Stellaris

Stellaris

8,565 ratings
Guilli's Planet Modifiers and Features
92
145
18
17
75
28
26
7
6
11
4
11
10
5
8
4
4
4
2
3
3
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
444.123 MB
Feb 16, 2017 @ 2:02am
Sep 7 @ 6:33am
219 Change Notes ( view )

Subscribe to download
Guilli's Planet Modifiers and Features

Description

Guilli's Planet Modifiers
For version 4.0+ of the game.

For a legacy 3.14 version, see here: https://steamcommunity.com/sharedfiles/filedetails/?id=3484885619

Goes well with my:
Guilli's Technologies mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1793768254&tscn=1747825624
Guilli's Exploration and Expansion mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2802824108

-----

A big content expansion mod focusing on Planetary Modifiers. With hundreds of modifiers and lots of content that interacts with them.

DLC's not required though some features are DLC locked!
Compatible with most mods. Special compatibility has been built in for the bigger mods, such as Planetary Diversity, Gigastructures, Real Space.

https://steamcommunity.com/sharedfiles/filedetails/?id=1688887083 universal moddifier mod recommended if you play with other big mods.


List of features

General
· Custom code engine that runs after game start ensuring maximum mod compatibility and ensures during the gameplan there is very little performance impact.
· Custom Start Manu letting you tweak a lot of settings or even turn of features entirely!
· Custom planet modifier border colours.

Over 400 new Planet Modifiers have been added.
· Most are spawned during the game start.
· Normal planet modifiers that provide bonuses or maluses.
· Uninhabitable planet modifiers for flavour and story.
· Precursor planet modifiers, powerful story elements left behind by ancient empires long gone.
· Fallen Empire planet modifiers, elder empires have not left their planets untouched.
· Terraforming planet modifiers, after terraforming no planet is the same and gain unique features.
· Habitat planet modifiers, special construction modifiers unlocked by habitat decisions.
· Ringworld Planet modifiers, special construction modifiers unlocked by ringworld decisions.
· Machine world modifiers, unique planet modifiers for machine worlds.
· Crisis planet modifiers, when crisis factions bomb or take over planets they can leave behind traces of their horror.

Planet Features and blockers
· Hundreds of custom features matching planet modifiers that spawn alongside them.
· Tons of new blockers for you to clear.
· Special precursor and archaeology features.

Terraforming improvements
· Terraforming cleans up planet modifiers and has a chance to roll new positive ones.
· Most bad negative modifiers will be removed (where it makes sense)
· Precursor modifiers will NOT be removed.
· Wondrous Planet features will not be removed.
· The newly terraformed planet has a chance to roll new flavour or positive modifiers. Flavour modifiers have a grey border and are just there for story/lore or roleplay.
· Turning a planet into a Machine World will remove most modifiers and roll unique machine world modifiers except for precursor modifiers.

New planetary decisions have been added
· Decisions to clear bad planet modifiers or "fix" planetary problem modifiers.
· Decisions to add habitat infrastructure based on the planet the habitat is orbiting around.
· Decisions to build additional infrastructure on ringworlds.
· Decision to specialise machine worlds.
· And more!

Tons of story events
· Capital world events.
· Events for new colonies based on planet modifiers and features.
· Unique leviathan "The living Planet" with a special reward. Leviathan DLC required for this to show up!
· And more!

New Anomalies and exploration events
· 4 new anomalies.
· Tons of survey and exploration events with choices based on your empire makeup.
· Numerous custom and rare rewards to for these events such as ships, components, techs, traits, and more...
· With lots of decisions allowing for maximum roleplaying potential!
· Planets with interesting features can spawn terraforming candidate modifiers. Even frozen and molten worlds will be able to be terraformed this way.

New policy: survey expeditions
· Choose between three exploration survey options to determine how fast you survey. The faster you survey; the less exploration rewards you get. Initial policy is set by ethics choices. AI can and will adjust this policy based on their situation. E.g.; Militarists empires will start exploring faster if they meet another empire.

Tons of new Precursor Dig Sites
· When discovering a precursor world, there's a chance a precursor dig site appears. Unravelling these dig sites have a potential to reward you with very powerful precursor rewards such as ships, techs, empire modifiers and even relics!

Precursor Discoveries (technologies)
· Lots of custom unique precursor technologies were added with their own technology colour. These are very powerful discoveries.
· Precursor home systems have been spiced up and spawn with an ancient, damaged Precursor Mega Shipyard.

