Stellaris

Stellaris

Ultimate Automation 4.1
1.400 kommentarer
RegiZero  [ophavsmand] For 4 timer siden 
@cdcool Hey! What if I told you... It something you haven't seen yet; I'm sure you can guess haha
cdcool For 4 timer siden 
How does this interact with Observer mode?
RegiZero  [ophavsmand] For 4 timer siden 
@MasterBot Uh... Maybe haha
RegiZero  [ophavsmand] For 4 timer siden 
@S3V3R Sometimes they get stuck so maybe that's it. You can fix it by manually moving them a system or two.
MasterBot For 5 timer siden 
Adding science kilostructures from Gigas,and ACOT starbases/starbase types,fortification station type and deep space citadels would be great.
S3V3R 28. okt. kl. 9:26 
Any idea why fleets seem to not pursue further conquest of territories you are at war with?
RegiZero  [ophavsmand] 22. okt. kl. 2:35 
@ALEX The current one is poop so I'll be implementing a new one soon with a lot more auto planet construction, probably for the 4.2 update.
RegiZero  [ophavsmand] 22. okt. kl. 2:35 
@Everbane Alright, I will probably remove those anyway (though I did already) cause it's multiple choice anyway, thanks.
ALEX 22. okt. kl. 1:46 
The automatic construction on the planets does not work for me.
Everbane 18. okt. kl. 12:07 
@RegiZero
Encountered a bug in my most recent playthrough. the ruined battleships from gigastructural are auto-upgraded even if you have a biological shipset, resulting in nothing being spawned and the resources wasted.
Thanks for all the work you do on this mod!
RegiZero  [ophavsmand] 15. okt. kl. 14:25 
@HaltDieKlappePaul Ah well, I tried to omit as many megastructures as I could that it would be better not to auto upgrade haha. As for the build time, you don't have to worry about that cause that'll be handled for you if you add new megas.

Now, for the starbase outfitting, it's gonna be a bit more to add new options so the easiest way is to just replace one of the existing outfits with your own. I assume you know where it is so if you have NSC on, you should replace an NSC template, if not, the the vanilla one. If you wanna talk about this further, the best way is probably to chat on the discord server (link in the description).
HaltDieKlappePaul 15. okt. kl. 13:48 
Also, PLEASE remove the upgrades from the O star Matrioskha... we DO NOT need a pouchkin engine or in other words an Ascension Engine. Killed about a year of late game progress btw...
HaltDieKlappePaul 15. okt. kl. 12:35 
Hey, i wanted to ask if you could add a thread in discussion showing how to make our own starbase outfits for the tool to build and what we have to look out for like in terms of other mods (like how you have different layout for NCS vs Vanilla in the files)

Wanted to ask the same for auto upgrade megas, but that looks easy enough to figure out.
Also, how does it figure out how long/ when it should upgrade and does it take into account buffs that shorten build time? like edicts, traits, technology etc.?
RegiZero  [ophavsmand] 10. okt. kl. 11:05 
@Rahl81 So much work haha. Sure thing though, I can add all that at some point, but the time remaining will probably be a bit later cause that will have to be UI.
Rahl81 9. okt. kl. 23:50 
Hi, and thank you for your amazing mod!
I wanted to ask you a few things:

The recruitment of Leaders stops when the Leader Cap is reached, right? Is there a way to prevent that from happening?

Could you add the ability to recruit Leaders for individual planets, not just for sectors? (That would be very useful, since I love assigning one leader to each planet.)

This is something I’ve already mentioned in the past — the automatic megastructure construction time isn’t the same as when I do it manually (the automatic system takes much longer). Also, could you make it show the remaining time?

Thanks!

PS: My traslation into Italian: https://steamcommunity.com/sharedfiles/filedetails/?id=2885122950
Vermillon Qliphoth 9. okt. kl. 11:20 
ACTUAL GOAT !
RegiZero  [ophavsmand] 8. okt. kl. 9:23 
@Vermillon Qliphoth I think an all out outfitting update is incoming soon, including that haha
Vermillon Qliphoth 8. okt. kl. 8:04 
love the mod could we get something for nanites starbase outfits if possible one that works with astro and one that dosent that would be a god send .
✯ Erny ✯ 6. okt. kl. 6:24 
Thank you for your amazing work, its trully the best mod
RegiZero  [ophavsmand] 6. okt. kl. 3:49 
Thanks for your donation Sven! :D
RegiZero  [ophavsmand] 6. okt. kl. 2:54 
@✯ Erny ✯ Sure, I'll try to add that in the next update :)
✯ Erny ✯ 5. okt. kl. 20:35 
question, for automation for decisions for planet, is it posible so i can automate the sea expansion and master of nature in each planet? cause it becomes a bit trouble some doing each constantly
giimer 5. okt. kl. 14:19 
\0/
RegiZero  [ophavsmand] 5. okt. kl. 11:50 
@everyone The mod has just been updated to 4.1 with some additions:
- The automation "Auto recruit leaders" now has auto recruiting of sector and science ship leaders!
- The automation "Auto recruit armies" now has options to either recruit above the planet (default) or on the planet as a landed assault army.
- The automation "Auto pop migration" now has an option "Any pops apart from main to Synaptic Lathe".
- General bug fixes.

