Stellaris

Stellaris

Guilli's Planet Modifiers and Features
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Update: Sep 22, 2024 @ 12:11pm

- Fixed version numbering
- Added scripted trigger is_gpm_precursor_tomb (scope=planet)
- Fixed type in killbots events
- Adjusted war goal acceptance base value for relic war goals to 5 (from 20)
- Fixed missing bracket in gpm_components.gfx file

Update: Sep 15, 2024 @ 11:03am

Forgot to remove the git files before uploading. They have been removed.

Update: Sep 15, 2024 @ 10:58am

- Changed personal AI assistant tech leader skill level bonus
- Overhauled and buffed the planet wonders deposits. The bonuses are way more creative now while still matching the previous bonuses themes, so don't worry it shouldn't effect your saves too much.
- Manufacturing hub building unlock has been updated to be a bit better and more exciting choice to build
- Mini megastructures have been improved and made mechanically more fun. They now double deposits in their system when repaired and add new deposits where there are none.
- Precursor historian trait has been disabled for the time being as it was a bit redundant since the trait rework.
- Improved modded exploration traits to match new leader traits mechanics.
- Added two utility ship components from my old component mod as rewards from precursor discoveries
- You no longer get FE building unlock rewards from reverse engineering minor artifacts if you have the cosmogenesis AP. Since you'll be able to build them anyway. Instead the other rewards have more chance to show up.
- Improved the reward weightings in the reverse engineer artifact action.
- Improved the reward weightings in the first reward stage of precursor dig sites.
- Further improved the planetary modifier generation if you're playing with planetary Diversity. Planet modifiers will be more common in general to account for the planet 'class' modifiers from PD.
- Reworked and reduced the power of the Singularity Matrix Ship Component a bit.
- Some survey events have been given unique options and deposit rewards for rogue servitors
- Added compatibility support for two modded ringworlds
- Fixed nu boal relic decision overwrite
- Fixed gaia seeder event
- Fixed a bug with fallen banner relic unlock event check, the relic should now once again be findable
- Adjusted economic categories overwrite to be less oppressive and work better with other mods

Update: Jun 7, 2024 @ 4:03pm

Patch 07-06
- Changed healing flowers tech bonus to something else so it no longer breaks the lathe megastructure
- Increased a few discovery tech bonuses
- Updated Planetary Diversity compatibility
- Planerary Diversity planet modifiers are now ignored when counting number of spawning guilli's planet modifiers
○ Dev note: For example, if you chose to have max 1 planet modifier per planet and there already is a planet modifier from planerary diversity it will now spawn a planet modifier from my mod as well. Previously PD modifiers would
block that as the limit for 1 modifier was reached.

- Unrepaired kilo structures (from this mod) now produce some unity
- Unrepaired precursor shipyards now produces 1 minor artifacts until you repair it
- Fixed missing ranger lodge bonuses on blockers
- Fixed deprecated or changed fallen machine empire script triggers

Update: Jun 2, 2024 @ 7:57am

I've updated to fix the fallen empire buildings issue.
PD works but further work needs to be done.

Update: May 9, 2024 @ 7:26am

- Added initial compatibility with v 3.12
- Changed the upgrade cost of mini megastructures that spawn during galaxy generation and precursor shipyards: no longer costs minor artifacts, instead they cost more base resources.

Update: Nov 18, 2023 @ 9:55am

Patch 18-11-2023
- Added compatibility fixes for 3.10:
- Survey events and digsites once again spawn
- Updated modifiers or replaced with other ones where needed
- Updated event triggers

New:
- Added Mastery of Nature bonuses to all custom planetary features
- Added Civic Environmentalist's Hunters Lodge bonuses to all natural custom blockers
- Added 12 new Wargoals and Casus Bellis for the newer relics
- Added 12 new trade actions for the newer relics
- Newer relics can now be stolen with the Steal Relic spy operation
- Messages will now show up if the newer relics trade hands, either through trade actions, wargoals or conquest

- Fixes & other:
- Lowered leader xp bonus from the Rebirth Origin from 50% to 25%
- Made some balance changes to survey policy
- Optimized some trigger code
- Fixed some spelling

Update: Sep 13, 2023 @ 4:15pm

Initial compatibility update for 3.9 to fix crashing

Keep in mind habitat modifiers/decisions might not all work yet. Further fixes are planned.

Update: May 29, 2023 @ 3:41pm

Added destroy trigger to FE buildings.

Update: May 29, 2023 @ 3:38pm

Removed git files