Stellaris

Stellaris

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((( NSC3 - Season 1 )))
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84.897 MB
May 13, 2016 @ 2:05am
May 9 @ 6:51pm
368 Change Notes ( view )

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((( NSC3 - Season 1 )))

Description


We have uploaded the previous version of NSC to the workshop for those who wish to continue their save games before upgrading to this new version. Please note that this is only updated when a major update is released for NSC (that requires a new save game). To subscribe to the Previous Version, click here: https://steamcommunity.com/sharedfiles/filedetails/?id=2386308448




May 8, 2025 - Season 1 - Update 16 (Mod Version 1.0.16)
New Save Game is Not Required
  • Boosted the slot counts of all Bioship and Offspring Bioship classes so they can be somewhat competitive with NSC ships. This boost has not been balanced, but is just a temporary measure until we do a full overhaul of the Bioships for Season 2. Please note that there will be some overlap in the UI until the UIOD mod finishes their new ship designer window, but it should still be usable for the time being.

  • All starbase modules and buildings updated to work properly with 4.0.

  • All starbase modules that generate jobs will generate 100 instead of 300 each, for balance.

  • Public Markets changed jobs from Merchant to Trader

  • Added a couple of missing/outdated icons and localisation.

  • Fixed Offspring Ships not having Logistics Upkeep

  • Minor code updates for 4.0.5 and 4.0.6.



May 6, 2025 - Season 1 - Update 15 (Mod Version 1.0.15)
This is a minor update that should work fine on existing games.
  • Return of the Jed... erm, Strike Cruiser - As an apology gift for mesing up the 4.0 update, and in appreciation for everyone being patient and supportive while we fixed our mistakes, when you start up your game and reach the proper tech level, you will notice that the Strike Cruiser has returned as its own separate ship class. In addition, it has a new weapon that fits into the PD slot - the Hyperdrive Scrambler, which can target ships directly and shut down their FTL drives! At this time, the Strike Cruiser just has the sections that were used for the Cruiser upgrade, but we'll be adding more and doing more with the Strike Cruiser in Season 2!

  • Fixed all bugs causing problems with NSC ships not working in 4.0 (HOPEFULLY!!)

  • Fixed numerous other bugs and errors discovered during testing.



May 5, 2025 - Season 1 - Update 14 (Mod Version 1.0.14)
This is a minor update that should work fine on existing games.
  • Added a new tech file to overwrite the individual techs for Battleship and Titan, to make sure that Battlecruiser and Dreadnought techs pop up in the appropriate order. With this change, NSC now no longer overwrites the vanilla Engineering tech file, which should drastically increase compatibility with other mods that make changes to vanilla engineering techs.

  • Fixed a bug where the Explorer and Cruiser did not have proper access to their cloaking devices. Explorers will now use the same cloaks as vanilla Science ships.

  • Fixed a coding bug with the Diagnostician job given by the Galactic Hospital.

  • Fixed several minor coding bugs with NSC starbase buildings & modules.

  • Changed the Diagnostician job to remove bonuses that no longer exist in 4.0 and added new bonuses.

  • Removed several NSC loading screens to save file space (some are still present for troubleshooting purposes as well as because I like them.)

  • Fixed a bug where localization files other than English did not update properly for 4.0.




If you don't wish to use the Steam workshop for NSC3, you can download it directly from the NSC3 Github here: https://github.com/CaptainX3/NSC3-Mod/releases
Manual installation instructions are on the download page. You can also find all previous releases of the mod there (Starting from the first release of NSC2 Season 8).



Mass Effect Shipsets Addon - https://steamcommunity.com/sharedfiles/filedetails/?id=3372023877



You can join our server and chat directly with the NSC devs and many other players and modders, or post ideas and suggestions for us! Over 90% of the new content added to the mod comes directly from our Discord users! Simply head to the link below to join.