If you find any bugs or something is not right, let me know!
zoqxlsals 3. okt. kl. 8:36 
Oh, I see. Thank you!!
RegiZero  [ophavsmand] 3. okt. kl. 7:40 
@zoqxlsals Yes, if the red lock mark appears, that means it is building. Just be aware that it might fail in the end if you don't have enough resources.
zoqxlsals 3. okt. kl. 6:17 
It's a situation where the event is marked as stopped. The red lock mark appears, is it normal?
RegiZero  [ophavsmand] 3. okt. kl. 4:19 
@zoqxlsals Yeah, so it's working haha. You have to wait for it to build (180 days I think) and then it will pop up as long as you have resources.
zoqxlsals 3. okt. kl. 3:56 
Outpost automatic construction function is not working
No action is taken after the construction vessel is moved to the position where it will be built
I turned on this mode and tried it, but it didn't work
RegiZero  [ophavsmand] 1. okt. kl. 5:32 
Thank you for the donation Tor, much appreciated!
RegiZero  [ophavsmand] 29. sep. kl. 1:51 
@Red Skull Most of it should be fine, yeah.
Red Skull 28. sep. kl. 13:17 
4.1.3 compat?
RegiZero  [ophavsmand] 26. sep. kl. 1:35 
@Maulin Hmm, sometimes it gets stuck so maybe that's it. In that case you have to move it manually one or two systems and then it'll work again. Also, remember that it will not attack any fleets with greater fleet power than yours.
Maulin 25. sep. kl. 13:21 
There is a button for all of them, but only one of the three auto-attack fleet attacks at the same time for me. Do you have any idea why it might have happened?
RegiZero  [ophavsmand] 23. sep. kl. 1:50 
@Maulin No? They can all auto fleet attack, hence the button for each fleet.
Maulin 22. sep. kl. 11:18 
only one fleet can auto attack at the same time?
RegiZero  [ophavsmand] 19. sep. kl. 15:33 
@linersad Possibly... I didn't get the chance to test it yet. I'll see what's up as soon as I can, thanks.
linersad 19. sep. kl. 14:37 
auto pop to synaptic lathe doesnt work?
RegiZero  [ophavsmand] 9. sep. kl. 1:58 
@Everbane Sure, I'll see if that's possible and put that on the list if so; I'll put it into one of the future updates.
Everbane 8. sep. kl. 14:12 
Would u consider automating branch offices for megacorps and automating espionage so that bodysnatchers keep stealing people until they have the 4k necessary to prepare an invasion without all the micromanaging?
giimer 8. sep. kl. 3:59 
2RegiZero happiness \0/
RegiZero  [ophavsmand] 8. sep. kl. 2:08 
@giimer Hmm, that's a bit more of a niche feature of megastructures so unless there will be more like that then I don't know if I'll be adding that anytime soon.
RegiZero  [ophavsmand] 8. sep. kl. 2:03 
@Glowbomb12 Glad you like it! The reason building upgrades are not in the mod anymore is due to vanilla adding it into the game some time ago. If the vanilla one is no good then maybe I can add this in the future, maybe haha.
giimer 7. sep. kl. 18:19 
Is there a patch for gigastructure projects? Orchids, crystalline mega-drills, planetary mass dismantlers and other structures?
This modification allows automatic completion of the mentioned megastructures, but it does not allow automatic installation on all suitable planets.
Glowbomb12 7. sep. kl. 6:02 
Lovely mod! I now dont have to manually slap down hyper relays everywhere. Would there be any chance of having colony/planet buildings automatically get upgraded whenever they are able to? It would definitely fit in line with the features of this mod.
Моня 6. sep. kl. 3:00 
Thanks for this mod! I hope they add automation of the agent network, otherwise it's hard to steal DNA from different empires every time on evolution hunters to advance the evolution incident.
RegiZero  [ophavsmand] 30. aug. kl. 3:37 
@仙人卡尔 Yeah, sometimes it gets stuck so you have to move it manually one or two systems and then it'll work again. Also, remember that it will not attack any fleets with greater fleet power than yours.
仙人卡尔 29. aug. kl. 8:59 
auto fleet attack not working properly,the auto fleet stops after several move/attack,while there are many targets can be attacked
RegiZero  [ophavsmand] 26. aug. kl. 9:55 
@Radar It should upgrade from the selected level to max level (if you have the tech of course).
Radar 26. aug. kl. 9:13 
the starbase upgrades, how do they work? I feel like it upgrades to the selected level and stops. It seems backwards. Am I missing something?