Stellaris

Stellaris

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Wiirlak Additional Civics & Origins [3.14]
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File Size
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15.126 MB
Mar 15, 2021 @ 4:49am
Apr 15 @ 7:28am
154 Change Notes ( view )

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Wiirlak Additional Civics & Origins [3.14]

In 1 collection by Wiirlak
Private 3.14
74 items
Description
[3.14 Compatible]
Unleash unparalleled customization for your empire! This mod introduces 55 civics and 20 origins, allowing for distinct playstyles and unique ways to begin your galactic journey. It also includes an optional Empire Specialization system to shape your empire as it grows and evolves.

Civics:
Enhance your gameplay with a diverse array of civics tailored for various empire types:
  • 33 General civics for most Authorities
  • 11 for Corporate.
  • 5 for Machine.
  • 4 for Hive Mind.
Civics & Origins complete list here

Optional Feature – Empire Specialization:
Guide your empire’s development with Empire Specialization, a dynamic system that adapts to your choices, ambitions, and milestones. Whether by taking ascension perks, achieving resource thresholds, or more, this system helps you carve out your empire’s destiny.

This feature impacts all empires, including AI, and includes:
  • 114 Ascension Perks, including one Player Crisis
  • 55 Resolutions to enact your will onto the galaxy
  • 13 Districts types for enhanced development
  • 32 new Buildings to enrich your capital
  • 6 new Kilostructures to empower your playstyle
  • Special Projects and unique Situations to explore
Learn more about Empire Specialization features here

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Compatibility :
This mod integrates seamlessly into your game, with:

100% compatible with everything - no vanilla files are overwritten !*
*I overwrite the has_ascension_for_terraforming_candidate gamerule, it's a visual aid to see unhabitable but terraformable planet. Can be overwritten by another mod, but better if the other mod is added to the The Merger of Rules.

AI empires can take and use everything in this mod.
No DLC required, though some features are gated behind DLC content where appropriate.

Translation Available:
Russian included (Anton Rabe)
Spanish included (Buitre salvaje)
Chinese

Complementary mods :
Want additional civic slots AND better game balance ? Made by myself

UI Overhaul Dynamic - Ascension Slots for expanded Ascension Perk options

Federation designed to serve an Overlord

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Discord Server
Need support or want to connect with fellow modders and players ?
Join the Stellaris Modding Den[discord.gg], I have my own channel there.

Want to help ?
Enjoying the mod? Consider supporting my work:
Buy me a coffee ![ko-fi.com]

[discord.gg]
Popular Discussions View All (5)
10
May 4 @ 2:07pm
bug report
m11kire
9
May 16, 2024 @ 6:48am
Traditionless AP is utterly broken af
怖い猫 [Kodi]
2
Nov 27, 2024 @ 8:14am
Some balance thoughts
Lurivar
534 Comments
Wiirlak  [author] May 16 @ 7:35am 
I mainly wait for my tools to update to 4.0 so I can work on the update; and also that Paradox stop updating the game every day (good for players, not for modders).


In the meantime, some statistics - right now, the english localization file is :
- 514 413 characters
- 43 387 words
- 6 830 lignes
- 524 168 octets

In a novel format, that would be over 130 pages (at 325 words per page); about the size of a short adult novel.
Skorri May 15 @ 10:01am 
ohh ok that makes sense
Wiirlak  [author] May 14 @ 1:58pm 
@Skorri
English isn't my mother tongue, but feel free to fix the localisation file.
Skorri May 14 @ 1:36pm 
there is alot of typos in this mod I hope you guys fix them its not immersive haha
hydra May 9 @ 4:27pm 
Patiently waiting Wiirlak, take all the time you need:steamthumbsup:
Wiirlak  [author] May 4 @ 2:16pm 
The next update is enormous and will probably crash. This will requires a lot of work to update, be patient.
Willem Apr 18 @ 9:16am 
isn't it the case that Astral Scars start opening in the Mid Game? could've sworn during one of my games Astral Rifts born from Astral Scars did not start appearing until the mid game (Event Rifts excluded)
Mercury! Apr 18 @ 8:42am 
I see, Thanks for your both responding. I will check my list.
Wiirlak  [author] Apr 18 @ 7:10am 
@Mercury!
Shouldn't come from my mod. RNG is probably bad, for you.
You can try to check if they generated by using the console command (survey, for example)
Stepover34 Apr 18 @ 5:27am 
from what i know it isn't this mod