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Auto Shipyard - Max Shipyard modules and Fleet Academy, Hydroponics Bay, Resource Silo/Recruitment Office buildings.
Auto Anchorage - Max anchorage modules and Naval Logistics Office, Hydroponics Bay, Resource Silo/Recruitment Office buildings.
Auto Energy - Max Solar Panel Network modules and Recruitment Office, Hydroponics Bay, Resource Silo buildings.
Auto Astromining - Max Astrominig Bay modules and Astromining Hub, Hydroponics Bay, Resource Silo/Recruitment Office buildings.
Auto Trade - Max trade hub modules and Recruitment Office, Hydroponics Bay, Resource Silo buildings.
Auto Mixed - Mixes all of the above apart from Shipyard and Astromining stuff.
fortress - spam guns and hangars - for chokepoints, maybe even build platforms
vivarium - spam vivariums - maybe include void lures if possible
hatchery - fill with hatcheries or beastports - also with void lures
- The automation "Auto upgrade megastructures" has been updated to the latest GIGA, ACOT, and NSC megastructures! This also accounts for bio compatible ones.
- A new automation has been added "Auto Outfit Starbases" which automatically builds starbase modules and buildings based on the option chosen in the menu. The menu can be accessed from a new starbase button on the left side of the screen as usual! This is also NSC compatible (this took ages btw haha).
- General bug fixes.
As always, if there are any issues or something is not right, let me know!
Big fan of your work! You make nanite ascension playable!
Hybrid Colony Designations
https://steamcommunity.com/sharedfiles/filedetails/?id=3515440781
I use it, and your colony automation does work but tends to spam "Mixed Industry" all at once - I presume that's due to the custom Colony Designation miscommunication or something?
The HBC mod author states: "Does not support automated build queues*. I have not written an AI build plan for these designations. This is doable, but not currently on the project map. For now, only use this mod if you intend to manually set your build queues."
So, this is something he has to do from his end then?
Their Outliner images turned red with a lock. And they just sat there.
I think I'm having mod conflicts.
Ahem. Wrong account. :-)
Can you do a screenshot of where to find the button on the left side of the screen when you're in planet view? It's probably a mod conflict (I'm using Bettter Planet View (BPV)), but just wanted to check. I do see the automate colony growth as a new option in the planet automation.
I love this mod and want to thank you very much for working so hard on it. Honestly I cant imagine playing without it now lol.
I was giving Gigastructures 4.0 a try and notice that when I try to autobuild gateways or even outposts the construction ships get stuck now. I'm wondering if its a compatibility thing or if there's a simple fix I'm missing.
Thanks for all your work on the mod!
The mod is incredible even if one single component is having issues. Take my award!
I was wondering—when using the Hive Mind, even with the auto pop migration feature enabled, the Maintenance Drones don’t seem to migrate.
In your version of the game, does this feature work correctly?
Thank you very much!