Stellaris

Stellaris

Ultimate Automation 3.14
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Update: Feb 13 @ 1:57pm

Update: Jan 4 @ 12:41pm

Update: Dec 20, 2024 @ 1:58pm

Hot-fix.

Update: Nov 14, 2024 @ 11:49am

The mod has just been updated to 3.14 along with some bug fixes:
- The automation "Auto fleet attack" should not bug out now when bombarding planets if this option was chosen.
- The automation "Auto Upgrade Starbases" should now work as expected based on the chosen settings.
- Maybe other general bug fixes that I can't remember now haha.

Update: Jun 1, 2024 @ 11:49am

The mod has just been updated to 3.12 along with some bug fixes and extra features:
- The automation "Auto pop migration" now has the option to resettle any pops to the Synaptic Lathe. Also, removed the free migration option for balance reasons and made it so that you have to choose an option before enabling this automation (does nothing otherwise).
- The automation "Auto upgrade megastructures" now includes ACOT megastructures.
- The automation "Auto construct megastructures" now has the option to construct Orbital Rings!
- The automation "Auto fleet attack" should now stay to bombard planets if this option was chosen (I think there was an issue that made them leave bombardment).
- General bug fixes.

Update: Mar 23, 2024 @ 12:49pm

Hot-fix.

Update: Mar 21, 2024 @ 12:49pm

Hot-fix.

Update: Mar 20, 2024 @ 5:12pm

The mod has just been updated to 3.11 along with some bug fixes and extra features:
- The automation "Auto upgrade starbases" will now continues to upgrade non-outpost starbases if the cap has been reached.
- The automation "Auto migration of unemployed pops" will now deducts resources properly.
- The automation "Auto construct outposts" will now not build next to xenophobic fallen empire.
- The automation "Auto upgrade megastructures" had some bug fixes on some mega/gigastructures.
- The automation "Auto construct megastructures" will now give a menu on individual construction ships to pick a megastructure. This will give you the ability to easily automate multiple megastructures with on different construction ships!
- The automation "Auto construct megastructures" will now have auto frameworld outposts, auto frameworld asteroid harvesters, and auto frameworld habitat salvagers!
- The automation "Auto recruit leaders" has been added. This will automatically recruit and assign the chosen leaders which are currently: garrison (planet) leaders, assault army leaders, and fleet leaders.
- General bug fixes.

Update: Dec 20, 2023 @ 11:49am

The mod has been updated to 3.10 with some bug fixes:
- Auto construct megastructures should not delete system stars, I think I finally got it :D
- Some localisation improvements.

Update: Oct 22, 2023 @ 11:49am

The mod has just been updated to 3.9 with some new features:
- Auto upgrade starbases will now stop upgrading (outposts) if at max starbase capacity.
- Auto construct outpost now chooses a different system if a construction ship is already on the way!
- Auto construct megastructures now has an "indicator" to show that it is constructing a megastructure.
- Auto construct megastructures also chooses a different system if a construction ship is already on the way.
- Auto construct megastructures now has central, major and minor habitats available!
- Some potential optimisations/performance improvements were made on some of the features.
- Hopefully fixed the star disappearance issue with "Automate Hyper Relays"... Maybe.
- A Chinese translation has been added thanks to amiba!