Stellaris

Stellaris

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Real Space 3.8
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1,073.552 MB
Jun 1, 2017 @ 4:40am
May 24 @ 11:12pm
128 Change Notes ( view )

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Real Space 3.8

In 1 collection by Annatar
Real Space Full Pack
10 items
Description
Real Space v 3.8

This version is compatible with patch 3.0.3 D i c k.

Compatibility Patch Collection

[patreon.com]
[discord.gg]
[vk.com]



This mod does not fundamentally change the game mechanics, creating the scenery for Stellaris more diverse and atmospheric.

So, there is a list of what the mod performs:



New stellar classes were added:
  • O Class – the most bright and rare blue stars;
  • L Class – cold brown dwarfs;
  • D Class – white dwarf, star remains;
  • T Class – dim methane dwarfs (added as planets, because there is no sense in making the stars out of them);
  • Y Class – intermediate step between the star and the gas giant (now it's a star);
  • С Class – carbon stars;
  • S Class – zirconium stars;
  • W Class – mysterious Wolf-Rayet stars (4 nebula types);
  • Nova – is a close binary system with a flared white dwarf after absorption of the companion star substance (2 types);
  • Collapsar – exploded star, the final stage of the evolution of the star (replacement of the Supernova);
  • Protostar – is the star in the formation stage;
  • Luminous Blue Variable – is a bright, unstable blue hypergiant with a diffuse nebula (3 nebula types)
  • T Tauri - very young stars with a protoplanetary disc (3 types);
  • Herbig Star - very young bright stars with a protoplanetary disc;
  • Planetary Nebula - systems with clouds of ionized gas, remnants of deceased stars (3 types);
  • Magnetar - neutron star with a very strong magnetic field.
  • Microquasar - smaller version of the quasar (2 types).
  • FUor - very hot young star with a protoplanetary disk.

New stellar types were added:
  • Dwarfs
  • Regular stars
  • Giants
  • Supergiants
  • Hypergiants



  • More than 100 variations of binary, ternary and pair systems with their icons.;
  • The structure of the systems was changed in such a way that the orbits of the planets looked more realistic. That is, the size of the orbits increases proportionally with distance from the central luminary;
  • Randomly, small dust clouds can appear in the systems;
  • Many dust clouds in the systems which are in the zone of the nebula;
  • 132 real star systems, adjacent to the Sun were added. (No more blue Betelgeuse, special stuff for roleplayers!) Now 3 types of Sol Sector to choose from: Large (132 stars), Medium (82 stars) and Small (57 stars);
  • In Sol Sector, several civilizations of different levels of development may appear.

Added 3 new starting systems, which you can choose when creating a race:
  • Regor system - is a system with a Wolf-Rayet star, also known as Gamma Velorum;
  • GK Persei system - is a system with a Nova;
  • Eta Carinae system - is a system with a Luminous Blue Variable.



50 new skins for gas planets were added (and red gas giants are here too!)

Also I wanted to make generated galaxy map as a space sector or cluster-shaped form, but because of some technical moments and game restrictions it will be better to develop it as a standalone mod.



The scaling system after version 3.4 is a separate submode!
















English - fix by Oy of Mid-World
Russian - native mod language.
French - by EDA.
Brazilian-Portuguese - by Paradise_Player.
German - by Patrick-From-Germany
Polish - by Kovalinio.
Spanish - by k0r3
Japanese - by mikaduki
Korean - by parkon9 (no updated)
Chinese



Before reporting an error, make sure that the culprit is not another mod. To avoid compatibility problems, it is recommended to move all RS mods to the very bottom of the list of mods in the launcher. At the same time, pay attention that the RS main mode should be above the submods.

Join the Real Space Mod group to discuss the project!
http://steamcommunity.com/groups/realspacemod

This mod does not support achievements.

This is a very voluminous mod, it affects a lot of things and that's why this mod inevitably has a lot of compatibility problems. It should be very easy to use this mod with others mods.

ПС: Для русскоязычных игроков. Если вы пользуетесь модом на перевод названий и имен Russian Names Extended by Annatar или аналогичным от VolusRus, то настоятельно рекомендую вам поставить патч Russian Names Extended by Annatar - Real Space Patch для того, что бы все названия реальных звезд были переведены на русский и не дублировались.

Stellaris is a wonderful game. I will continue to make modifications and compatibility to them, I like it. But all this takes a lot of time and effort, so any, even the smallest donation will motivate me to work in this direction even more. In any case, I will continue and it will be a game of our dreams!
Popular Discussions View All (17)
163
May 4 @ 5:34am
Requests and discussions on compatibility of mods
Annatar
140
Jun 6 @ 6:58pm
Compatible and not compatible mods. Ask a Question.
Annatar
8
Jan 6 @ 3:09am
Massive stars
BlackFyre
< >
4,190 Comments
Tia 10 hours ago 
Possibly dumb question: What does the Globules setting actually do?
Greysuki Jun 13 @ 1:55am 
I have some model clip problem that dyson sphere is clip into the giant star.
I guess it is because i also install gigastructures.
so is there any patch can fix this problem?
The patch in description is outdated and not work anymore.
MuscleToad Jun 12 @ 9:43pm 
Alright. So if I select a crisis in the menu and set it to random so I only get one crisis, it will spawn the one I selected correct? Just want to make sure ahead of time for hosting an mp game
Serbian 347 Jun 12 @ 8:30pm 
so when making custom systems how do you force certain types of ring systems from appearing? specifically in a way like saturns rings
Annatar  [author] Jun 12 @ 9:19am 
@MuscleToad There are no contradictions here. If you select all crises in the RS settings, then the first crisis will be the one you selected in the game lobby.
MuscleToad Jun 12 @ 8:04am 
Question, do the crisis settings overwrite which crisis you selected in the menu in 3.0? I noticed that the only crisis spawning options were random and all, while now in 3.0 you can select which crisis you want to spawn in the game lobby.
HuaLim Jun 9 @ 1:39am 
Normally, this mod can use with other weapon mod such as ACOT or Advance Vanilla Weapon without compatibility patch ?
[ONI] Pestilentpower2 Jun 7 @ 8:49pm 
I was trying to play as a Necrophage, but I found the guaranteed spawn of primitives were just spawning empty planets. After testing, Im certain that for some reason, Real Space is stopping them from spawning. I tried the game with only Real Space on, and they still didnt spawn
Kali Jun 6 @ 5:15pm 
Ahhh
Annatar  [author] Jun 6 @ 4:37pm 
@Kali Yes, Starlords (top members of Patreon) have their own stars and more.