Stellaris

Stellaris

Real Space 4.0
5,395 Comments
all planet have not basic resources sector, please fix
Handwran Aug 27 @ 11:29pm 
@naylus make sure if you follow my steps that you have the latest version installed
Handwran Aug 27 @ 11:26pm 
part 2
1. in the Find what: section type or copy/paste: district_mining_max
2. In the Replace with section type or copy/paste: district_mining_max_add
3 Click the Replace All in All Opened Documents button (you should just have the 2 txt files I mentoned earlier open in notepadd++)
(Note) now youre gonna replace the stuff you wrote in steps 1, and 2, with this, so delete what you wrote there or just copy this new part into it
1. in the Find what: section type or copy/paste: district_generator_max
2. In the Replace with section type or copy/paste: district_generator_max_add
3 Click the Replace All in All Opened Documents button
1. in the Find what: section type or copy/paste: district_farming_max
2. In the Replace with section type or copy/paste: district_farming_max_add
3 Click the Replace All in All Opened Documents button
Handwran Aug 27 @ 11:26pm 
part 1
ok so heres a detailed explanation on the temporary fix of editing the frontiers mod files. One caveat though, it only seems to work on the latest version of setllaris. So if you're using a list that requires a version like 4.0.15, this fix wont work. so heres the detailed steps:
I'd reccomend getting notepad++ if you dont already have it (its free) then going to here in your steam installation: steamapps\workshop\content\281990\2475617894\common\deposits opening the two files 01_planetary_deposits.txt and newfrontiers_deposits.txt in notepad++ and then using the replace function (ctrl+F) going to the replace tab, then do these 9 steps, text needs to be exact, so id say just copy and paste, also id reccomend making a quick backup of those 2 files in case you mess up the steps.
Noble 6 Aug 27 @ 11:16pm 
i'm usually too lazy to give a thumbs up to mods but this mod is so good i felt the obligation.
t.latzke(Ger) Aug 27 @ 9:53am 
All planets have no resources, when will this be fixed?
Richard Aug 27 @ 4:59am 
Does anyone else keeps crashing when you have ACOT turned on?
Naylus Aug 26 @ 3:51pm 
Так, создатели получается русскоговорящие)) тогда буду благодарен если почините или скажите как это сделать самому.
Naylus Aug 26 @ 3:28pm 
Can you provide detailed instructions? The file location is D:\SteamLibrary\steamapps\common\Stellaris\common\deposits, the file itself is 01_planetary_deposits, all signatures have the signature _add = * at the end, for example district_generator_max_add = 1, should the numbers be removed?
DaViper Aug 26 @ 6:46am 
@ all of you that figured this out. TY.
The "_add" fixed that.
With the 'Zone 10 Slot Fix' bandaid mod, I've got the building back as well.:steamthumbsup::steamthumbsup::steamhappy:
Darksaber Aug 25 @ 11:04am 
I'm on a Mac, for me it was 01_planetary_deposits.txt and planetarystations_deposits.txt folders inside the deposit folders in the New Frontiers and Planetary Stations mods. Like Amar said searching for district did it. Thank you for the help!
Amar Epsilon Aug 25 @ 10:52am 
@DigiDemonLord, Thank you, fixed all of them and now I can finally play lol :Blessing:

For others looking to do the same, your editing the following files: In New Frontiers - Deposits folder: 01_planetary_deposits.txt and newfrontiers_deposits.txt

In Planetary Stations - Deposits folder: planetarystations_deposits.txt for this one, look for the district_ keyword, most of these have a different naming convention then the New Frontiers deposits.

