Stellaris

Stellaris

Real Space 4.0
5,425 Comments
Colesizecole 5 hours ago 
Currently running with planetary diversity and the ai will not colonize planets
이사우로스 Nov 3 @ 4:42pm 
my game crash. whit acot+giga+real space
Wairui Nov 3 @ 10:57am 
Annatar: Instead of mysterious blank update notes, please provide information on your updates so players can decide to update this mod in an ongoing game. Even basic stuff helps like what new features added, what bugs are fixed, or is it a simple version stamp update... etc.
strange botkiller queerfur Oct 31 @ 11:14am 
Confirmed compat w/ Gigas, ACOT?
sinking_shadow Oct 25 @ 8:23am 
If I enable this mod with all Additions for it I get a constant empty event popup.
Any ideas?
meccadonz Oct 23 @ 2:35pm 
can this mod be added to a saved game without breaking the save?
Amartovoros Oct 19 @ 6:01am 
Great mods , but , when i upload them all and in the suggested order i see black system map with only some color to the right of the screen , i think something is worng but what ? any help ?
S_Draco_S Oct 14 @ 8:23am 
what has been updated?
马叉虫 Oct 11 @ 12:42am 
any one has method to solve the problem that ggame crash when click Mindwardens origin
SafiYu Oct 10 @ 1:51am 
Ive noticed whenever I click on the Mindwardens Orgin it causes the game to crash, ive narrowed it down to this mod specifically
Wheel16 Oct 10 @ 12:23am 
Selecting "Reduce the number of inhabited worlds by 70%" switches to 60%
I found that when starting a new game, clicking on the “Mindwardens” origin in the origin selection screen causes the game to crash. When I disable this mod, the crash no longer happens. So I believe this mod might conflict with the newly added Mindwardens origin.
I’m not sure whether AI empires choosing the Mindwardens origin would also cause a crash, but it’s certain that players cannot select this origin. Other origins (including those added by the Gigastructural Engineering & More mod) work fine and do not cause any issues.
Kuuro Oct 8 @ 4:31pm 
Currently, with this being the only active mod, selecting the mindwardens origin in species creation immediately crashes the game. There was a patch today preventing ai from taking the origin, I wonder if that's a good place to start looking. Otherwise, works fine, at least for starting a game with any other origin
Zenchi.Senkusha Oct 3 @ 6:00pm 
Also still crashing during galaxy generation, though for me it says it's starting to load map graphics or something, but the % doesn't change, so very beginning of such.
Zardae Oct 2 @ 10:01am 
I was playing the "Real Space Suite" with 3 other people and after a 1 day break the game was riddled with desyncs. We fear this might be because of these mods, the checksum was identical etc.
DouBleKiller225 Sep 27 @ 11:23am 
@Aci yeap that
Bored Commuter Sep 27 @ 4:00am 
Hope this gets fixed soon, absolutely love this mod
Fembunny Sep 26 @ 3:21pm 
@DouBleKiller225 You mean city backgrounds being misaligned and shifted to the top right? If so, then yeah same here
mAngO Sep 25 @ 5:37am 
@Pathfinder I think it has to be some kind of directive issue because I think the Orbiting Planet Skybox exists in the Files. I don't know anything about modding but this could be it.
DouBleKiller225 Sep 23 @ 8:03pm 
yep its real space having problems with city backgrounds, had to turn off every single mod to find it
Pathfinder Sep 23 @ 4:41pm 
But only for colonized planets orbiting another planet.
Pathfinder Sep 23 @ 4:39pm 
Since PDX upscaled planet backgrounds, I think the skybox for this mod needs an update to accompany it.
Azoth Sep 21 @ 10:55am 
@Featheraxe_Keeper It loads top to bottom. So the "top" of the list gets loaded first, then the "bottom" of the list gets loaded last. The ones loading "after" the ones "above" will "overwrite" the ones "above" them. Hope this helps!
Featheraxe_Keeper Sep 20 @ 8:17pm 
I have a very dumb question regarding load orders. In the paradox launcher, the mods in a playset are numbered #1 - ###. Is #1 the "top" of the load order or the "bottom" of the load order?

