Stellaris

Stellaris

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UI Overhaul Dynamic
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File Size
Posted
Updated
161.176 MB
Jan 12, 2019 @ 11:21pm
Feb 3 @ 7:08am
442 Change Notes ( view )

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UI Overhaul Dynamic

In 3 collections by Orrie
UI Overhaul Dynamic - Main
5 items
UI Overhaul Dynamic - Compatibility Patches
15 items
UI Overhaul Dynamic - Submods
31 items
Description
For 3.10.X ✔️

Can be used in multiplayer, even with players who doesn't use it!


🛠️ Interface Modified 🛠️
This mod is specially tailored towards 1920 × 1080 and 2560 × 1440, with some support for UI scaling. 3840 × 2160 users can go up to 2.0 on the UI scaling and 2560 × 1440 can go up to 1.3. Wider screens will have some small adaptations to them, like a wider outliner. Smaller resolutions than 1920 × 1080 will in most cases require UI scaling below 1.


Pretty much everything visible has had a change, but the short gist of it;
  • Adapted UI to resize itself depending on user resolution.
  • Most windows have increased height and width, to increase space for relevant content.
  • Increased the height of most list elements.
  • Fixes and optimizes vanilla UI wherever possible.
  • Bigger Empire Creation.
  • New Planet Viewer (See below for info).
  • New Ship Designer that vastly increases the whole window space to allow for more ship sections, like New Ship Classes.
  • New Fleet Manager that hopefully increases effectiveness: Image[cdn.discordapp.com]
  • In-game usable Tech Tree, made by: turanar[github.com]. (Using the built-in web browser)
  • Added in keyboard icons from Immersive Keyboard Icons.
You can also see the changes in the previews up above.


🖼️ Alternative Design 🖼️
🌍 Planet Viewer 🌍
The planet viewer was recently changed, and as I know people hate change, there are alternatives:
Use only one of them.

🛸 Ship Designer 🛸
Ship designer now has a fully horizontal style, so if you want to retain the old vertical one, subscribe to this alternate sub-mob:
➡️ Old Ship Designer


📜 Fonts 📜
I've recently started working on a text overhaul to allow for a better selection of text sizes. This was working inline with having better support for custom fonts. The problem is that the overhaul broke every custom font mod, and requires them to be updated to match the new font IDs added in this mod.
So far, I've worked on a selection of fonts myself, and adapted the popular Improved Font by Clazex, as a start. The names might be confusing, but naming creativity isn't my strongest suit.
Community Font Mods:
Use only one of them.




[discord.gg]
All support has moved to Discord.


📑 Load Order 📑
I'd recommend putting this mod at the very bottom, as in last in your load order.
This guarantees proper UI changes, as the launcher loads the mods from top to bottom.
Only exception is with specific instructions given with compatibility patches, or if you want a specific UI mod to overrule the changes in this one.



Thanks to everyone that has used my mod(s), and much gratitude to those special ones that have shared coin! 🙏
[paypal.me]
[www.patreon.com]

[discordapp.com]