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As you verified, all the changes you mentioned are from RS-SiS.
I'm simply providing a compatibility patch, and to be honest I don't recommend using BSB and Realspace together - although it is possible - so I have no plans to fix that.
Actually, I am also embarrassed by the change that destroys the vanilla settings like that. That change appears to have occurred in recent months.
3. proton launcher also way too high range at 25. kinetic artillery and giga cannon is at 16 comparatively.
I know the ranges is probably not your mod, but the Ships in scaling. Dont know if you can correct the ranges or if u wanna let Annatar know. I can also post this on his I guess.
Would really like to play with the much bigger scale, slower movement, more stragedy and realistic feel to the size of the universe. But with these issues simply cannot :(
But for example
1. missles get extra range with each upgrade like they dont anymore in base game. And the ranges go up to 30 like the longest range which is titan lance.
Thank you for all your case reports.
First, I think your point about ship health regen makes sense. I will think about how to solve that problem.
Next, I think the issue of ship combat will require testing on my side as well. A few more questions: Were there any problems in other situations - typical battles between swarm corvettes or against kiting ships?
Thank you so much for pointing out my script error! What you pointed out is completely correct and that part should be replaced with a scripted variable. I will fix it in a CSS update sooner or later.
But I would rly not live without the awesome changes BSB gives, like Sniper computer & point defense not affected by repeatable techs or EN/KI modifiers.
Could you look into this?
- Also, side note, maybe important. When this addon and compatch turned on, instead of being able to select between all different computers from the start, with covettes gets replaced by just 1 computer (ie swarm) until first computer tech is researched. Is this how its supposed to be from vanilla, a bug, or intended change?
Sry for the wall of text D: love ur work
My covette swarm comp ships with autocannon & driller lasers (drill drone) is circling destroyer size driller drone. Out of range of their own weapons. My 10k fleet lose to 900 fleet in 50 years from now :P
Using Starnet AI + Iron ASB + Real Space + Real Space System Scale + Real Space Ships in Scaling + Real Space - Ships In Scaling Fix + BSB:Better Ship Behaviors + BS/CSS COMP: Real Space Ships in Scaling.
Any fix? Anyone else experience this? Please
Also the crisis starbases. Just wondering if you have thought about this and it doesnt make starbases immortal
ty for your time