Stellaris

Stellaris

Real Space 3.9
5,286 Comments
Vulpine_Fox 1 hour ago 
@tilarium Has always been
tilarium 3 hours ago 
@Raven Wait, this is compatible with PD now?
Raven 10 hours ago 
just a heads up ran this with planetary diversity on the new patch and observed the galaxy for a bit and did not notice any glaring bugs so it looks good to run for now
Xenomorph Kitty 21 hours ago 
jfc people, update literally just came out, give them a chance. Y'all are so entitled it's unreal. Let them actually play it themselves first.
endeyfire 21 hours ago 
atm realspace borks my game on load. just letting yall know.
tilarium 21 hours ago 
This is a major update that literally just came out. Modders do this on their own time for free.
NothingButPyro 23 hours ago 
please update to 4.0!! thanks for your work so far!!
Eggincmaster1333 Apr 26 @ 5:37am 
I think that you should add supernovas and stellar evolution even though it takes place over millions and billions of years have a few systems that supernova
hamzanuseibeh Apr 9 @ 6:27pm 
does this impact gameplay?
Akritedes Apr 9 @ 6:18pm 
Regarding the 1 Fleet Power bug, if you have the base Amazing Space Battles enabled, disabling it seems to restore normal fleet power. It seems as though there may be a conflict.
Sqarten118 Apr 6 @ 9:51pm 
I have to second PearBear, I am also getting the one fleet power per ship but stations are okay.
Pitlos Tails Apr 3 @ 3:42am 
i assume its your mod that adds the starting solar system option with two stars in the middle and one at the edge of the system? it needs a fix, you cannot place hyper relay anywhere
Vermy Mar 19 @ 11:35am 
Hi, nice mod and everything, aside from station alignment next to very big stars, which is whatever. This however is a lot more annoying and immersion breaking (watch screenshot).

https://imgur.com/a/so5wANy

Only this star type has these lines, looks hella ugly. Any possible fix for this?
Hans.von.Memel Mar 13 @ 2:00pm 
Causing the crush :(
Ink Feb 24 @ 7:25pm 
Got a crash-only string of new games that die on launch when I tried this today.
Strange Phoenix Feb 22 @ 3:27pm 
I got a Descriptor Mod issue
Zoranye Feb 22 @ 2:39pm 
No load order?
no list of not compatible mods?
how this mod should acually mod?
John McCreedy Feb 20 @ 6:57am 
For whatever reason this mod messes up the construction of solar systems were most (but not all) planets have the moon too close up to the point that the moon is clipping the planet model. For reference, all real space mods I used are grouped together with this first in the load order, and the other sub mods I use are New Frontiers and Colours out of Deep. Is this is a known issue and is there a way to fix it, please?
Kronosfobi Feb 19 @ 5:22am 
The comments are for the most part very frightening but having tested this I can say it WORKS with the latest patch (minus the grandarchive DLC because I dont have that so cant vouch for that).

Just make sure your Stellaris mod list is loaded appropiately as Paradox mods tend to get problematic with wrong load order, Which is what I assume many people are suffering from here.
I just added this mod and its submods at the very last in my order and it works.

