Stellaris

Stellaris

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(-NSC2 Season 2 - Finale - Mod Version 2.5.x-)
 
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15.570 MB
May 12, 2016 @ 7:05pm
Dec 9 @ 10:35am
214 Change Notes ( view )

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(-NSC2 Season 2 - Finale - Mod Version 2.5.x-)

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CaptainX3's Personal Stellaris Mod List
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Description



Click here to visit the NSC2 Official Mod Guide, which includes detailed information about all of the mod's features as well as our latest updates.[www.nscmod.com]




You can join our server and chat with the NSC2 devs and over 500 other players and modders, or post ideas and suggestions for us to read! Simply head to the link below to join.

Join the Modding Community: https://discord.gg/K9jUfws



December 9, 2018 - Season 2, Finale: The Le Guin Update (Update 3 - Mod Version 2.5.1)
  • Fixed the Starbase window so that the module slots are not hiding the Trade button.
  • Fixed all technology localization
  • Fixed missing Starbase Levels for Gatebuilder and Caravaner
  • Fixed missing bracket in the starbase file for Gatebuilders
  • Fixed the broken trade window on Starbases
  • Fixed the missing Trade values on starbases
  • Made Cruise Missiles requires the Motes resource like vanilla Tier 5 missiles and the tech also requires Tech 5 missiles
  • Renamed all upkeep modifiers to be the correct one for the support ship
  • Removed solar panel code that was incorrect
  • Fixed a vanilla issue with the Ships category not having the Titan size
  • Fixed a encoding error in the human name list



December 9, 2018 - Season 2, Finale: The Le Guin Update (Update 1 - Mod Version 2.5.0)
New Save Game Is Not Required (But DO NOT load any NSC2 save games from pre-2.2!)
  • The mod code has been updated for the Le Guin 2.2 patch. We attempted to do this as quickly as possible to give everyone a playable version of the mod ASAP. However, it is important to note that there may be some bugs and errors still present. These will be fixed in small updates in the near future.
  • Updated all ship classes with new alloy resource requirements. The new alloy requirement is exactly half of the minerals that were required before 2.2.
  • Updated all ship sections with new alloy resource requirements. The new alloy requirement is exactly half of the minerals that were required before 2.2.
  • Updated all starbases with new alloy requirements. The new alloy requirement is exactly half of the minerals that were required before 2.2.
  • Removed the T weapon from the Solar Stronghold to help get rid of the No Engagement bug.
  • Added a new T weapon starbase defense station. This station can equip 1 T weapon and uses up 32 defense capacity.
  • Added appropriate Piracy Suppression numbers for the NSC2 ship classes.
  • Removed all changes that NSC2 made to Strike Craft. They will now be exactly as they are in vanilla, allowing players to choose whatever strike craft mods they wish without worrying about NSC2 overwriting.
  • Removed the Industrial Complex megastructure until we have a chance to rewrite the code. It will be re-introduced in Season 3 along with other possible megastructures.
  • HQ Annex - Removed old modifiers that no longer exist. Added - Admiral Energy Upkeep -25%, Admiral Energy Cost -25%, +100% Ship Experience, Trade Protection +5, +5 Soldier/Warrior Drone Jobs in the system for all colonies.
  • Starbase Admin (Normal Empire): +2 Trade Protection, +2 Trade Collection Range, Starbase Shields +100%, Max Influence +100, System Trade Value +10%.
  • Starbase Admin (Machine Empire): System wide Robot Output +5%, Starbase Shields +100%, Max Influence +100.
  • Starbase Admin (Hive Mind): System wide growth speed of +10%, Starbase Shields +100%, Max Influence +100.
  • Mining Base: +2500 Max Minerals, +5 Miner Jobs system wide, not restricted to 5 anymore.
  • Power Station: +2500 Max Energy, +5 Technician Jobs system wide, not restricted to 5 anymore.
  • Customs Office: -25% Crime, 20% Ethics Attraction, -15% Migration. System Wide.
  • Customs Office (Gestalt): Stability +10, Livestock Production +5%, Purging Production +5%. System Wide.
  • Customs Office (Rogue Servitor): Bio Trophy Unity +10%, Robot Output +5%.
  • Solar Panels: Energy increased to 3 for all Solar Panels, removed the bonus provided by the Power Station. Solar Panels also have no build time so it is easier to queue them up.



Click here to visit the complete list of NSC2 Official Addon mods: https://www.nscmod.com/weblinks.php?cat_id=1



Click here to visit the complete list of NSC2 Certified Addon mods: https://www.nscmod.com/weblinks.php?cat_id=2
NOTE: These are third party created mods that we recommend using with NSC2. We do not maintain these mods and don't keep track of whether or not they are up to date.



Click here to visit the complete list of known NSC2 Compatibility Patches: https://www.nscmod.com/weblinks.php?cat_id=4
NOTE: These are third party created patches. We do not maintain these mods and don't keep track of whether or not they are up to date.







  • HOW TO RESET NSC: If your copy of the mod is not working properly, delete this entire folder from your PC: Steam\SteamApps\workshop\content\281990\683230077 and then unsubscribe and resubscribe to the mod. Verify that Steam is downloading the mod, and then try to run again. You may have to repeat this step a few times to get it working. This is becoming a common problem with Steam and we cannot fix it from our end.

  • If you're having a problem with the mod, the quickest way to get an answer is to join the Tech Support channel on the NSC Discord here: https://discord.gg/CFeyDZf

  • If you've spotted a bug in the mod, you can post on the Bug Reports discussion topic here on Steam, or post in the Bug Reports channel on the NSC Discord here: https://discord.gg/GXhcES4

  • You can also post your question in the Comments section below, although it may take longer for a response.



If you'd like to make a donation to CaptainX3 for all of his hard work on this mod, you can click one of the links below.



Click here to make a one-time donation via Paypal.[www.paypal.com]



Click here to view CaptainX3's Patreon page.[www.patreon.com]



Copyright 2018 T. Graham. This item is not authorized for posting on Steam, except under the Steam account named CaptainX3. All Rights Reserved.
Popular Discussions View All (5)
14
Dec 9 @ 12:14pm
Do people actually use Carriers?
Sims_doc
0
Oct 24 @ 8:16pm
The Zenith of Fallen Empires & NSC2
Sims_doc
< >
11,177 Comments
vladobg4 2 hours ago 
russian transaltion pls?
Pleebs1767 5 hours ago 
Why is the battleship smaller than the cruisers?
Darman Ordo 8 hours ago 
I have noticed an issue with ship advanced warship components. Any ship that has more than 1 slot for the advanced components will not save to the ship design.
Shadowstone315 16 hours ago 
i dunno if anybody posted this yet, but... when i´m trying to create a new empire, or modify one that i created earlier with this mod on, all the ships are looking like black boxes. any help or suggestions on how to fix it?
specopsbarton 17 hours ago 
Ok, we will see. Need to think about it a little since this is not few text lines xD
CaptainX3  [author] 17 hours ago 
You’re welcome to! I’m sure people would appreciate it. Wait to do it until our next update this weekend though, since we still have localization to fix
specopsbarton 17 hours ago 
Just asking.
specopsbarton 17 hours ago 
@CaptainX3 If I want to make translation mod to polish from your mod, I must have agree from you?
CaptainX3  [author] 17 hours ago 
Yeah, that’s a localization issue. We can make localization for other languages but the text will be in English. That’ll be in a future update. We can’t do actual translations though
specopsbarton 17 hours ago 
@CaptainX3 Names and descriptions are not displayed correctly in my game, I have weird names and empty fields for example sm_customs_office. I use polish langauge in game.