Stellaris

Stellaris

Real Space - System Scale
857 Comments
123 May 15 @ 10:20pm 
ah forgotten something

maybe it is a combination out of "system scale & scaled spaceships"
123 May 15 @ 10:19pm 
Wrath of the Behemoth has a problem with this mod.
The Systems get that big and the Behemoth is slow (sadly no impact from research) he gets in enrage in nearly every system on your path.
xklufe May 9 @ 9:52am 
any way to make ship speed scale with system? kinda lame have to wait 450 days to get to 10 systems away
100xYGO May 8 @ 4:25pm 
The ring of planets with rings (like Saturn) is FAR above the actual planet.
erbmur May 8 @ 7:02am 
Is there a compatibility patch for cosmic storms as they are really small and just around the system sun rather then taking up the entire system?
Hip Hoshiningen May 7 @ 11:35am 
@KaptaynAmeryka what rs and ge patch are you using?
Isomorphic Apr 26 @ 12:56pm 
is there any chance that ships and stations can be made a little larger? i know that kinda defeats the point but i can barley see them unless i zoom all the way in.
Emmanuel DH Apr 24 @ 1:41pm 
Seriously there is a glitch positioning Giants Stars LOWER than the whole system and nobody is talking about it it seems unreal. can't find anything on internet.
Merellien Apr 5 @ 3:40pm 
Were planets supposed to get smaller too?
KaptaynAmeryka Mar 28 @ 9:39am 
I figured it out. It was just load orders.

Planetary Diversity
PD submods
RS 3.9
Gigastructural Eng.
RS system scale
RS+GE system scale patch
RS submods
KaptaynAmeryka Mar 24 @ 10:11am 
Any chance of a compatibility patch to fix the uneven scaling of habitable and colonized ringworld sections with GE and RS System Scale, and Planetary Diversity?
bodhi.agnew08 Mar 23 @ 11:05am 
is there any patch with ASB? I have a bug where each ship in ai fleets is just 1 military power. If there isnt, is this safe to remove mid-playthrough (I'm guessing not but you never know)
jpaece Mar 20 @ 9:19am 
Hi, i don't remember if it is this specific mod or the ship scale one but the fauna variants of the thrusters do not share the cruise speed bonus of regular thrusters, making them take thousands of days to go from a system to another, i just thought of bringing this to the author's attention. g'day
chicken leg Mar 15 @ 9:03am 
yeah a planetary diversity patch would be amazing :3
Struzhka Mar 15 @ 3:19am 
Is this mode compatible with the planetary diversity? Bcus gas giants are close if not the same to the size of a basic planet. Maybe a bug idk.
automatiik Mar 9 @ 3:33pm 
i really like this mod, pairs well with extended games with high tech and tradition cost

normal reminder guys if you're having problems
1. make sure the load order is correct (submods and compatibility patches below main mods)
2. don't use incompatible mods
endersteve_mine Mar 7 @ 11:30pm 
can you run this without the og mod? i like the system scaling but I like Giga. Structures more than real space
makoaluveaux Mar 2 @ 2:21pm 
Why are the stars tiny in this version?
Nehebsis Feb 20 @ 9:11am 
@Kronosfobi & Tinfoot, The issue with ringworld segments being smaller than the ring structure seems to be caused by using this mod in conjunction with "Immersive Galaxy Reborn" by Alt. This issue occurs regardless of load order. I have disabled "Immersive Galaxy Reborn" for now.

I have no way of contacting Alt about this since comments and discussions are disabled on his mod. Hence I decided to try inform people here :)
Kronosfobi Feb 19 @ 5:36am 
I have tested this, It works. Ringworlds are also normal as they supposed to be.
Im guessing those who have a problem has a mod conflict or their load order is incorrect.
I have localised this mod which also helps avoid Paradox's unreliable mod reader from misreading it which may have also helped.

Localising a mod is simple. You go to wherever your Steam file is (on my pc its on C: Program Files x86) -> steamapps -> workshop -> content folder where there are weirdly numbered folders there, these are your games that has mod subscriptions.

Localizing them this way also removes the problem of Paradox launcher acting up at random times by simply not reading certain mods, which may lead to crashes or conflicts.
Kronosfobi Feb 19 @ 5:36am 
You enter (try to find Stellaris and find more weirdly numbered folders, these are the actual folders with your subscribed mods. From there you can single out the mods you actually want to play with, copy them to your desktop for future use (which also saves them from being purged from the Steam Workshop as you will actually have a copy of the mod on your computer separate from Steams automated systems).

Open your paradox game, in this case Stellaris. To your left bottom there is an option to load mods, choose it, choose create mod. Enter whatever the name and version it doesnt matter just fill out the window you are presented.
Then go to documents -> Paradox Interactive -> Stellaris -> mod folder. Find the mod you have ''created'' via launcher. delete the single file INSIDE the folder and copy-paste the contents of the actual mod folder we have in our desktop.

(big braining here to post them in reverse for easier read)
Kronosfobi Feb 19 @ 5:36am 
Go to launcher (after closing and oppening the launcher again of course) go to your mod list (initial playlist for those that doesnt name it), at top right choose to add a mod. In your list find the mod which WONT HAVE a picture but instead a blue/dark placeholder for your disk. That is the localized mod.

I highly recommend you to localize every single mod you ever want or may want to play with on Paradox games as updates to the game / mods may break those mods or they may outright be removed from Steam workshop due variety of reasons.

Localizing them this way also removes the problem of Paradox launcher acting up at random times by simply not reading certain mods, which may lead to crashes or conflicts.