Just follow what @DigiDemonLord said and add _add to the backend of any district_XXXXXX_max save and play. :MCCLEGENDARY:
Darksaber Aug 25 @ 7:52am 
A couple folders are like that, you you mean the 01_planetary_deposits and the newfrontiers_deposits.txt for new frontiers for example?
DigiDemonLord Aug 24 @ 3:01pm 
I edited my local copy of the Real Space - New Frontiers and Real Space - Planetary Stations mods. It took me about 15 minutes to fix both mods. Just had to insert "_add" onto all the occurrences of "district_'XXXXX'_max" in the deposits folder of each mod and it works fine after some testing. Hope this helps. "district_'XXXXX'_max" to "district_'XXXXX'_max_add"
Curator Ace Aug 22 @ 10:30pm 
I second the Real Space - New Frontiers causing 0 districts, I also had too disable a mod called Planet Diversity - Unique Worlds to get both my current save and a new game fixed.
lukey pookie Aug 22 @ 4:24pm 
Seems to be an issue to Real Space - New Frontiers
lukey pookie Aug 22 @ 4:18pm 
Missing resources on planets
ac686117 Aug 22 @ 1:57pm 
Every would has lost their resource districts with this update. :steamfacepalm:
DerHauptmann Aug 22 @ 12:50pm 
New Frontiers seems to be broken for 4.0.22
Pren Aug 22 @ 12:38pm 
all my terraformed worlds lost their resource districts with this update
Heavy Aug 22 @ 11:17am 
Resource districts seem to be broken with this recent update.
Richard Aug 22 @ 8:07am 
Does this need an update? It was CTD when I have this mod turned on and when I turned it off it started to work again
DaViper Aug 16 @ 4:05am 
Real Space - Beautiful Universe v2.0 Patch
That what you guys are looking for? That mod set is outta' date.
But it's still there. Just looked it up.
GamerFromGondor Aug 12 @ 4:25pm 
Seconded. The patch has disappeared from the workshop
RazerMouseNoob1885 Aug 11 @ 10:19am 
what happened to the beautiful universe real space patch??
Exon Aug 3 @ 2:00am 
Love this mod! Its an essential for me since forever. Only small hint/request: Two stars of the Mizar-system always seem to overlap. Its no biggie, i tend to overwrite it with a custom mod, but maybe you might want to look at it yourself. Thank you for all your work! Its epic!
Nikal Jul 27 @ 1:12pm 
Hate to say it, but it might be time to completely overhaul the initialization menu.
Rahl81 Jul 27 @ 3:27am 
LordInchStealer Jul 23 @ 7:32pm 
floods my notifications, I cannot play this mod without getting tinitus
MooMoo Jul 22 @ 12:35am 
Error logs and Irony Mod coming back with errors on '00_scripted_variables.txt' line and 'planets\nospec.dds'.

Been crashing non stop as my only mod
Deep♂Dark Jul 20 @ 5:42pm 
best mod ever !:tinder:
Nebula Swirl Jul 16 @ 11:26am 
is there a compatibility patch for gigastructural engineering somewhere?
qsnbcm Jul 13 @ 5:48am 
getting destroyed by popups
$nide Jul 13 @ 3:54am 
I'm having a problem with big stars that spawn to low compared to the rest of the system,of course it's lock's dumb when you have ring around,is there a way to tweak/fix there position to spawn correctly?(a little bit up)
ฅ⎛⎝Yummy π⎠⎞ฅ Jul 12 @ 5:10am 
@palinecko im having the same issue, they seem so rush to the systems centre and spin in circles
palinecko Jul 11 @ 10:20pm 
Are there other people, that have broken ship pathfinding? Because I think this mod breaks ship pathfinding, when attacking.
joeyguy Jul 9 @ 9:52pm 
Does this mod make minerals on planets finite?
Stormlance Jul 3 @ 5:40am 
For me this mod crashes my game on start up
Vortek Gamer Jul 2 @ 1:31pm 
the settings menu is working for me everytime I start new game
Nightfall3931 Jun 29 @ 8:43pm 
Is the mod broken or undergoing maintenance? Because every time I load into a new game the settings menu doesn't pop-up and I just wanted to know why?
Lesten Jun 25 @ 11:03am 
The setting "reduce number of inhabited worlds"
Does that mean the number of HABITABLE worlds or the number of worlds that are inhabited at game start (by pre-FTLs I assume)? It's a pretty big difference.
Avan Jun 24 @ 11:51am 
Can you make the inhabited sol sector a chance to spawn primitive civilizations? Currently enabling it seems to guarantee an empire spawns in a system directly next to the Sol system. A setting lower than 25% or vanilla for deposits would be nice as well- the new economy changes in base game are already really strong.
Aliu Aggudey Jun 22 @ 11:09am 
having the same problem as the user below me, multiple (like around 10?) popups appear and pause my game every time I unpause
elegy. Jun 14 @ 7:55am 
getting destroyed by popups
이사우로스 Jun 14 @ 7:00am 
changed planet class and fallen empire initializers files.
Professor Cupcake Jun 13 @ 1:20am 
Is there a changelog anywhere? The change notes here on the Workshop are blank...
Ropehan Jun 12 @ 11:08pm 
So I've narrowed the endless popups down to the Solar Storms submod. I deactivate that, running on game version 4.0.18 and the popups are gone.
Remulus Jun 12 @ 1:17pm 
Also, planetary Rings are missing.
Remulus Jun 12 @ 1:15pm 
Is it a current bug that most visuals arte gone? Solarsystems have their larger than life effects gone and I always just see larger stars. Cool effects like the stardust gfrom the one sun getting sucked into the black hole are gone.
Ropehan Jun 12 @ 8:41am 
Roll back no longer seems to work for the endless popups :(