Guilliman
Tommy Teunckens   Aalst, Oost-Vlaanderen, Belgium
 
 
I do like cookies.
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Recent Activity

289 hrs on record
last played on Mar 23
1,081 hrs on record
last played on Mar 14
15.9 hrs on record
last played on Mar 11
Sebi Feb 22 @ 5:30am 
I like the idea, but it'd be nice if i could move them and use as attack armies
But now i can build a big fortress world, cadia style :D
Guilliman Feb 22 @ 4:12am 
Sebi check the mod page for detailed explenation.
I couldn't fix the army bonuses from precursor bunkers/mechs, so I removed them and replaced them with actual defensive armies for you to build. Should apply to your savegame as well. Let me know what you think :)
Sebi Feb 22 @ 12:47am 
Yes that was me, didn't see your answer until now, thank you, really appreciate your mod
Guilliman Feb 22 @ 12:44am 
Hey Sebi, someone mentioned it on reddit as well, seems to be a bug. I'm currently looking into. It looks like the modifier doesn't want to apply to armies. Thanks for letting me know though :) Hopefully I can fix it soon. I might need to make the bonuses apply as a hidden event, if that's the case it'll take a bit longer to fix. Sorry for the confusion :(
Sebi Feb 22 @ 12:42am 
Hey, i installed "Guilli's Planet Modifiers", it's a great mod, but the precursor mechs (should give +200% army damage) don't seem to be working, is it possible that another mod interferes with it?
Guilliman Feb 8 @ 12:57am 
Yup, but it might take a while :) It'll be a lot of editing and testing. Plus I'll want to play the update as well ;). You'll be able to play with my graphics mods fine when the big game update is out. The new stations/habitats wont be coloured yet but the rest will work fine.