Stellaris

Stellaris

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((( NSC3 - Season 1 )))
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378.877 MB
May 12, 2016 @ 7:05pm
May 11 @ 8:27am
358 Change Notes ( view )

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((( NSC3 - Season 1 )))

Description





May 11, 2024 - Season 1 - Update 9 (Mod Version 1.0.9)
New Save Game is Not Required
  • Fixed a bug where the Nanite swarmer sections were missing.

  • Fixed a bug that was causing the transport ship models for the new shipsets to not show up.




May 8, 2024 - Season 1 - Update 8 (Mod Version 1.0.8)
New Save Game is Not Required
  • Updated the mod for Stellaris 3.12 (A new game is not required if you started your current game AFTER the 3.12 Stellaris update. Games started on 3.11 or earlier will not work with this update.)

  • Added NSC classes to the two new shipsets from the Machine DLC.

  • Added NSC combat tactics slot and NSC special slots to the Offspring ships.

  • Added new icons for ship behaviors, some starbase modules, and some weapons, thanks to our new icon artist Aonova!

  • Updated the descriptions of some Fleet Doctrines to make it clearer what they are modifying.

  • Fixed a vanilla bug where the basic Torpedo Combat Computer did not upgrade to the Advanced computer properly.

  • Added the starbase civilian modules to the NSC Mod Menu so they can be turned on or off.

  • Fixed a text bug where the Harpoon Torpedo was still being referred to as the Harpoon Advanced Cruise Missile.




March 3, 2024 - Season 1 - Update 7 (Mod Version 1.0.7)
New Save Game is Not Required
  • Updated the mod files to Stellaris 3.11.

  • Greatly increased the AI weight for all NSC reactor technologies. The AI should put a priority on researching them now.

  • Significantly increased the number of utility slots on Offspring ships to give them more longevity in combat (per community request).

  • Fixed a bug where two turrets were missing on the Battleship Broadside Core.

  • Changed all "Exploration Cruiser" text to "Explorer" in the localisation files.

  • Fixed a bug where one of the Titan core sections was not displaying its name in the ship designer.

  • Fixed a localisation error that referred to Support Cruisers instead of Support Destroyers.




If you don't wish to use the Steam workshop for NSC3, you can download it directly from the NSC3 Github here: https://github.com/CaptainX3/NSC3-Mod/releases
Manual installation instructions are on the download page. You can also find all previous releases of the mod there (Starting from the first release of NSC2 Season 8).




You can join our server and chat directly with the NSC devs and many other players and modders, or post ideas and suggestions for us! Over 90% of the new content added to the mod comes directly from our Discord users! Simply head to the link below to join.

Join the Official NSC Discord: https://discord.gg/8yTv5MR9H3




We have uploaded the previous version of NSC to the workshop for those who wish to continue their save games before upgrading to this new version. To subscribe to the Previous Version, click here: https://steamcommunity.com/sharedfiles/filedetails/?id=2386308448




If the above steps don't work to solve your issue, the best way to get assistance is to open a Support Ticket on the NSC Discord: https://discord.gg/8yTv5MR9H3





To report a bug with the mod, you can file a new Bug Report on the NSC Discord: https://discord.gg/8yTv5MR9H3




If you'd like to make a donation for all of the hard work on this mod, you can click here to make a one-time or monthly donation via Paypal.[www.paypal.com]

We also have 3 monthly subscriptions on the NSC Discord that come with various benefits for those who would like to offer long term support.


Copyright 2024 T. Graham. This item is not authorized for posting on Steam except under the Steam account named CaptainX3. It is also not authorized to be posted on any other website EXCEPT the official NSC3 Github page. Copies of this mod found other than on this exact page or on the NSC3 Github page are stolen and unauthorized. All Rights Reserved.
Popular Discussions View All (3)
3
May 29 @ 1:44pm
Flagships still spawned en-mass for other empires.
Xeonzs
2
May 26 @ 7:39am
Issues of compatibility
Roula
1
May 21 @ 8:55am
grand forges?
tabonius_971
17,804 Comments
Morgan the Manakete Jul 25 @ 4:34am 
You've probably gotten this question before but, is there a patch for NSC and ACoT starbases? The ACoT starbases are overwriting the Solar Stronghold and Grand Citadel.
CaptainX3  [author] Jul 25 @ 3:55am 
Quote - Not as well as we’d like, but as well as we can make them LOL
Quote Jul 24 @ 3:41pm 
Oh, yeah that's understandable.

How well does the AI in general utilize the new ship classes and the new technologies?
CaptainX3  [author] Jul 15 @ 8:40pm 
Zeonlight -You were in the correct spot in country limits. Look for the ship of size limits folder and the nsc file for that, it should be in there if I remember right.
Zeonlight Jul 15 @ 8:31pm 
Hello, Is there a way to increase the explorer ship build limit from 10? I checked the ship size file but found no indication and i did not want to touch the country limit files yet in case it breaks something.
CaptainX3  [author] Jul 14 @ 12:08pm 
Shalltear_Bloodfallen - What do you mean they don't have modules? Do you mean you can't equip them in the ship designer because there are no sections available?

There are some mods that are incompatible with NSC, but I'd need to see your mod list to know if you've got any issues. You're welcome to join the NSC Discord if you want to do some troubleshooting with the community to find the problem.
Shalltear_Bloodfallen Jul 14 @ 11:51am 
Hello. I have a problem with the mod. I've been playing Stellaris exclusively with NSC for a long time, but I haven't logged into the game for the last 2-3 months. A few days ago, I decided to play a new game, but I discovered that for some reason, most of the ships added by NSC do not have modules. Is this some kind of problem between the mod and the latest version of the game, or does NSC simply conflict with some other mod?
someone else's false beliefs Jul 14 @ 11:05am 
Any chance this can get a compatibility patch with ACG?
CaptainX3  [author] Jul 12 @ 7:11am 
Quote - We don't do anything with Fallen Empires since there are other mods out there that specialize in them.
Quote Jul 12 @ 5:05am 
How do Fallen Empires fare with this mod, especially if you're playing with the "NSC3 Ships Only" preset?

Do they get their own equivalent to Flagships or something?