Stellaris

Stellaris

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Intuitive Habitables Slider
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May 5, 2025 @ 11:15am
May 13 @ 3:09pm
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Intuitive Habitables Slider

In 1 collection by Oatmeal Problem
Oatmeal Mods
5 items
Description
Intuitive Habitables Slider

This mod changes the behavior of the Habitable Worlds galaxy setting, so it simply affects the total number of habitable planets in the galaxy, and all habitable worlds (homeworld, unique, random, etc) draw from this "pool." In vanilla, the Habitable Worlds setting only affects planets that are not homeworlds, pre-FTLs, or guaranteed habitables, and even then it doesn't effect those planets as much as you'd expect.

WARNING
If you are used to playing Stellaris with extreme Habitable Worlds settings (less than 0.5x, or more than 2x), please reconsider. The game has been lying to you. You might not be ready for the truth.

As you can see in the data below, vanilla 0.25x is actually closer to 0.5x, and not even vanilla 5x reaches 2x. Real 0.25x is bleak. Real 5x might melt your computer late game. Choose responsibly.

Settings
Vanilla # of Habitable Worlds
Vanilla Actual x
This Mod # of Habitable Worlds
This Mod Actual x
Default
159
N/A
156
1x
0.5x Habitable Worlds
132
0.8x
82
0.5x
0.25x Habitable Worlds
Pre-FTLs and Pre-Sapients Off
Guaranteed Habitables Off
78
0.5x
41
0.25x
5x Habitable Worlds
295
1.9x
828
5.2x
Settings not listed are default. Counts are median value from 5 random galaxies, counting all habitable worlds (uncolonized and colonized). Tests last performed on Stellaris v4.0.1.

How it Works
After galaxy generation, this mod calculates the number of habitable planets you'd expect given your habitable worlds setting and galaxy size (roughly 26 planets per 100 stars at 1x). It then compares that to what was actually generated, and dynamically creates or removes habitable worlds as needed. It never removes guaranteed habitables or adds habitables to home systems. It avoids changing any planets that have unique content (anomalies, archeology sites, event chains) associated with them. Any added habitables have a chance to spawn with pre-FTLs or pre-sapients (based on your settings).

Caveats:
  • At settings less than 1x, you get fewer unique/event systems than you would with vanilla
  • At settings greater than 1x, this mod expands the "goldilocks" zone habitables are allowed to spawn in; the greater your setting, the more the zone is expanded
  • At extremely low settings, there might not be enough planets to remove if you don't also disable Guaranteed Habitables, since this mod intentionally never removes those planets

Compatibility

Sharing
Feel free to update, pack, patch, translate, fork, or incorporate this mod, no prior permission required. Credit, linking to the original mod, and letting me know is appreciated!

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Popular Discussions View All (1)
7
May 13 @ 3:10pm
PINNED: Compatible Mods
Oatmeal Problem
64 Comments
May 18 @ 2:22pm 
Hydra's More Galaxy Shapes (which also adds sizes)
Oatmeal Problem  [author]
May 18 @ 2:03pm 
@Calvin do you have a specific mod you can share?
May 18 @ 12:31pm 
I think this mod crashes the game when used with a mod that modifies galaxy shapes/sizes.
May 17 @ 2:56pm 
Yeah bro i have no clue whats causing this. All i can say it works with Giga, PD, Guilli's. No matter what slider position.
May 17 @ 2:41pm 
Ok, tested a bit, couldnt find the mod that caused the crash, but found out something else.

Putting the slider on "Rare" causes a crash on my 60+ modlist. Putting it on 0.25x or 0.5x works just fine.
May 17 @ 2:00pm 
Tested with Giga + Planetary Diversity + Guilli's Planet Modifiers. Works fine.
May 16 @ 10:54am 
@Oatmeal Problem
My guess is that it was a conflict with giga or Planetary Mega Engineering, but similarly, I was not ambitious enough to identify the exact conflict. I did unsub and resub before all the troubleshooting too!
May 16 @ 10:10am 
@Oatmeal Problem - I understand. I just don't want to try disabling 220 mods :-)
Oatmeal Problem  [author]
May 16 @ 8:35am 
@adamliem8 thanks for investigating, but unfortunately, I cannot reproduce the crash on my end. Is this the only mod you have enabled? Can you confirm the version you have downloaded (see instructions in my previous comment),

@Demognomicon glad you found an option that works for you. Though I'll note that one looks not nearly as thorough as this one, just adjusting a value in the galaxy setup scenarios, but those values don't really work how you'd expect (that's what prompted me to make this mod).
May 15 @ 4:16pm 
I tried FewerHabitablePlanets mod and that one doesn't crash. https://steamcommunity.com/sharedfiles/filedetails/?id=2894352758