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maybe it is a combination out of "system scale & scaled spaceships"
The Systems get that big and the Behemoth is slow (sadly no impact from research) he gets in enrage in nearly every system on your path.
Planetary Diversity
PD submods
RS 3.9
Gigastructural Eng.
RS system scale
RS+GE system scale patch
RS submods
normal reminder guys if you're having problems
1. make sure the load order is correct (submods and compatibility patches below main mods)
2. don't use incompatible mods
I have no way of contacting Alt about this since comments and discussions are disabled on his mod. Hence I decided to try inform people here :)
Im guessing those who have a problem has a mod conflict or their load order is incorrect.
I have localised this mod which also helps avoid Paradox's unreliable mod reader from misreading it which may have also helped.
Localising a mod is simple. You go to wherever your Steam file is (on my pc its on C: Program Files x86) -> steamapps -> workshop -> content folder where there are weirdly numbered folders there, these are your games that has mod subscriptions.
Localizing them this way also removes the problem of Paradox launcher acting up at random times by simply not reading certain mods, which may lead to crashes or conflicts.
Open your paradox game, in this case Stellaris. To your left bottom there is an option to load mods, choose it, choose create mod. Enter whatever the name and version it doesnt matter just fill out the window you are presented.
Then go to documents -> Paradox Interactive -> Stellaris -> mod folder. Find the mod you have ''created'' via launcher. delete the single file INSIDE the folder and copy-paste the contents of the actual mod folder we have in our desktop.
(big braining here to post them in reverse for easier read)
I highly recommend you to localize every single mod you ever want or may want to play with on Paradox games as updates to the game / mods may break those mods or they may outright be removed from Steam workshop due variety of reasons.
Localizing them this way also removes the problem of Paradox launcher acting up at random times by simply not reading certain mods, which may lead to crashes or conflicts.
This is NOT a standalone mod, you NEED Real Space 3.9 with it (which also works), putting this here incase there are some smart fellows who tried it alone.
Anyone else having this issue? Giga and other megastructures are fine, its just ringworlds for me
Real Space - System Scale
It will cause the planet to be unable to add rings(effect set_ring = yes),why?
I'm finding that the asteroids spawn too close to the planets to intercept unless you already have a fleet in the system (which is impractical for every system with colony or pre-FTL civ).
Any solutions to this?
Im the same but its worth the wait!
Normally i play with more mods, but i disabled all of them exept for the Main Mod "Real Space 3.9" and "Real Space - System Scale". Mod Load oder is:
1. Real Space 3.9
2. Real Space - System Scale.
I'm curious why its not working, when the load order is correct.
PS: I really appreciate your work. Imho it makes the Game much more authentic.
it seems that the mod does not work for "Vela v3.13.0 (e62b)". I disabled all mods exept "Real Space 3.9" and "Real Space - System Scale". I've made sure that "Real Space 3.9" loads first. The System and Planets scaling does not take effect. Does somebody has the same problem?