Stellaris

Stellaris

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Real Space - System Scale
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Oct 12, 2019 @ 5:48am
May 7 @ 8:23am
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Real Space - System Scale

In 1 collection by Annatar
Real Space Full Pack
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Description
Real Space - System Scale v 1.8.5

This version is compatible with patch 4.0 Phoenix.

Attention! This mod should be located in the launcher list, lower than the main Real Space mod!

[boosty.to]
[discord.gg]
[vk.com]

Many were waiting for this and it happened! I am sure that even those who do not plan to use it will be happy with this mod. Now the scaling system in Real Space is a separate submode!



The scale of the planets and the solar system was increased.
The relative speed of movement of ships in the system is preserved.
The camera settings in the system have been changed.
Space battles were also adapted for the new scale of the system.

NEW: The scale has been significantly changed compared to the previous version. Pay attention to the ships when approaching the camera. Now it is more like the original, but with a more realistic scale. For those who did not like the previous version, I recommend trying this one.









Compatibility patches:

!Gigastructures - Real Space Patch
MEM - Real Space System Scale - Planetary Shields
ACOT:SoFE - RS:SS ringworld fix
Guilli Ship Components + Real Space - System Scale


Known Issues and Solutions

Of the known problems, I can only mention the ratio of stars and gas giants and fleets that fail inside some stars. In the first case, some gas giants may seem equal in size to a star. This can happen if the star is very small, and the gas giant, on the contrary, is large. In the second case, some stars are very large and slightly raised above the main plane, because of which, the fleets in orbit are inside them. This, by the way, is the answer to why the big stars seem to be down. It is just a necessity. I intend to fix all these problems in the future. Therefore, before writing about a problem, make sure that it is not a compatibility problem with other mods. All RS mods should be lowered to the very bottom of the mod list in the launcher. At the same time, submods should be lower than the main RS 3.4 mode.



My work is completely dependent on your donations. I have a lot of plans, friends, but they will be realized only thanks to you.

As of late, Patreon no longer works for me. I can only get your help through Boosty[boosty.to] and am switching to the new support model. You can now choose which project to support. I will be able to start upgrading as soon as we raise the necessary amount. The good news is that updates will appear immediately on Steam and will be available to everyone.

[boosty.to]
Popular Discussions View All (10)
12
Jul 3, 2024 @ 12:41am
Rings around planets are bugged
Priority6
11
Jan 9, 2024 @ 3:08am
Mod is bugged
CHEEEN
6
Apr 9 @ 9:29pm
Teenie tiny rings around my star
Mr.Tibbs
863 Comments
minillaaaaaaaa Jun 14 @ 9:15am 
behemoth is super slow and the ring world is stretched :steamsad:
SpectreOne Jun 4 @ 9:36am 
I cannot tell if it is the main mod or this one, but my default attack behaviors are bugged to a point where my entire fleet just sits "in combat" at the middle of the map.
DaViper May 30 @ 7:00am 
The 'additional mods' links need to be straightened out. "Ships in Scaling-Hard" points to the current combined mod. The 'light' version point to the older 'light' mod that is for 3.18.
Amped Normal May 29 @ 6:36am 
Yeah could do with some changes to Behemoths, I've also found when enraged they ignore starbases so will b-line for a planet, can't bombard it and just sit there enraged permanently not doing anything until you send a fleet over to tame it again, that and their slowness
TowardTheStars May 27 @ 11:27am 
Bio ships are not modified by this mod. Please fix.
TrueVCU May 25 @ 12:19pm 
Sorry if this has been addressed but I tried looking around and didn't find an answer. Is there a fix yet for the visual bug where the habitable sections of ringworlds appear tiny compared to the rest of the structure? I've tried adjusting mod load order and subscribing to several compatibility mods but nothing besides disabling RS System Scale seems to fix it
123 May 15 @ 10:20pm 
ah forgotten something

maybe it is a combination out of "system scale & scaled spaceships"
123 May 15 @ 10:19pm 
Wrath of the Behemoth has a problem with this mod.
The Systems get that big and the Behemoth is slow (sadly no impact from research) he gets in enrage in nearly every system on your path.
xklufe May 9 @ 9:52am 
any way to make ship speed scale with system? kinda lame have to wait 450 days to get to 10 systems away
100xYGO May 8 @ 4:25pm 
The ring of planets with rings (like Saturn) is FAR above the actual planet.