Stellaris

Stellaris

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((( NSC3 - Season 1 )))
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File Size
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85.004 MB
May 12, 2016 @ 7:05pm
Jul 2 @ 6:03pm
372 Change Notes ( view )

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((( NSC3 - Season 1 )))

Description


July 2, 2025 - Season 1 - Update 20 (Mod Version 1.0.20)
New Save Game is Not Required
  • Per community request, removed the restriction that forced you to use one of the two vanilla Bio shipsets when playing a Biological empire. You can now select any shipset you want.

  • Added appropriate Strike Cruiser modifiers to the Fleet Composition policy.

  • Removed a very outdated starbase point defense weapon that stopped much better weapons from being equipped by starbases.

  • Fixed a bug where the Starbase Primary Reactor was not being equipped on starbases properly.

  • Fixed a bug where the Strike Cruiser sections were not using the proper entity names, which could cause errors/problems with shipsets (This bug fix might also cause some shipset errors temporarily until the patches are updated with this change.)

  • Fixed a bug where the Bioship Defense Station & Fortress did not have models for the stations.

  • Fixed a bug where the increased power levels for vanilla Reactors were not being used by the game.

  • Fixed several bugs where some of the Progenitor Offspring versions of the Bioships were missing their hull models.




If you don't wish to use the Steam workshop for NSC3, you can download it directly from the NSC3 Github here: https://github.com/CaptainX3/NSC3-Mod/releases
Manual installation instructions are on the download page. You can also find all previous releases of the mod there (Starting from the first release of NSC2 Season 8).



We have uploaded the previous version of NSC to the workshop for those who wish to continue their save games before upgrading to this new version. Please note that this is only updated when a major update is released for NSC (that requires a new save game). To subscribe to the Previous Version, click here: https://steamcommunity.com/sharedfiles/filedetails/?id=2386308448






You can join our server and chat directly with the NSC devs and many other players and modders, or post ideas and suggestions for us! Over 90% of the new content added to the mod comes directly from our Discord users! Simply head to the link below to join.

Join the Official NSC Discord: https://discord.gg/8yTv5MR9H3





If the above steps don't work to solve your issue, the best way to get assistance is to open a Support Ticket on the NSC Discord: https://discord.gg/8yTv5MR9H3



To report a bug with the mod, you can file a new Bug Report on the NSC Discord: https://discord.gg/8yTv5MR9H3



If you'd like to make a donation for all of the hard work on this mod, you can click here to make a one-time or monthly donation via Paypal.[www.paypal.com]

We also have 3 monthly subscriptions on the NSC Discord that come with various benefits for those who would like to offer long term support.


Copyright 2025 T. Graham. This item is not authorized for posting on Steam except under the Steam account named CaptainX3. It is also not authorized to be posted on any other website EXCEPT the official NSC3 Github page. Copies of this mod found other than on this exact page or on the NSC3 Github page are stolen and unauthorized. All Rights Reserved.
Popular Discussions View All (7)
4
May 25 @ 2:21pm
Any way to play NSC late game without other mods to lower fleet power?
Terran
10
Dec 26, 2024 @ 10:14pm
Flagships still spawned en-mass for other empires.
Xeonzs
3
Feb 8 @ 1:26pm
Suggestions to make NSC mesh better with vanilla
Maty83
18,589 Comments
LungeVilkas Jul 4 @ 4:45am 
I'm having exploration cruisers only go to military fleets now.. Sadness.
Vortek Gamer Jul 3 @ 2:30pm 
I have re-enabled the mod and had to start a new world because It was not working mid-save adding and was showing the a class empty and trying to select to a section cause a crash. but when trying a new save, it keep on crashing after Day 5. I am using Kasako's mod and it happen a day after I set the settings. just want to ask is there any known compat issue with other mods I could have?
Willem Jul 3 @ 1:44pm 
@Cjwhite17 @lordav Thats because the shipsets are not updated to the latest version of NSC3.
lordav Jul 3 @ 12:14pm 
Yeah, seeing the same issue with the Star Wars Empire Ships 4.0 NSC3
Cjwhite17 Jul 3 @ 10:43am 
getting kind of a weird issue im using the Star Wars Sith Empire Ships 4.0 NSC3 Edition and the strike cruiser is using a vanilla model but all the other ships are working perfectly
CaptainX3  [author] Jul 2 @ 6:07pm 
Mod updated with some needed bugfixes.
Vortek Gamer Jul 2 @ 1:24pm 
really sucks that this mod is on hold, even during bug fixes that we may need right now due to 4.0 updates. Really going to miss this mod if it dose not come back working again. Just a heads up you should put a notice in the description just in case any new users for the mod and does not have to find out by scrolling down to comments
Harry the Hutt Jun 30 @ 11:14am 
Not sure if this is welcome here, but the mod "NSC Unlimited Titans and Flagship (Balanced)" is breaking the NSC3 reactors at the moment, so they won't generate any power.
Since the mod page has comments disabled, i decided to post it here, in case someone else is running into the same issue.
CaptainX3  [author] Jun 30 @ 1:17am 
Due to an unexpected loss of a very important dev team member and other real life issues, development on NSC is on hold until further notice. We will upload bug fixes here and there, but no new features are planned for the mod at this time. Development will likely resume in the future, but we don’t have a timeline for that right now - the dev team is stepping back and taking a break for a while.
Tendertail (Synge) Jun 29 @ 12:28am 
Does the organic shipset get an explorer with this mod? I can't seem to build one despite the game saying I got the tech