Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem






Thank you!
Also, regarding the planet automation, I tried taking a crack at this a while ago in the workshop discussion page called "Planetary Automation Improvement" using a mix of wiki modding code and AI. I couldn't get it to work because it seems some of the scripts are outdated but feel free to use anything if it helps :)
I believe there is something similar with Bio-trophies for Rogue Servitor. My pops do not seem to auto resettle to my gaia worlds even though there is ample space.
Should I try it
Encountered a bug in my most recent playthrough. the ruined battleships from gigastructural are auto-upgraded even if you have a biological shipset, resulting in nothing being spawned and the resources wasted.
Thanks for all the work you do on this mod!
Now, for the starbase outfitting, it's gonna be a bit more to add new options so the easiest way is to just replace one of the existing outfits with your own. I assume you know where it is so if you have NSC on, you should replace an NSC template, if not, the the vanilla one. If you wanna talk about this further, the best way is probably to chat on the discord server (link in the description).
Wanted to ask the same for auto upgrade megas, but that looks easy enough to figure out.
Also, how does it figure out how long/ when it should upgrade and does it take into account buffs that shorten build time? like edicts, traits, technology etc.?
I wanted to ask you a few things:
The recruitment of Leaders stops when the Leader Cap is reached, right? Is there a way to prevent that from happening?
Could you add the ability to recruit Leaders for individual planets, not just for sectors? (That would be very useful, since I love assigning one leader to each planet.)
This is something I’ve already mentioned in the past — the automatic megastructure construction time isn’t the same as when I do it manually (the automatic system takes much longer). Also, could you make it show the remaining time?
Thanks!
PS: My traslation into Italian: https://steamcommunity.com/sharedfiles/filedetails/?id=2885122950
- The automation "Auto recruit leaders" now has auto recruiting of sector and science ship leaders!
- The automation "Auto recruit armies" now has options to either recruit above the planet (default) or on the planet as a landed assault army.
- The automation "Auto pop migration" now has an option "Any pops apart from main to Synaptic Lathe".
- General bug fixes.
If you find any bugs or something is not right, let me know!
No action is taken after the construction vessel is moved to the position where it will be built
I turned on this mode and tried it, but it didn't work