Stellaris

Stellaris

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UI Overhaul Dynamic
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File Size
Posted
Updated
74.854 MB
Jan 12, 2019 @ 11:21pm
Jun 21 @ 10:10am
348 Change Notes ( view )

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UI Overhaul Dynamic

In 3 collections by Orrie
UI Overhaul Dynamic - Main
5 items
UI Overhaul Dynamic - Compatibility Patches
20 items
UI Overhaul Dynamic - Submods
25 items
Description
For 3.4.X ✔️

Can be used in multiplayer, even with players who doesn't use it!


🛠️ Interface Modified 🛠️
Pretty much everything visible has had a change, but the short gist of it;
  • Adapted UI to resize itself depending on user resolution. See supported resolutions thread for more info.
  • Most windows have increased height and width, to increase space for relevant content.
  • Increased the height of most list elements.
  • Fixes and optimizes vanilla UI wherever possible.
  • Bigger Empire Creation.
  • New Planet Viewer (See below for info).
  • New Ship Designer that vastly increases the whole window space to allow for more ship sections, like New Ship Classes.
  • New Fleet Manager that hopefully increases effectiveness: Image[cdn.discordapp.com]
  • In-game usable Tech Tree, made by: turanar[github.com]. (Using the built-in web browser)
You can also see the changes in the previews up above.


🌍 Planet Viewer 🌍
The planet viewer has changed throughout this mod's existence, and as I know people hate change, there are alternatives:
Use only one of them.



For frequently asked questions and issues
Gives you a list of supported resolutions and
recommended UI scaling
Sharing your bug reports


📑 Load Order 📑
I'd recommend putting this mod at the very bottom, as in last in your load order.
Only exception is with specific instructions given with compatibility patches, or if you want a specific UI mod to overrule the changes in this one.



Thanks to everyone that has used my mod(s), and much gratitude to those special ones that have shared coin! 🙏
[paypal.me]
[www.patreon.com]

You can also find me on the Stellaris Modding Den under the name Orrie#1000:
[discordapp.com]
Popular Discussions View All (41)
852
Jun 27 @ 7:25pm
PINNED: 📝 Bug Reports 📝
Orrie
6
3
Jun 25 @ 12:29pm
ABOUT TO COMPLAIN ABOUT 3.4.4 CRASH? READ THIS
Proof
7
Apr 29 @ 1:18am
Swapped alloys and consumer goods positions on the top bar.
The Great Azbell
< >
4,847 Comments
Proof Jun 30 @ 7:31am 
@Cracktober The two screenshots you sent look just fine, check your scaling settings on the GPU.
Orrie  [author] Jun 29 @ 3:58pm 
Can't really help you.
Cracktober Jun 29 @ 3:45pm 
I know this might be a super common, and probably a stupid question. Im on a 4K monitor, but playing in 1440p. At 1.0 scaling to 1.5 its unreadable to me, at 1.5 and up the text is readable but some windows are cut off.

I know it says 1440p the supported scaling is 1.0, but its literally unreadable to me. Any suggestions?

Not using any other UI mods:
https://imgur.com/a/BsDr6bq - 1440p x 1.0 scaling
https://imgur.com/a/iZaAd1U - 1440p x 1.5 scaling
Orrie  [author] Jun 29 @ 12:58pm 
You could find a suitable version here, depending on how far back you're going:
https://steamcommunity.com/workshop/filedetails/discussion/1623423360/1643166649102335918/
Proof Jun 29 @ 10:47am 
@Tessrana Copy the file from your workshop folder to your documents folder.
Tessrana Jun 28 @ 5:49am 
when I decide to lock the game version to a previous one, is there a way to hinder this mod from updating too?
Orrie  [author] Jun 26 @ 10:16am 
Bug with vanilla Stellaris.
Paradox are aware.
EgotisticalElf Jun 26 @ 10:05am 
My research window is expanding to fit long research text which is kinda cool, but it doesn't shrink back down.

Example: https://i.imgur.com/HuNUyTz.png
Xanctus Jun 26 @ 12:53am 
Thanks I'll try 🙂
Orrie  [author] Jun 25 @ 3:25pm 
I guess it can be used with 0.7 or 0.8 UI scaling.