Stellaris

Stellaris

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ESC NEXT: Overwrites: Special Weapon Types Patch
   
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244.367 KB
Nov 25, 2021 @ 11:00am
Apr 3 @ 10:29am
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ESC NEXT: Overwrites: Special Weapon Types Patch

Description
Extra Ship Components NEXT
Overwrites: Special Weapons Types Patch

This is addon for Extra Ship Components NEXT that assigns proper turret entities for biological, nanite and psionic weapons added by ESC. It also removes secondary weapon types from those weapons, which were used to patch turret entity issues in ESC-proper.

WARNING: This mod overwrites the following vanilla turret definitions in order to properly assign turret entities to custom weapon types added by Extra Ship Components NEXT:
- small_turret
- medium_turret
- large_turret
- extra_large_turret
- medium_missile_turret

This mod also overwrites the following New Ship Classes turret definitions:
- titanic_turret

Using this addon when you have mods other than ESC NEXT that add custom weapon types might cause issues such as "no-model-cubes" in place of turrets and/or weapons shooting from the star.
33 Comments
NHunter  [author] May 10 @ 12:29pm 
yes.
TheEventHorizon May 10 @ 11:45am 
working in 3.12?
Zhaliora Apr 8 @ 2:10am 
The update broke NSC3 xD Was working fine for me before the last update.
NHunter  [author] Apr 3 @ 10:30am 
MOD UPDATE:

- Fix missing weapon tags
NHunter  [author] Nov 8, 2023 @ 6:51am 
It should be working fine in 3.9
SkinnyPeTe Nov 7, 2023 @ 2:13am 
Are you going to update this mod for 3.9?
NHunter  [author] Jul 16, 2023 @ 2:41am 
I'm reusing vanilla turret types for my own weapon types (e.g. psionics use energy and missile turrets), just under their own names. if a mod that adds weapon types, then unless names intersect, there should be no issue (neither mod affects the other), and for the mods that adds a shipset, then they should have (possibly null) models for vanilla weapon types' turrets anyway
ArchAngel Jul 15, 2023 @ 3:38pm 
Just so I'm understanding this properly; custom shipsets aren't effected? Just mods that add custom weapons?
NHunter  [author] May 9, 2023 @ 8:57am 
MOD UPDATE:

- Updated for Stellaris 3.8
NHunter  [author] Mar 16, 2023 @ 7:48am 
there were no changes here between 3.6 and 3.7