Join the Official NSC Discord: https://discord.gg/8yTv5MR9H3



If the above steps don't work to solve your issue, the best way to get assistance is to open a Support Ticket on the NSC Discord: https://discord.gg/8yTv5MR9H3



To report a bug with the mod, you can file a new Bug Report on the NSC Discord: https://discord.gg/8yTv5MR9H3



If you'd like to make a donation for all of the hard work on this mod, you can click here to make a one-time or monthly donation via Paypal.[www.paypal.com]

We also have 3 monthly subscriptions on the NSC Discord that come with various benefits for those who would like to offer long term support.


Copyright 2025 T. Graham. This item is not authorized for posting on Steam except under the Steam account named CaptainX3. It is also not authorized to be posted on any other website EXCEPT the official NSC3 Github page. Copies of this mod found other than on this exact page or on the NSC3 Github page are stolen and unauthorized. All Rights Reserved.
Popular Discussions View All (6)
3
Feb 8 @ 8:26pm
Suggestions to make NSC mesh better with vanilla
Maty83
10
Dec 27, 2024 @ 5:14am
Flagships still spawned en-mass for other empires.
Xeonzs
4
Oct 26, 2024 @ 3:45am
Doctrine Tradition
THE ULTIMATE WORRIER
18,407 Comments
余生 7 hours ago 
I upgraded the stellar base to the highest level, which would result in a significant loss of component modules in the details, with only a few defense facilities. Is this a mod conflict or other issue?
Taco Man 12 hours ago 
figured out the mod conflict, it was a mod I forgot I had installed that was incompatible with NSC, my bad. However the XYZ blocks are still present, regardless of load order or mods I have present. But they do work if its only NSC present, so is this another conflict?
Kanix 20 hours ago 
Also the manager job from the fleet officer's club seems to be broken. Doesn't produce anything and pops wont work it.
CaptainX3  [author] May 13 @ 12:57pm 
Taco Man - It sounds like you had a mod that either edits ship sections or the combat computers in some way. The best way we test stuff like this is to load the game with a small number of mods active, and if we don’t see the bug, then we turn that group off and turn another group on, and we keep doing that until we narrow down the culprit.
Taco Man May 13 @ 10:56am 
Incase i dont fix it in time, does the mod conflict need to relate to ship components or could it be literally any mod? because you were right with it being a mod conflict as NSC works exactly like it should if I ONLY use NSC, so i'll try to fix it but if you could just tell me if the conflict relates to ship components that'd be great.
CaptainX3  [author] May 13 @ 5:18am 
Awww manx - Are you using the UI Overhaul Dynamic mod under Required Mods linked on this page? That’s what makes the ship designer big enough to handle NSC stuff.
Awww manx May 13 @ 4:48am 
Really good mod, however you should consider revamping the ship building gui, some of the stuff either gets overlapped (not that big of a deal) or just goes off the screen entirely.
CaptainX3  [author] May 12 @ 9:17pm 
xia05106 - We’ve still got too many bugs and issues in the mod to be thinking about new features at the moment, I’ll have to take another look at this later.

Cruel Humor - The Mod Menu was removed for the time being, it will be redesigned for Season 2 in the future.

Taco Man - You have a mod conflict somewhere, make sure to turn off all mods that were not updated to 4.0 and follow the troubleshooting steps above.

MagnusGrey - Both of these are known bugs, but I am on the road and do not have access to my PC right now to do any fixes.
MagnusGrey May 12 @ 7:13pm 
small issues that I am having

1. After researching the spitfire battleships, the segment appears, but there is no option to add the weapons from the tech

2. Starbases are not equiping their slots properly, only about 10 weapons are filled and they will not have shields, they are pure armor. The only shields they get are from things like the strategic defense upgrades.

not sure if its a mod conflict, but I don't think it is as NSC is the only thing modifying my ships and starbases.
Taco Man May 12 @ 4:21pm 
I dont know if this is the mod bugging or my mod conflicts, but some ships from NSC dont have proper segments, like the XYZ blocks are where the segments should be, and one of the component are missing, stopping me from saving designs.