Stellaris

Stellaris

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BSB/CSS COMP : Real Space Ships in Scaling
   
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Jul 31, 2023 @ 2:28am
May 20 @ 7:47pm
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BSB/CSS COMP : Real Space Ships in Scaling

In 1 collection by BaBoFantasy
[Collection] BSB : Better Ship Behaviors
6 items
Description
BSB/CSS Compatibility Patch : Real Space Ships in Scaling

Mod load order in PDX launcher playlist
패독 런처 플레이리스트에서의 모드 로딩 순서
1. Real Space
2. Real Space - Ships in Scaling
3. BSB : Better Ship Behaviors
4. CSS : Culture Special Ships
5. BSB/CSS COMP : RS SiS
17 Comments
BaBoFantasy  [author] Apr 7 @ 6:16am 
@AnotherExample
As you verified, all the changes you mentioned are from RS-SiS.
I'm simply providing a compatibility patch, and to be honest I don't recommend using BSB and Realspace together - although it is possible - so I have no plans to fix that.
Actually, I am also embarrassed by the change that destroys the vanilla settings like that. That change appears to have occurred in recent months.
AnotherExample Apr 6 @ 12:50pm 
2. laser is range 8 and plasma is 13. they should be the same range at large slot anyway. Also mass driver is 13, so plasma on 13 is really long.

3. proton launcher also way too high range at 25. kinetic artillery and giga cannon is at 16 comparatively.

I know the ranges is probably not your mod, but the Ships in scaling. Dont know if you can correct the ranges or if u wanna let Annatar know. I can also post this on his I guess.

Would really like to play with the much bigger scale, slower movement, more stragedy and realistic feel to the size of the universe. But with these issues simply cannot :(
AnotherExample Apr 6 @ 12:46pm 
I just noticed a lot of weird ranges on weapons - besides the issue of my corvette not engaging. flying outside their autocannon range. So I deactivated it and just play without system scale. But still use your main mod.

But for example
1. missles get extra range with each upgrade like they dont anymore in base game. And the ranges go up to 30 like the longest range which is titan lance.
BaBoFantasy  [author] Mar 27 @ 11:40pm 
@AnotherExample
Thank you for all your case reports.
First, I think your point about ship health regen makes sense. I will think about how to solve that problem.
Next, I think the issue of ship combat will require testing on my side as well. A few more questions: Were there any problems in other situations - typical battles between swarm corvettes or against kiting ships?
BaBoFantasy  [author] Mar 27 @ 11:39pm 
@CeruleanEyes
Thank you so much for pointing out my script error! What you pointed out is completely correct and that part should be replaced with a scripted variable. I will fix it in a CSS update sooner or later.
CeruleanEyes Mar 26 @ 10:05pm 
Hey boss, it looks like you might have missed the min_range on the schiffjaeger cannon / css_sniper_cannon. It's currently set to 45 in the files rather than being linked to one of the scripted variables. That's pushing its min range out past its max range. I can't attest to whether or not it's causing problems, but it definitely looks concerning in the ship builder. :winter2019happysnowman:
AnotherExample Mar 23 @ 7:49pm 
Further testing, when turning BSB & this compatch off, the ships fly straight in and starts shooting.

But I would rly not live without the awesome changes BSB gives, like Sniper computer & point defense not affected by repeatable techs or EN/KI modifiers.

Could you look into this?
- Also, side note, maybe important. When this addon and compatch turned on, instead of being able to select between all different computers from the start, with covettes gets replaced by just 1 computer (ie swarm) until first computer tech is researched. Is this how its supposed to be from vanilla, a bug, or intended change?
Sry for the wall of text D: love ur work
AnotherExample Mar 23 @ 6:08pm 
Either this mod or SiS is causing this issue I think

My covette swarm comp ships with autocannon & driller lasers (drill drone) is circling destroyer size driller drone. Out of range of their own weapons. My 10k fleet lose to 900 fleet in 50 years from now :P

Using Starnet AI + Iron ASB + Real Space + Real Space System Scale + Real Space Ships in Scaling + Real Space - Ships In Scaling Fix + BSB:Better Ship Behaviors + BS/CSS COMP: Real Space Ships in Scaling.

Any fix? Anyone else experience this? Please
AnotherExample Mar 18 @ 8:11am 
Can I ask. Is the Starbase Damage Control building added to starbases from BSB, balanced with the 150% extra armor/shield/hull + the 40% extra regen ships have from Ships in Scaling?

Also the crisis starbases. Just wondering if you have thought about this and it doesnt make starbases immortal
ty for your time
MixedMethods Oct 24, 2023 @ 8:26am 
Assume this is still needed?