Stellaris

Stellaris

2,868 ratings
Real Space - Ships in Scaling
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Nov 18, 2019 @ 3:23am
Jun 28 @ 5:19am
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Real Space - Ships in Scaling

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Real Space Full Pack
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Description
Real Space - Ships in Scaling v 1.9.6

This version is compatible with patch 3.12 Andromeda.

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This mod is an evolution of the Space Battles mod, adapted for the new version of System Scaling. This changes the radius of the battles and the speed of flights in the system, so that it would better correspond to the changed scale of the system.

When I started updating the Space Battles, I discovered a problem that I had not previously paid attention to. With an increase of 6 times, this became very noticeable. The fact is that with a proportional decrease in the range of the guns, the battles turned into a crazy ball of ships and flashes. Then I realized it was all about speed, which remained the same. After I reduced the speed of the ships in the system in proportion to the scaling, everything returned to normal. Space battles began to look wonderful again.

After update 1.1, these mods no longer reduce ship speed constantly. Although, in essence, they are still doing this, but with one important change. Now both modes globally slow down the flight speed of ships by 6 times, their difference is different.

I decided to add the concept of "cruising speed" to the game. This works as a significant increase in sublight speed when ships are not in combat. Thus, we solve the problem of slow and tedious flights and make space battles similar to those that were in the very first version of Stellaris.

I ask you to pay attention to the fact that Ships in Scaling is now one mod, and not two, as it was before. And this mod now has its own settings in the Real Space menu:

Ship Acceleration

By default, cruising speed depends on the ship's thrusters used, but you can change this setting so that acceleration out of combat is constant for ships of all types. This will make the game easier and more regular.

By default it is set to: "Depends on Thruster Type" (as it was in the Hard version). The parameter "Sustained for All Thruster Types" is similar to the Lite version.

Longer Battles

For more spectacular space battles, long battles are enabled by default. This is achieved by reducing the rate of fire and increasing the survivability of all ships. You can disable this mode for a more regular and faster game experience.

While the Real Space menu cannot be opened during the game, so you can use console commands to change the settings: effect sustained_acceleration_mode_on = yes, effect sustained_acceleration_mode_off = yes, effect longer_battles_mode_off = yes, effect longer_battles_mode_on = yes.

If you are used to playing Amazing Space Battles, I recommend that you use ASB Ironman version to avoid conflicts. With this, you will get all the slowdown effects from Ships in Scaling and the graphical effects from ASB.

Why you should (should not) use this mod
Originally posted by UncleJosephS:

> You no longer could have just 1 fleet / armada of fleets defending your entire empire, because if they are currently busy in another part of space, they would take literally years to get back.

> Having a shipyard close to the frontlines became a necessity, not just convenience. Also, you'd probably want to have 2, instead of just 1 buffer defensive systems between you and the next guy over, just to buy time.

> Guerilla tactics and fall back defences became a thing.

> Ample PD became crucial, because those bombers could eat entire fleet before it even got close to the space station.

> Enemies could capture the system station, repair it and turn on the FTL inhibitor, all faster than you could escape from the system (happened once to my pet Amoeba - that sucked).

> Early game influence could be used for edicts, since expansion was 6x slower.

> Sublight speed bonuses became the most important stat on both ships and admirals.



My work is completely dependent on your donations. I have a lot of plans, friends, but they will be realized only thanks to you.

As of late, Patreon no longer works for me. I can only get your help through Boosty[boosty.to] and am switching to the new support model. You can now choose which project to support. I will be able to start upgrading as soon as we raise the necessary amount. The good news is that updates will appear immediately on Steam and will be available to everyone.

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670 Comments
3dahs 1 hour ago 
So this mod i broken then? I see comments saying ship ranges aren't working properly
yeehaw Jul 14 @ 7:58am 
ACOT compatability would be nice. like the other people though i see many bugs where weapon ranges are broken making them unusable, like large physical weapon minimum range being higher than their max, meaning they can never shoot
swarmlord55 Jul 9 @ 9:19pm 
Does this also affect the NSC3 added ships? I’ve been running a new campaign recently using NSC3 and I’ve noticed a couple of the ships are sized a bit strangely
LNSS Jun 28 @ 2:02pm 
It has been updated. I wonder if those bugs in the comments were fixed-
咕噜噜 Jun 27 @ 2:35am 
The ship battle logic was seriously flawed, and the carrier battle computer would cause the ship to rush into the enemy fleet instead of moving away from them and releasing the aircraft
knightfang Jun 26 @ 7:36pm 
I like the idea of this mod, but something is up with the weapon ranges, my Artillery battleships just sit at the back of the formation not doing anything because they are out of weapon range, and their artillery computer keeps them at that range
Amazing Testicle Jun 24 @ 10:49pm 
can i change the setting for cruising speeds midgame or only at the start?
MajorRosa77 Jun 21 @ 10:08am 
plz fix the bug, i couldnt play without this mod!!!
Estic d'pas Jun 10 @ 2:29pm 
The reduced damage maes the high regeneration of the fallen empires immortal.
rover Jun 7 @ 8:44am 
i like the changes and would love to use this mod, but the ranges are bugged. for example, torpedo has 0-5 range, even for a starbase, so the starbase can almost never use the torpedo modules and just sits around while the fleets duke it out in the larger systems