I've never known the answer to this and have just randomly guessed at it in the past.
Camille1358 Sep 9 @ 12:14pm 
load order ?
xylosol Sep 8 @ 3:39pm 
@King of Jordanistan it always crashes at the end of the galaxy generation for me so unlikely to be the same problem but maybe idk
King of Jordanistan Sep 7 @ 5:03pm 
@xylosol Does it crash on start up or mid-way through the game? I'm getting a crash around 70-90 years in and am trying to tell if it is the large sol sector causing it
xylosol Sep 7 @ 4:48pm 
hey hey. i think specifically selecting the large sol sector in empire creation is causing a crash. hopefully you can replicate this issue im having :3
regis619 Sep 2 @ 5:32am 
@Richard Yes, the mod is not compatible with ACOT, it crashes when generating a map, and if you use Merger of Rules, it throws you out when entering some systems like the "Sanctuary"
Augustus Aug 30 @ 9:12pm 
Is this fixed yet?
反孔精英 Aug 28 @ 5:02am 
all planet have not basic resources sector, please fix
Handwran Aug 27 @ 11:29pm 
@naylus make sure if you follow my steps that you have the latest version installed
Handwran Aug 27 @ 11:26pm 
part 2
1. in the Find what: section type or copy/paste: district_mining_max
2. In the Replace with section type or copy/paste: district_mining_max_add
3 Click the Replace All in All Opened Documents button (you should just have the 2 txt files I mentoned earlier open in notepadd++)
(Note) now youre gonna replace the stuff you wrote in steps 1, and 2, with this, so delete what you wrote there or just copy this new part into it
1. in the Find what: section type or copy/paste: district_generator_max
2. In the Replace with section type or copy/paste: district_generator_max_add
3 Click the Replace All in All Opened Documents button
1. in the Find what: section type or copy/paste: district_farming_max
2. In the Replace with section type or copy/paste: district_farming_max_add
3 Click the Replace All in All Opened Documents button
Handwran Aug 27 @ 11:26pm 
part 1
ok so heres a detailed explanation on the temporary fix of editing the frontiers mod files. One caveat though, it only seems to work on the latest version of setllaris. So if you're using a list that requires a version like 4.0.15, this fix wont work. so heres the detailed steps:
I'd reccomend getting notepad++ if you dont already have it (its free) then going to here in your steam installation: steamapps\workshop\content\281990\2475617894\common\deposits opening the two files 01_planetary_deposits.txt and newfrontiers_deposits.txt in notepad++ and then using the replace function (ctrl+F) going to the replace tab, then do these 9 steps, text needs to be exact, so id say just copy and paste, also id reccomend making a quick backup of those 2 files in case you mess up the steps.
Noble 6 Aug 27 @ 11:16pm 
i'm usually too lazy to give a thumbs up to mods but this mod is so good i felt the obligation.
t.latzke(Ger) Aug 27 @ 9:53am 
All planets have no resources, when will this be fixed?
Richard Aug 27 @ 4:59am 
Does anyone else keeps crashing when you have ACOT turned on?
Naylus Aug 26 @ 3:51pm 
Так, создатели получается русскоговорящие)) тогда буду благодарен если почините или скажите как это сделать самому.
Naylus Aug 26 @ 3:28pm 
Can you provide detailed instructions? The file location is D:\SteamLibrary\steamapps\common\Stellaris\common\deposits, the file itself is 01_planetary_deposits, all signatures have the signature _add = * at the end, for example district_generator_max_add = 1, should the numbers be removed?
DaViper Aug 26 @ 6:46am 
@ all of you that figured this out. TY.
The "_add" fixed that.
With the 'Zone 10 Slot Fix' bandaid mod, I've got the building back as well.:steamthumbsup::steamthumbsup::steamhappy:
Darksaber Aug 25 @ 11:04am 
I'm on a Mac, for me it was 01_planetary_deposits.txt and planetarystations_deposits.txt folders inside the deposit folders in the New Frontiers and Planetary Stations mods. Like Amar said searching for district did it. Thank you for the help!
Amar Epsilon Aug 25 @ 10:52am 
@DigiDemonLord, Thank you, fixed all of them and now I can finally play lol :Blessing:

For others looking to do the same, your editing the following files: In New Frontiers - Deposits folder: 01_planetary_deposits.txt and newfrontiers_deposits.txt

In Planetary Stations - Deposits folder: planetarystations_deposits.txt for this one, look for the district_ keyword, most of these have a different naming convention then the New Frontiers deposits.

Just follow what @DigiDemonLord said and add _add to the backend of any district_XXXXXX_max save and play. :MCCLEGENDARY:
Darksaber Aug 25 @ 7:52am 
A couple folders are like that, you you mean the 01_planetary_deposits and the newfrontiers_deposits.txt for new frontiers for example?
DigiDemonLord Aug 24 @ 3:01pm 
I edited my local copy of the Real Space - New Frontiers and Real Space - Planetary Stations mods. It took me about 15 minutes to fix both mods. Just had to insert "_add" onto all the occurrences of "district_'XXXXX'_max" in the deposits folder of each mod and it works fine after some testing. Hope this helps. "district_'XXXXX'_max" to "district_'XXXXX'_max_add"
Curator Ace Aug 22 @ 10:30pm 
I second the Real Space - New Frontiers causing 0 districts, I also had too disable a mod called Planet Diversity - Unique Worlds to get both my current save and a new game fixed.
lukey pookie Aug 22 @ 4:24pm 
Seems to be an issue to Real Space - New Frontiers
lukey pookie Aug 22 @ 4:18pm 
Missing resources on planets
ac686117 Aug 22 @ 1:57pm 
Every would has lost their resource districts with this update. :steamfacepalm:
DerHauptmann Aug 22 @ 12:50pm 
New Frontiers seems to be broken for 4.0.22
Pren Aug 22 @ 12:38pm 
all my terraformed worlds lost their resource districts with this update