Stellaris

Stellaris

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BSB : Better Ship Behaviors
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Jan 7, 2023 @ 6:38am
Jun 18 @ 8:12am
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BSB : Better Ship Behaviors

In 1 collection by BaBoFantasy
[Collection] BSB : Better Ship Behaviors
6 items
Description
BSB : Better Ship Behaviors
BSB is a vanilla-flavor mod that improves the ship behaviors in Stellaris and solves some problems in space combat.
Please check the update log!


UPDATE 20240530

This update is tailored for the Stellaris v3.12.3 update.
I have rolled back the behavior patterns of the Artillery and Sniper combat computer to their previous, optimal state.
Additionally, a bug that ignored modifiers in ship combat range calculations, which was present in vanilla Stellaris until now, has been fixed, allowing for even more refined ship behaviors.

For more information about the issue, you can find out more in my reply on PDX forum Dev diary[forum.paradoxplaza.com].


Improved Ship Combat Computers and Behaviors



Improve the behavior patterns of Artillery Combat Computers. Ships now better keep their distance from the enemies at maximum weapon range.

New Sniper Combat Computers. Instead of turning back and gaining distance, the ship stays at the maximum range of the mounted weapon, concentrate on firing its long-range guns at the enemy, with a very large bonus to weapon range.

Change the Carrier Combat Computers. With additional engagement range bonus, allowing carriers to attack with strikecraft while keeping their distance from the enemies. Instead, have a very large penalty to ship speed during combat.


Improvements in AI Empire Ship Designs



AI battleships are designed to be equipped with adequate combat computer, and to have the appropriate ship behavior. AI empire's weapon preference and tech level determine the battleship designs.


Other Changes



New common A-slot parts to Starbases. Gives Starbases a base recovery rate to make them fight more effectively in combat, and fixes an unbalance in Starbase designs.

P-slot weapons are no longer enhanced by repeatable techs or EN/KI modifiers. This indirectly solves the problem that the durability of strikecrafts and missiles/torpedoes is not enhanced by any means, including repeated technologies.


Language Support



BSB supports all Stellaris official languages, powered by Google Translate.
Italian translation patch by Rahl81. Grazie!


Compatibility Information

Fully compatible with CSS, and using together is highly recommended.
Fully compatible with NSC, ESC NEXT, Real Space, all shipset mods.
Compatible with Real Space Ships in Scaling, when used with compatibility patch.
All compatible mods should be ABOVE BSB in the PDX launcher mod lists.


Please enjoy and give me good feedbacks!


[discord.gg]
325 Comments
Mr. Daitokuji Jul 23 @ 3:13pm 
Has anyone seen what looks like (??) inconsistent or unexpected results?? Theoretically everything has a sniper computer, FAE, Strike Craft, Whirlwind Missiles, T5 missiles, and point defense. Some of my fleets stay at a longer range while a few of them [ones without Titans?] go closer than I'd personally prefer and I'm wondering what I should do different to help my fleets stop moving in when they are just within FAE range.
Nyarlathotep Jul 13 @ 12:58pm 
Does this play nice with ACOT?
Pietas Jul 8 @ 2:48pm 
Riddle Escorts don't seem to be affected by the Sniper computers.
Archael Jun 19 @ 5:39am 
"BSB supports all Stellaris official languages, powered by Google Translate." Its much better than original Stellaris "official localization"
Aphyxia Jun 5 @ 12:31pm 
Had a problem with the primitive observation asteroid event. Ships just circled around very far and didn't attack. Coilguns lvl2 with basic computer, corvettes. Disabled this mod and they went to attack the rock.
Of note is that the normal asteroid sighted event that happens with your own planet worked fine, ships circled the asteroid and attacked.
BaBoFantasy  [author] Jun 3 @ 8:06pm 
@apx1701
Please use Ironman version of ASB
apx1701 Jun 2 @ 11:24am 
얍피 May 21 @ 3:46am 
땡큐 4딸라
zxwv1234567 May 18 @ 1:36pm 
There is an "auto completion" button in ship design, pressing it will fill all your slots with weapons. I feel that the whole logic for ship engagement has changed, and this change is going to be fixed somehow by paradox soon. Maybe you should wait a bit for the next update. For now I have both focused arc and whirlwind missile on BB, so the engagement range for sniper computer is roughly the range of whirlwind missile. Before I had arc, small disruptor and medium disruptor on BB, then the sniper computer dashed into small disruptor range and stopped there.
Death Incoming May 18 @ 7:06am 
Besides I'm confused with the new carrier com. What is 'ship engagement range additionally'? And how could sublight speed be reduced to -500%?