As for details, upon launching the game at the very first day a pop-up allows you to make adjustments for few settings. Which you can reach from your policies tab in future.
xmucane.daisy Feb 18 @ 8:54pm 
Need assistance: This is one of my very favorite mods, which I used successfully a year or two ago...but now it's not doing anything! Even using the mod by itself, just RealSpace 3.9 without the extras (listed as compatible with 3.14.15926, which is my Stellaris version), I load up a map, use the ~observe console command to check the map, and it's all just regular vanilla. As I said, it's been a year or two since I've played the game, with or without mods, so maybe I'm just not up on...something?? Usually these things are pretty straightforward. 'Help me, obi-wan kenobi, you're my only hope!' :P
AC130 Feb 18 @ 7:08pm 
@Ethan is a great example of all that is wrong with the world. Take a look at the comments on his profile, I've never seen any profile with 300+ comments from strangers shitting on him
JD Feb 18 @ 3:00am 
@ethan really!! "do your job bro"? are you paying them to do this? if not then sit down and shut up.
Kyubey Feb 16 @ 5:04am 
@Ethan It's still working tho. Maybe some compatibility bugs, but its working. He'll probably update it when a new game update breaks it
Ethan Feb 15 @ 12:02pm 
Yeah not using this. Add some more updates, updated in 2024 is noa acceptable. its been 2025 for 2 months., DO your job bro.
Spocku Feb 11 @ 3:30pm 
@donut thats literally what he said, you fucking DONUT
Connacht Feb 5 @ 3:47am 
Does anybody have difficulties in spawning systems in the Sol sector? In my case for example Sirius never spawned. I tried to edit the files, and I ended up having Sirius but not Alpha Centauri, then both but not Barnard's Star.
Novarcharesk Jan 30 @ 8:25pm 
I'm not sure if it's this mod, but I'll ask anyway. I've discovered a phenomenon that most, but not all, star systems when clicked on will crash the game. It SEEMS that the systems that have vanilla content don't crash, but from what I can see from the gaalxy perspective, any systems that have modded star or planet content will do the crashing. Does anyone know if that might be possibly the culprit?
xgamecodes Jan 27 @ 10:34am 
Hello sorry for asking this is the discord server in some sort of lockdown?. cause i joined and i cant read any channels or is there some sort of automatic sytem?.
Max Stark Jan 22 @ 3:05am 
@son-goku no i choose the unification origin but the sun caused the destruction of earth with this mod. always
Sohillion Jan 20 @ 8:01pm 
Со всей коллекцией через пару часов игра намертво виснет... Есть идеи как починить?
donut Jan 17 @ 4:07pm 
@_Roke that's the exact opposite of how it's supposed to work. Last item in the load order overwrites previous ones. If for example real space + gigaconstructions patch is loaded before gigaconstructions, the patch will be ignored.
samwithham Jan 7 @ 4:32pm 
is this compatible with gigaconstruction?
_Roke Jan 6 @ 11:01am 
Hello! If you're here because you get a crash immediately after generating a new game, you and I were in the same position! Your load order is out of whack. Load Real Space FIRST, followed by all of the compat mods you have installed, then everything else. That should fix it.
tilarium Jan 6 @ 4:04am 
Or more accurately, there is a vanilla origin where the planet explodes after a while. Has nothing to do with the mod.
son-goku Jan 6 @ 3:34am 
@John_Snowpard, there's an origin where the planet explodes after a while
tilarium Jan 5 @ 11:35am 
That… isn’t a thing with this mod. Is it?
Max Stark Jan 5 @ 10:48am 
earth always explode with this mod wtf
jeff2dive Jan 4 @ 8:33pm 
3.9 and system scale causes crashing at the end of game loading. Previously no issues.
Zenchi.Senkusha Jan 3 @ 8:22pm 
Does this mod erase seeing Nebulae on the galaxy map?
ShadowWolf Jan 2 @ 12:37pm 
does this mod work in MP
jonnyhappyfeet Dec 30, 2024 @ 3:37pm 
Colossus won't crack planets
PearBear Dec 28, 2024 @ 9:28pm 
Does anyone know why the Real Space mods would be editing the fleet power to just show a count of the ships rather than the fleet power?
It is still showing correct power for stations but I cannot figure it out.
Thank you in advance!
tony_sm Dec 28, 2024 @ 5:30pm 
kvas2021 Dec 23, 2024 @ 6:12pm 
@ScootagSR I just now tried to load real space and acot and got crashes. even after putting realspace below acot in load order. I know the clash is between ACOT and realspace, now to choose... :/
ScootagSR Dec 23, 2024 @ 8:18am 
@meow I use ACOT and RealSpace too, but it works for me. And I found load order matters. The RealSpace should be placed BELOW the ACOT, otherwise game crash.
meow Dec 21, 2024 @ 6:42am 
Can your not change the shader ?some mod will crash because of it
jonnyhappyfeet Dec 14, 2024 @ 2:49pm 
is this compatible with UI Overhaul Dynamic?
TheAlmightyProo Dec 4, 2024 @ 10:04am 
Hi, just a little query here. Had Stellaris for years but never got into it, too busy etc. It's about time I gave it a good shot, especially before adding DLC (which seems both incredibly varied in quality and effect and potentially expensive, another question I'll have to ask later) but mods might do on the way to getting deeper into it. Are there any DLC requirements to run this mod?
automatiik Dec 2, 2024 @ 8:40pm 
thank you for developing this mod for so long, youre one of the heroes of the stellaris modding community