Stellaris

Stellaris

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Ultimate Automation 4.0
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4.911 MB
Oct 6, 2020 @ 6:49pm
May 11 @ 6:49pm
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Ultimate Automation 4.0

Description
This will automate some of the more tedious and clicky actions while playing Stellaris. If you’d like to read your events or manage the more important and time critical things, turn on all them options! :D
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The automations that are currently available and optional:
  • Auto colony manager: Enabling this automation will make additional colony automation available in the "Planet Automation" menu when in the planet view. This also includes auto planetary decisions through a new button on the left when in planet view.

  • Auto fleet/army merger: Enabling this automation will automatically merge fleets or armies that were present (built) at the time of this being enabled.

  • Auto pop migration: Enabling this automation will automatically resettle unemployed pops to planets that have free jobs at the usual cost. There is also an option for it to resettle to the Synaptic Lathe.

  • Auto construct megastructures: Enabling this automation will make a new button appear on the left side of the screen whenever a construction ship is selected. The button will make the construction ship automatically construct megastructures as many as it's allowed (capped). This feature currently includes Hyper Relays, Gateways, Orbital Rings, Dyson Swarms and Central, Major, and Minor Habitats. It also includes all 3 Frameworld megastructures from Gigastructures.

  • Auto recruit armies: Enabling this automation will automatically recruit the chosen army on every owned planet until disabled.

  • Auto construct outposts: Enabling this automation will make a new button appear on the left side of the screen whenever a construction ship is selected. The button will make the construction ship automatically construct outposts.

  • Auto fleet attack: Enabling this automation will make a new button appear on the left side of the screen whenever a fleet is selected. The button will make the selected fleet automatically attack the nearest enemy and/or bombard planets with the bombardment stance selected from the settings.

  • Auto army invade: Enabling this automation will automatically set all armies to Aggressive Stance which will make the army automatically follow friendly military fleets (that 'attach' when both fleets are in the same system) and invade hostile planets, if the odds of success are favourable.

  • Auto recruit leaders: Enabling this automation will automatically recruit and assign the chosen leaders.

  • Auto planet destroyer: Enabling this automation will make all planet destroyers automatically destroy the nearest hostile planet that is within a neighboring system.

  • Auto colonisation: Enabling this automation will automatically build a colony ship and colonise the nearest planet with a chosen habitability or more.

  • Auto upgrade megastructures: Enabling this automation will automatically upgrade megastructures (gigastructures and NSC included).

  • Auto terraforming: Enabling this automation will automatically terraform planets to the planet type that was chosen in the settings.

  • Auto upgrade/manage starbases: Enabling this automation will automatically upgrade a starbase once per month (or faster) from a specified level in the settings. The upgrading of outposts will stop once the starbase cap is reached. All starbases can also be downgraded simultaneously from a specified level using the options.
All these options are accessible through a shortcut 'Y' or the dedicated button and can be enabled using the ever so shiny main menu.

Latest updates:
- Updated to 4.0.
- The automation "Auto army invade" now works similarly to "Auto fleet attack" except it only invades planets automatically.
- The automation "Auto pop migration" has been disabled for now in 4.0 until it is fixed.

Currently in progress:
- Loads of things that I choose on a whim haha (from the list).

Future development:
- Auto continuation of excavations
- Auto slave marketing
- Auto agendas
- Expanded automation for planets
- Auto market/resource manager
- Auto planetary decisions
- Auto reverse engineering of minor artefacts
- Reworking "Auto terraforming" and "Auto construct outposts" to be faster, more efficient in movement and more strategic (i.e., not getting cut off; prioritising)
- Add resource limits to some of the automation e.g., only use this much alloy and once depleted, player can reset it.

Plus extra automation that I cannot think of right now and any suggestions from discussions or comments.
If you have a suggestion or an idea, then please comment or leave a post in the discussions.

Supported Languages:
- English
- Not used (outdated); Chinese - requested and translated by amiba
- Not used (outdated); German - requested and translated by BloodThirst
- Not used (outdated); Russian - requested and translated by Jonathan
- Not used (outdated); French - requested and translated by Ashardalon

Compatibility:
- Fully compatible with other mods* but should be prioritised over other UI mods due to button; so placed last in the load order (at the bottom).
- Save compatible but should disable and enable automation features after an update.

*Apart from Compact UI Top-bar.

Known issues:
- The automation "Auto fleet merger" being a bit weird/flaky.
However, apart from that, none... Probably ;P

Special thanks:
Koikkis65 - Thank you for helping out in some of these!

Other mods:
Game Performance Optimisation Fix
Original Origins, Traits, and Civics
Cleanse & Rebirth

Communication and support:
A discord sever to help me out or just for discussions about the mods: https://discord.gg/wh4HZuVzs7

Making these mods is very time consuming and so, if anyone would like to help out with modding, by all means get in touch ;). If you like the mod and would like to help out in other ways, please consider donating with the button below (thanks!).

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Donated This Month: £10
Popular Discussions View All (3)
224
May 13 @ 10:51pm
Bug Reports
RegiZero
130
May 11 @ 9:06pm
Adjustments and ideas that should be considered
RegiZero
1,252 Comments
RegiZero  [author] May 15 @ 10:21am 
@Steal 710 For Super Earth You can translate the mod by going into the its folder (Steam\steamapps\workshop\content\281990\2250100617) and then into localisation. There you will find the language of interest that you can translate if you want, but only the words inside the quotes (... "example").
Steal 710 For Super Earth May 15 @ 9:12am 
how to change the language?
RegiZero  [author] May 13 @ 3:24pm 
@퉁퉁퉁퉁퉁퉁퉁 닝후르 @Asage Foi Glad you like it guys :D
Asage Foi May 13 @ 2:54pm 
best mod ever. Thank you @RegiZero
RegiZero  [author] May 12 @ 10:06am 
@Twitchy Cool, I might still update it though. We'll see, thanks.
Twitchy May 12 @ 9:50am 
Hi Regi, I tested it, false alarm, it just doesn't alert. I looked around and had a dozen gaia worlds out of nowhere.
RegiZero  [author] May 12 @ 9:44am 
@Twitchy Ah, could be. I forgot to check that one but it needs a rework anyway so I think that will be next in an update. I try to fix it along with "Auto pop migration" soon. Thanks for letting me know.
l love you
Twitchy May 12 @ 6:40am 
It would appear that automatic terraforming no longer works. Unless there's something I'm missing.
RegiZero  [author] May 11 @ 10:49pm 
@Nate700 Yeap, should be fine.