Stellaris

Stellaris

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(-NSC2 Season 6-)
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File Size
Posted
Updated
273.433 MB
May 12, 2016 @ 7:05pm
Nov 27 @ 8:56am
304 Change Notes ( view )

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(-NSC2 Season 6-)

In 1 collection by CaptainX3
NSC2 Approved Mod List
37 items
Description




You can join our server and chat directly with the NSC2 devs and many other players and modders, or post ideas and suggestions for us! Simply head to the link below to join.

Join the Official NSC2 Discord: https://discord.gg/K9jUfws










November 27, 2021 - Season 6, Episode 1: Planting the Flag...ship
Update 13 - Mod Version 6.1.13
New Save Game is Absolutely Required
  • Due to 3.2 coding changes, a new game will be required with this update. 3.2 had some significant changes that required other changes in NSC2, and we can say with reasonable confidence that existing games will not function properly after the update. We cannot predict how save games may be affected by the update, even those that you started after 3.2 released. However, if you started a 3.2 game without NSC2 active, you can now add NSC2 into that game and everything should work properly.

  • Mod updated for Stellaris 3.2.

  • Did a large code cleanup & organization of the NSC2 events file. Hopefully all NSC2 events should run better and without as many issues/bugs.

  • Added proper localisation for the Ship Browser screen, now that it has been rolled out to everyone.

  • Fixed various reported bugs in Freebooters.

  • Rebalanced the NSC2 Fleet Doctrines/Policies.

  • Rebalanced some of the starbase modules & buildings and removed a couple of useless ones.

  • Significantly reduced the bonuses given by afterburners in an attempt to begin to solve the issue with ships being able to add too much speed.

  • Added a hard reduction for evasion to the NSC2 capital ships to prevent the ability to have 90% evasion on large ships like the Dreadnought and Flagship. Adding more evasion modules to these ships will actually reduce evasion rather than increase it - this is intentional for balance.

  • Significantly increased the weight of the Exploration Cruiser techs and reduced the time limitation so they can appear a bit earlier in the game.

  • Reduced the tier on the Escort Carrier tech so it can appear earlier in the game (You still must research Strike Cruisers first).

  • Removed the starbase capacity increase for the AI per community request.

  • Changed the Cloning Facilities starbase building to give organic pop assembly instead of pop growth. The Unhappiness penalty is unchanged.






If the above steps don't work to solve your issue, the best way to get assistance is to open a Support Ticket on the NSC2 Discord here: https://discord.gg/Jg6Ajvuh6j





To report a bug with the mod, you can file a new Bug Report on the NSC2 Discord here: https://discord.gg/GRRk3vT3M4


Copyright 2021 T. Graham. This item is not authorized for posting on Steam except under the Steam account named CaptainX3. It is also not authorized to be posted on any other website EXCEPT the official Paradox Mods database. Copies of this mod found other than on this exact page or on the PDX Mod Database are stolen and unauthorized. All Rights Reserved.