Stellaris

Stellaris

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Cleanse and Rebirth 3.8
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Aug 22, 2020 @ 12:20pm
Jun 17, 2023 @ 12:20pm
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Cleanse and Rebirth 3.8

Description
This mod currently enables a player to dismantle (ruin) or remove megastructures and seed primitives on habitable planets.
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Any megastructures can be dismantled (ruined) or destroyed by turning on the ‘Cleanse and Rebirth’ edict. When activated, any ship that enters a megastructure's orbit will prompt a special project (tied to the megastructure) to dismantle or destroy it. A construction ship must complete the special project for the process to be successful for another megastructures to be removed as there is a cap of one at a time.

Similarly, when the edict is activated, any colony ship that goes into the orbit of any habitable planet or structure will give a planet decision of seeding an early or late stage primitive civilization (random or chosen species).

The special project can be reset by activating the edict again and picking the option 'Halt the cleansing and rebirth project'. This will also stop the primitive seeding and megastructural cleansing from triggering. Note: each feature can be disabled separately.

Latest update:
Added all gigastructures that have their ruined counterparts.

Currently in progress:
Whatever end game stuff that would be cool I can think off.

Future development:
The whole idea and theme will be maintained of cool end game features. Some other ideas will be added later they are not perfected yet and any other that will be suggested in comments or discussions.

Additional information:
- The initial stage of the mod was requested by Crow through a discussion, thanks!

Compatibility:
Fully compatible.

Other mods:
Game Performance Optimisation Fix
Ultimate Automation
Original Origins, Traits, and Civics

Communitation and support:
The discord to help me out or just for discussions about the mods: https://discord.gg/wh4HZuVzs7

Making these mods is very time consuming and so, if anyone would like to help out with modding, by all means get in touch ;). If you like the mod and would like to help out in other ways, please consider donating with the button below (thanks!).

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Donated This Month: £0
Popular Discussions View All (3)
13
Aug 31, 2020 @ 5:07am
Improvements/adjustments or ideas
RegiZero
3
Sep 27, 2020 @ 4:09am
Bug Reports
RegiZero
102 Comments
Homer May 19 @ 12:53pm 
Really ? I didn't know ^^ Just start a new game since a while and I try all new stuff I missed !
Good luck !
RegiZero  [author] May 19 @ 12:48pm 
@Homer Well it did just came out haha. I should really really update this mod now XD
I'll see what I can do after I update my other mods, thanks for the reminder though.
Homer May 19 @ 12:22pm 
It doesn't work with Synaptic Lathe mega-structrure ;(
RegiZero  [author] Mar 26 @ 5:52am 
@Gamer Hmm, I don't think that's possible unfortunately. I should really update this mod though haha
Harbinger of Fire Mar 26 @ 5:36am 
it might be cool to be able to switch off mega-structure production for a bit and reactivate it later. where as while deactivated their is no production but also no or significantly reduced production.
Elv原则 Jul 8, 2023 @ 1:44am 
@RegiZero thx it's work now. Q
RegiZero  [author] Jul 5, 2023 @ 10:23am 
@Elv原则 First you click the edict and click "Review and start the objectives", then "Exit". After this is done you can move a construction ship into a megastructure's orbit and wait about a month. A situation should pop up in your situation log at which point you press research.
Elv原则 Jul 4, 2023 @ 11:31pm 
So I launch the edit, do I need to choose specific option?
Elv原则 Jul 4, 2023 @ 11:18pm 
How to dismantle megastructure? My ship enter the system but no event launch
RegiZero  [author] Jun 29, 2023 @ 10:07am 
@Jeffbacca The edict just enables the whole thing. You have to send a colony ship into a planets orbit that's within your borders, not colonised of course. Thereafter, you'll be able to click the decisions button on that planet and seed the primitives.