29 new relics
· 3 special ones can be found during exploration
· 26 precursor relics found from special precursor dig sites

Relic War Goals
· Relic casus belli and war goals for every relic (including base game relics!)
· The AI really likes relics and will go to war for them. Some AI's will become more aggressive in wanting relics for every relic they have.
· Casus belli are unlocked if you neighbour an empire that has a relic and have enough intel (50)

Espionage
· Steal Relic espionage operation. Hold the greatest heist the galaxy has ever seen and steal another empire's relic with potentially dire consequences if you're caught! The AI can do this to the player but it is very rare and they must really dislike you.

Custom Relic map
· A map mode that displays who has relics and how many (if you have enough intel).

Minor Artifacts (requires Ancient Relics DLC)
· Reverse Engineer minor artifacts action has been modified to provide more random rewards. Added over 100 new possible discoveries such as techs and unlocks.
· Several custom armies have been added that you can unlock through exploration. They cost Minor Artifacts to build.
· Several modded rewards have a Minor Relic cost if you have the Ancient Relics DLC. A normal cost if you don’t.
· Several powerful edicts are unlocked after researching the reverse engineer minor artifacts technology.

Mini-Megastructures
· 4 minor megastructures were added. They spawn broken across the galaxy. Repairing them isn't too expensive and gives minor empire bonuses.

Wondrous Planets
· Some planets can become wondrous planets and gain a unique and powerful planetary feature.

Other stuff:
· Shielded world graphics for specific planet modifiers.
· Solar systems are spiced up with debris in precursor systems.
· A unique shipyard star model for precursor shipyards modifier (not a megastructure).
· Unique planetary graphics for some precursor modifiers.
· Sol (if populated by humans) has the James Webb Telescope.
· Mars has an old friend for you to find.



Special thanks to everyone for helping out and providing feedback!



Support my time
Hello, if you like what I do and wish to thank me for my time working on this mod you can do so by donating a few dollars to help me pay the bills :). This money will not go to waste and will help me greatly in my passion for modding. Any support is greatly appreciated! Thank you.


If you want to leave a small donation instead:
[www.paypal.com]
Popular Discussions View All (79)
1,633
Sep 6 @ 1:14am
PINNED: Bug Reports
Guilliman
431
Jul 31 @ 2:14pm
Suggestions
Guilliman
247
Sep 7 @ 1:35pm
PINNED: What do you not like about the mod?
Guilliman
6,428 Comments
Zalpha Sep 9 @ 6:05am 
I am glad this mod is back and updated, it is my favourite. I like the more resources on planets but what I really love are the events and how it is tied to your races choices (ethics), really brings the game to life and I love it. So thank you for your years of effort on this mod and sharing it with us.
Fannus Sep 8 @ 1:51pm 
Thanks!!
PineapplePizza Sep 8 @ 6:31am 
Thanks, Guilliman
KGSpace Sep 7 @ 5:30pm 
Will take what I get, but I continued to like the econ tweak and it's challenge. Continue to consider your mod essential for my Stellaris play thrus.

Probably do another Irony Mod Manager compressed merge of everything just before 4.1.
Gate Sep 7 @ 11:14am 
Thank you, can't play without this mod. You do an amazing job!
Satsuki Shizuka 五月靜 Sep 7 @ 9:16am 
Hey Guilli, just wanted to say we love you and thank you for tweaking back the space deposit thing so that arc furnaces can work properly again! Don't be sad, you're doing god's work here!
doctornull Sep 7 @ 6:57am 
100% agree about the 4.0 botched update but honestly your mod does a lot to make up for their mistake. I hope you feel more able to continue soon.
Living Trash Head Sep 7 @ 6:49am 
Thanks for the update!
Guilliman  [author] Sep 7 @ 6:35am 
Updated:
• Updated planet feature deposits so they once again provide districts
• Removed econ balance tweak option (no longer needed?)
• Added a space deposit option to the QOL many section to use vanilla spawning and set it as default. The other options are still available.
• Added support for planet modifiers added by All These Worlds mod.

-----
Updates will be a lot slower as I'm turned off a bit by stellaris' most recent botched update, many bugs and worse performance. I'm just not having fun playing as much, if at all, these days.
Dan.llama Sep 6 @ 10:07am 
I think this mod is causing most of my planet types to have no modifiers and as such, zero resource districts. Shame, because this mod gives the game so much flavor