Stellaris

Stellaris

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((( NSC3 - Season 1 )))
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378.877 MB
May 12, 2016 @ 7:05pm
May 11 @ 8:27am
358 Change Notes ( view )

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((( NSC3 - Season 1 )))

Description





May 11, 2024 - Season 1 - Update 9 (Mod Version 1.0.9)
New Save Game is Not Required
  • Fixed a bug where the Nanite swarmer sections were missing.

  • Fixed a bug that was causing the transport ship models for the new shipsets to not show up.




May 8, 2024 - Season 1 - Update 8 (Mod Version 1.0.8)
New Save Game is Not Required
  • Updated the mod for Stellaris 3.12 (A new game is not required if you started your current game AFTER the 3.12 Stellaris update. Games started on 3.11 or earlier will not work with this update.)

  • Added NSC classes to the two new shipsets from the Machine DLC.

  • Added NSC combat tactics slot and NSC special slots to the Offspring ships.

  • Added new icons for ship behaviors, some starbase modules, and some weapons, thanks to our new icon artist Aonova!

  • Updated the descriptions of some Fleet Doctrines to make it clearer what they are modifying.

  • Fixed a vanilla bug where the basic Torpedo Combat Computer did not upgrade to the Advanced computer properly.

  • Added the starbase civilian modules to the NSC Mod Menu so they can be turned on or off.

  • Fixed a text bug where the Harpoon Torpedo was still being referred to as the Harpoon Advanced Cruise Missile.




March 3, 2024 - Season 1 - Update 7 (Mod Version 1.0.7)
New Save Game is Not Required
  • Updated the mod files to Stellaris 3.11.

  • Greatly increased the AI weight for all NSC reactor technologies. The AI should put a priority on researching them now.

  • Significantly increased the number of utility slots on Offspring ships to give them more longevity in combat (per community request).

  • Fixed a bug where two turrets were missing on the Battleship Broadside Core.

  • Changed all "Exploration Cruiser" text to "Explorer" in the localisation files.

  • Fixed a bug where one of the Titan core sections was not displaying its name in the ship designer.

  • Fixed a localisation error that referred to Support Cruisers instead of Support Destroyers.




If you don't wish to use the Steam workshop for NSC3, you can download it directly from the NSC3 Github here: https://github.com/CaptainX3/NSC3-Mod/releases
Manual installation instructions are on the download page. You can also find all previous releases of the mod there (Starting from the first release of NSC2 Season 8).




You can join our server and chat directly with the NSC devs and many other players and modders, or post ideas and suggestions for us! Over 90% of the new content added to the mod comes directly from our Discord users! Simply head to the link below to join.

Join the Official NSC Discord: https://discord.gg/8yTv5MR9H3




We have uploaded the previous version of NSC to the workshop for those who wish to continue their save games before upgrading to this new version. To subscribe to the Previous Version, click here: https://steamcommunity.com/sharedfiles/filedetails/?id=2386308448




If the above steps don't work to solve your issue, the best way to get assistance is to open a Support Ticket on the NSC Discord: https://discord.gg/8yTv5MR9H3





To report a bug with the mod, you can file a new Bug Report on the NSC Discord: https://discord.gg/8yTv5MR9H3




If you'd like to make a donation for all of the hard work on this mod, you can click here to make a one-time or monthly donation via Paypal.[www.paypal.com]

We also have 3 monthly subscriptions on the NSC Discord that come with various benefits for those who would like to offer long term support.


Copyright 2024 T. Graham. This item is not authorized for posting on Steam except under the Steam account named CaptainX3. It is also not authorized to be posted on any other website EXCEPT the official NSC3 Github page. Copies of this mod found other than on this exact page or on the NSC3 Github page are stolen and unauthorized. All Rights Reserved.
Popular Discussions View All (3)
3
May 29 @ 1:44pm
Flagships still spawned en-mass for other empires.
Xeonzs
2
May 26 @ 7:39am
Issues of compatibility
Roula
1
May 21 @ 8:55am
grand forges?
tabonius_971
17,737 Comments
CaptainX3  [author] Jun 12 @ 10:12am 
Smug Saber - If you’re able to read very simple coding/scripting, then you’d probably be able to see how it works. The files are in the common/section_templates folder, organized by ship class. If you browse the battleship file, you’ll see how it’s organized, and you can open other classes to see how the weapons and utilities are coded.
Smug Saber Jun 11 @ 4:18am 
Understandable,
Are you able to direct me to what needs to be changed in the files at all?
I know it's a pain but would be a big help
CaptainX3  [author] Jun 11 @ 1:30am 
Smug Saber - It can be done with some file editing, but we don't have any plans to re-introduce X slots on Battleships in the mod itself.
Smug Saber Jun 11 @ 1:10am 
Hey again quick question;
Is it possible to restore X slot bow for battleships? I play with dreadnought off due to the texture bug with machine shipset (dlc machine ships clip the radiator bits in a glitchy way too) and want to be able to use X slots on the BBs (and the section looks cool visually)
13ig 13ooty 13 Jun 10 @ 7:55pm 
you're right it was due to real space ship scaling mod i accidentally left on, thanks for your help
CaptainX3  [author] Jun 10 @ 5:45pm 
easte - No, that's not NSC.

HerrWilles - We never did a Nomad origin. We did have the Freebooters Origin that was part of the ModJam contest a few years ago, but the people who created it are no longer on the NSC Dev Team. However, if this is the origin you were talking about, someone else took it over and recreated it here: https://steamcommunity.com/sharedfiles/filedetails/3253479588
Sovjetski Jun 10 @ 4:27pm 
Forget it turn out i build Mega then it shuld be Grand :D
Sovjetski Jun 10 @ 4:22pm 
quick question I've researched the Flagship and I've built a grand ship and upgraded it to the last stage, I have all the materials but still I'm not allowed to build? it is grayed out
HerrWilles Jun 10 @ 10:19am 
Just a quick question. I haven't played the game for some time and I remember this mod had a nomad origin. Is that correct, if so why did you remove it? It was my favorite origin, so I'm just asking to comfort my bleeding heart.
easte Jun 10 @ 7:12am 
Does this mod make the abandoned stations?