Stellaris

Stellaris

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Real Space 3.9
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File Size
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1.172 GB
Jun 1, 2017 @ 4:40am
May 8 @ 8:33am
181 Change Notes ( view )

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Real Space 3.9

In 1 collection by Annatar
Real Space Full Pack
13 items
Description
Real Space v 3.9.1

This version is compatible with patch 3.12.1 Andromeda.

[boosty.to]
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This mod does not fundamentally change the game mechanics, creating the scenery for Stellaris more diverse and atmospheric.

So, there is a list of what the mod performs:



New stellar classes were added:
  • O Class – the most bright and rare blue stars;
  • L Class – cold brown dwarfs;
  • D Class – white dwarf, star remains;
  • T Class – dim methane dwarfs (added as planets, because there is no sense in making the stars out of them);
  • Y Class – intermediate step between the star and the gas giant (now it's a star);
  • С Class – carbon stars;
  • S Class – zirconium stars;
  • W Class – mysterious Wolf-Rayet stars (4 nebula types);
  • Nova – is a close binary system with a flared white dwarf after absorption of the companion star substance (2 types);
  • Collapsar – exploded star, the final stage of the evolution of the star (replacement of the Supernova);
  • Protostar – is the star in the formation stage;
  • Luminous Blue Variable – is a bright, unstable blue hypergiant with a diffuse nebula (3 nebula types)
  • T Tauri - very young stars with a protoplanetary disc (3 types);
  • Herbig Star - very young bright stars with a protoplanetary disc;
  • Planetary Nebula - systems with clouds of ionized gas, remnants of deceased stars (3 types);
  • Magnetar - neutron star with a very strong magnetic field.
  • Microquasar - smaller version of the quasar (2 types).
  • FUor - very hot young star with a protoplanetary disk.

New stellar types were added:
  • Dwarfs
  • Regular stars
  • Giants
  • Supergiants
  • Hypergiants



  • More than 100 variations of binary, ternary and pair systems with their icons.;
  • The structure of the systems was changed in such a way that the orbits of the planets looked more realistic. That is, the size of the orbits increases proportionally with distance from the central luminary;
  • Randomly, small dust clouds can appear in the systems;
  • Many dust clouds in the systems which are in the zone of the nebula;
  • 132 real star systems, adjacent to the Sun were added. (No more blue Betelgeuse, special stuff for roleplayers!) Now 3 types of Sol Sector to choose from: Large (132 stars), Medium (82 stars) and Small (57 stars);
  • In Sol Sector, several civilizations of different levels of development may appear.

Added 3 new starting systems, which you can choose when creating a race:
  • Regor system - is a system with a Wolf-Rayet star, also known as Gamma Velorum;
  • GK Persei system - is a system with a Nova;
  • Eta Carinae system - is a system with a Luminous Blue Variable.



50 new skins for gas planets were added (and red gas giants are here too!)

Also I wanted to make generated galaxy map as a space sector or cluster-shaped form, but because of some technical moments and game restrictions it will be better to develop it as a standalone mod.



The scaling system after version 3.4 is a separate submode!






















English - fix by Oy of Mid-World
Russian - native mod language.
French - by EDA.
Brazilian-Portuguese - by Paradise_Player.
German - by Patrick-From-Germany
Polish - by Kovalinio and kowalcook.
Spanish - by k0r3
Japanese - by mikaduki
Korean - by parkon9 (no updated)
Chines
Thai



Before reporting an error, make sure that the culprit is not another mod. To avoid compatibility problems, it is recommended to move all RS mods to the very bottom of the list of mods in the launcher. At the same time, pay attention that the RS main mode should be above the submods.

Join the Real Space Mod group to discuss the project!
http://steamcommunity.com/groups/realspacemod

This mod does not support achievements.

This is a very voluminous mod, it affects a lot of things and that's why this mod inevitably has a lot of compatibility problems. It should be very easy to use this mod with others mods.

ПС: Для русскоязычных игроков. Если вы пользуетесь модом на перевод названий и имен Russian Names Extended by Annatar или аналогичным от Rindera, то настоятельно рекомендую вам поставить патч Russian Names - Real Space Patch для того, что бы все названия реальных звезд были переведены на русский и не дублировались.

Stellaris is a wonderful game. I will continue to make modifications and compatibility to them, I like it. But all this takes a lot of time and effort, so any, even the smallest donation will motivate me to work in this direction even more. In any case, I will continue and it will be a game of our dreams!



My work is completely dependent on your donations. I have a lot of plans, friends, but they will be realized only thanks to you.

As of late, Patreon no longer works for me. I can only get your help through Boosty[boosty.to] and am switching to the new support model. You can now choose which project to support. I will be able to start upgrading as soon as we raise the necessary amount. The good news is that updates will appear immediately on Steam and will be available to everyone.

[boosty.to]
Popular Discussions View All (34)
179
Dec 11, 2023 @ 8:00am
Requests and discussions on compatibility of mods
Annatar
173
Jan 19 @ 2:12pm
Compatible and not compatible mods. Ask a Question.
Annatar
8
2
Mar 1 @ 5:27am
[SUGGESTION] "Real Space - Real Orbits" submod?
Kalmorph
5,107 Comments
MOON_MAN 14 hours ago 
↓ same issue
ghamer May 10 @ 8:39pm 
doesnt seem to let me build dyson swarms on normal stars in real space
Medve May 9 @ 5:17am 
Love this mod. Really like one can force spawn all the spaceborn monsters.

I have a suggestion for the mod author. Is it posible to increase the spawn amount of Void clouds, Ancient mineing drones and the others entetits the lurk around the galaxy?
MuscleToad May 8 @ 3:19pm 
Sure there's a slew of issues cuz of the update but just wanted to let you know that real space seems to cause the synaptic lathe for cosmogensis to immediately burn out and become unusable in the dlc
JustLeo May 8 @ 12:51pm 
New portraits of cybernetics and synthetics doesnt seem to have their evolution change while real space is active.
Aci May 8 @ 11:05am 
Yup this mod crashes the game when you start it now, best wait until its updated
15jlk May 8 @ 5:02am 
There seems to be a problem with the MOD, I found black nebulae in the game please check if there is a glitch
Neb May 7 @ 1:13pm 
They only issue i've found so far is that the new cybernetic portraits dont really work when Real Space is active.
tilarium May 7 @ 10:26am 
Probably not. This is a giant mod that touches a lot so when ever there is a new major update (Hint: this was a major update) then this mod (and other large ones like it) will need an update.
Deyvid May 7 @ 10:19am 
Is the mod functional for a new update?