This is NOT a standalone mod, you NEED Real Space 3.9 with it (which also works), putting this here incase there are some smart fellows who tried it alone.
Ameoba Feb 18 @ 10:05pm 
Ringworld restoration crashes my game
Tinfoot Feb 12 @ 12:34pm 
for some reason ringworld segments are smaller than they should be, but the destroyed versions are just fine
Anyone else having this issue? Giga and other megastructures are fine, its just ringworlds for me
MetalWeeb Feb 7 @ 8:02pm 
I have an issue with Gigastructural engineering, when this mod is active, it copletely messes up Alderson Disc, Gargantuan Ringworld, Matrioshka Brain, etc, IDK why
Nightfall3931 Feb 2 @ 1:32am 
Anyone know how to fix the orbital rings being above planets?
Aserkill Jan 31 @ 5:29pm 
To answer the folks asking here about the rings. you need to put Real Space (insert number version here) at the top and the submods below it
Birdy1538 Jan 25 @ 4:37am 
came here to as the same @comradee
Comradeee Jan 25 @ 4:33am 
why rings of planets are above them?
Emmanuel DH Jan 18 @ 6:44am 
Please is there a fix for the Giants and Supergiants suns being BELOW the rest of the system ? it is really annoying.
Waistcoat Jan 14 @ 9:33am 
Hello, thank you for all of your hard work on this mod. I love it. Unfortunately, lately I am having an issue where my ships are very small - to the point that my corvettes are almost invisible, even when zoomed in. Is that an issue that could be related to this mod? Thank you for your help.
深空鱿鱼 Jan 12 @ 7:24am 
Real Space 3.9
Real Space - System Scale
It will cause the planet to be unable to add rings(effect set_ring = yes),why?
_Roke Jan 6 @ 11:02am 
Hello! If you're here because you get a crash immediately after generating a new game, you and I were in the same position! Your load order is out of whack. Load Real Space FIRST, followed by all of the compat mods you have installed, then everything else. That should fix it.
blubberykangaroo Jan 4 @ 7:29pm 
When I get the asteroid event, my ships wont attack it and just fly in circles. Reloading to an earlier save doesnt fix :'(
Iceobeasty Dec 1, 2024 @ 8:34am 
Is anyone having a problem with ships going in a circle when in combat with transport ships?
WhyNOT!?.House Nov 18, 2024 @ 1:14pm 
2 раз сталкиваюсь с критическим багом , что флотилии просто летают возле обьекта атаки (первый раз станции мародеров, теперь станция червей) и не атакуют, дистанция не позволяет... играю ток с модами от realspace
SneakyFox Nov 18, 2024 @ 3:00am 
Anyone having issues with the Asteroid Impact event with this mod?

I'm finding that the asteroids spawn too close to the planets to intercept unless you already have a fleet in the system (which is impractical for every system with colony or pre-FTL civ).

Any solutions to this?
Xenozilla07 Nov 16, 2024 @ 2:52pm 
will there ever be a fix for the planetary shield effects glitch or the rings glitch or the sun being below the rest of the system glitch?
TeemEmurica Nov 12, 2024 @ 12:04pm 
Have you thought about making the years go by at a much slower pace with this mod? My leaders tend to age by a decade just going 3 systems out. Is there any mod that can help with that?
CodezBlack Nov 8, 2024 @ 1:52pm 
Is this mod still working well in 1.14?
CreeperDelta Nov 3, 2024 @ 11:12am 
This is the only mod that keeps crashing for me and I only have 4. The other ones work fine.
Storm (Ysmir) Oct 29, 2024 @ 6:43pm 
@Mental Midget, give him a day or so! It'll be updated!

Im the same but its worth the wait!
Mental Midget Oct 29, 2024 @ 2:17pm 
Help I can't play without this mod anymore :ccThumbsUp:
PlummusDucis Oct 26, 2024 @ 7:01am 
Really want to play this but Cosmic Storms GFX were definitely overlooked in the scaling.
Someone Familiar Sep 21, 2024 @ 3:35am 
Cosmic storms look way too small at the moment like a ring around the star instead of the entire system being blanketed by them
Pilgerstein👌 Sep 17, 2024 @ 1:32pm 
@Annatar I've managed to find the solution to my problem. I feel kinda stupid right now, but i forgot to add the Ship scale mod to the mix. Thats why the Scaling felt wrong to me ( Ship speed, scaling etc.). I'm sorry to taken up your time. I will let the comments stay so others might learn from my mistake. Thank you for answering and trying to find a solution for my problem.
Protodeus Sep 16, 2024 @ 6:49pm 
Is there a way you can make the storms bigger? They are too small, IMO
Pilgerstein👌 Sep 14, 2024 @ 9:56am 
@Annatar
Normally i play with more mods, but i disabled all of them exept for the Main Mod "Real Space 3.9" and "Real Space - System Scale". Mod Load oder is:

1. Real Space 3.9
2. Real Space - System Scale.

I'm curious why its not working, when the load order is correct.

PS: I really appreciate your work. Imho it makes the Game much more authentic.
:steamthumbsup:
Annatar  [author] Sep 14, 2024 @ 9:25am 
@Pilgerstein👌Maybe your mod order is wrong. The main mod should be above the additional mods.
Pilgerstein👌 Sep 14, 2024 @ 6:23am 
Greetings,

it seems that the mod does not work for "Vela v3.13.0 (e62b)". I disabled all mods exept "Real Space 3.9" and "Real Space - System Scale". I've made sure that "Real Space 3.9" loads first. The System and Planets scaling does not take effect. Does somebody has the same problem?