standardtized warheads.
- Adjust technology prerequisites to allow empires using bioships access to repair drones technology.
- Add bioship versions for vanilla tier 1 and tier 2 afterburners and auxiliary fire control.
- Allow ESC titan auras for bioships.
- Fix missing weapon tags.
@FiauraTheTankGirl, Aux components have only just being updated. Have no idea about the latter, even do-nothing techs should be able to be researched. If you're truly stuck, does manually switching techs not let you "unstuck" research? Either way, that sounds more like a bug with the game itself.
Auxiliary Thursters, Structural Reinforcement
Have NO tech for biological ships and you can't seem to finish research for them at all.
Just check tech tree images on this page.
So what's next?
- Add Tesla weapons for domesticated space fauna and bioships.
- Add Nanite Thought Matrix computers for bioships.
- Add Gigapredator Instincts Neural Implant 'computer' for bioships (Automated Dreadnought Protocols computer equivalent).
- Fix AI having a wrong conditions on Reprocessing Plant technology weights.
- Update resource costs for gravitic weapons.
- Update resource costs for nanite weapons.
- Fix some errors in localisation.
Arc-en-ciel Cannon.