Stellaris

Stellaris

14,860 ratings
UI Overhaul Dynamic
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File Size
Posted
Updated
99.877 MB
Jan 12, 2019 @ 11:21pm
Mar 22 @ 7:13am
372 Change Notes ( view )

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UI Overhaul Dynamic

In 3 collections by Orrie
UI Overhaul Dynamic - Main
5 items
UI Overhaul Dynamic - Compatibility Patches
21 items
UI Overhaul Dynamic - Submods
27 items
Description
For 3.7.X ✔️

Can be used in multiplayer, even with players who doesn't use it!


🛠️ Interface Modified 🛠️
Pretty much everything visible has had a change, but the short gist of it;
  • Adapted UI to resize itself depending on user resolution. See supported resolutions thread for more info.
  • Most windows have increased height and width, to increase space for relevant content.
  • Increased the height of most list elements.
  • Fixes and optimizes vanilla UI wherever possible.
  • Bigger Empire Creation.
  • New Planet Viewer (See below for info).
  • New Ship Designer that vastly increases the whole window space to allow for more ship sections, like New Ship Classes.
  • New Fleet Manager that hopefully increases effectiveness: Image[cdn.discordapp.com]
  • In-game usable Tech Tree, made by: turanar[github.com]. (Using the built-in web browser)
You can also see the changes in the previews up above.


🌍 Planet Viewer 🌍
The planet viewer was recently changed, and as I know people hate change, there are alternatives:
Use only one of them.


📜 Fonts 📜
I've recently started working on a text overhaul to allow for a better selection of text sizes. This was working inline with having better support for custom fonts. The problem is that the overhaul broke every custom font mod, and requires them to be updated to match the new font IDs added in this mod.
So far, I've worked on a selection of fonts myself, and adapted the popular Improved Font by Clazex, as a start. The names might be confusing, but naming creativity isn't my strongest suit.
Community Font Mods:
Use only one of them.




For frequently asked questions and issues
Gives you a list of supported resolutions and
recommended UI scaling
Sharing your bug reports
Temporary and dirty bugfix for more building slots


📑 Load Order 📑
I'd recommend putting this mod at the very bottom, as in last in your load order.
This guarantees proper UI changes, as the launcher loads the mods from top to bottom.
Only exception is with specific instructions given with compatibility patches, or if you want a specific UI mod to overrule the changes in this one.



Thanks to everyone that has used my mod(s), and much gratitude to those special ones that have shared coin! 🙏
[paypal.me]
[www.patreon.com]

You can also find me on the Stellaris Modding Den under the name Orrie#1030:
[discordapp.com]
Popular Discussions View All (49)
1,009
Mar 24 @ 3:51pm
PINNED: 📝 Bug Reports 📝
Orrie
59
Jul 24, 2022 @ 1:25pm
PINNED: ⛓️ Mod Compatibility ⛓️
Orrie
6
Sep 21, 2022 @ 3:17am
Improved Font discontinued. Any compatible suggestions?
Lancer Echo
< >
5,520 Comments
Arakhor 54 minutes ago 
It should be available on Paradox Mods, but you'll likely need to log in via the game first.
Tegga21 7 hours ago 
How do I install this with GOG?
PLMMJ Mar 23 @ 9:16am 
(I had posted here about not being able to increase my resolution past 1366x768, but I deleted that post) Apparently I was wrong about the limit being 1366x768, I got it to 1920x1080, and it's working (although my eyes are having to adapt to everything being a little smaller).
Reddichpflanzer Mar 23 @ 4:34am 
I think the german translation is a litte bugged. Right? Some of the tooltips are empty (game settings).
Ghost Fox Mar 22 @ 11:28pm 
@PLMMJ: Consult the Supported Resolutions list, as linked in the description, for the appropriate UI scaling.
PLMMJ Mar 22 @ 10:41pm 
I'm at 1366x768, can't increase any more because that is my monitor's limit, and I can't even hit the "Begin game" button on the empire selection menu. No idea how I am going to deal with this due to the aforementioned limit. Any help?
Ghost Fox Mar 22 @ 8:02pm 
@Kyrox: Yes, your UI scaling is the issue. The table of supported resolutions, as linked in the description, recommends 1.0 scaling for that resolution.
Kyrox Mar 22 @ 7:16pm 
Playing @ 2560x1440 and the screen is cutoff in a lot of areas. Using 1.4 scaling.
I love the enviroment Mar 21 @ 1:18pm 
I have a 2560x 1440 and at 1.1 ui scale the ship modification menu is to large but at 1.0 its tiny
Makk Mar 20 @ 10:26pm 
It's a shame that 3440*1440 res dosen't support 1.x scale. Everything works fine until the ship designment UI.