Stellaris

Stellaris

Real Space 4.0
5,370 Comments
Exon Aug 3 @ 2:00am 
Love this mod! Its an essential for me since forever. Only small hint/request: Two stars of the Mizar-system always seem to overlap. Its no biggie, i tend to overwrite it with a custom mod, but maybe you might want to look at it yourself. Thank you for all your work! Its epic!
Nikal Jul 27 @ 1:12pm 
Hate to say it, but it might be time to completely overhaul the initialization menu.
Rahl81 Jul 27 @ 3:27am 
LordInchStealer Jul 23 @ 7:32pm 
floods my notifications, I cannot play this mod without getting tinitus
Kolor Jul 22 @ 12:35am 
Error logs and Irony Mod coming back with errors on '00_scripted_variables.txt' line and 'planets\nospec.dds'.

Been crashing non stop as my only mod
Deep♂Dark Jul 20 @ 5:42pm 
best mod ever !:tinder:
Nebula Swirl Jul 16 @ 11:26am 
is there a compatibility patch for gigastructural engineering somewhere?
qsnbcm Jul 13 @ 5:48am 
getting destroyed by popups
$nide Jul 13 @ 3:54am 
I'm having a problem with big stars that spawn to low compared to the rest of the system,of course it's lock's dumb when you have ring around,is there a way to tweak/fix there position to spawn correctly?(a little bit up)
ฅ⎛⎝Yummy π⎠⎞ฅ Jul 12 @ 5:10am 
@palinecko im having the same issue, they seem so rush to the systems centre and spin in circles
palinecko Jul 11 @ 10:20pm 
Are there other people, that have broken ship pathfinding? Because I think this mod breaks ship pathfinding, when attacking.
joeyguy Jul 9 @ 9:52pm 
Does this mod make minerals on planets finite?
Stormlance Jul 3 @ 5:40am 
For me this mod crashes my game on start up
Vortek Gamer Jul 2 @ 1:31pm 
the settings menu is working for me everytime I start new game
Nightfall3931 Jun 29 @ 8:43pm 
Is the mod broken or undergoing maintenance? Because every time I load into a new game the settings menu doesn't pop-up and I just wanted to know why?
Lesten Jun 25 @ 11:03am 
The setting "reduce number of inhabited worlds"
Does that mean the number of HABITABLE worlds or the number of worlds that are inhabited at game start (by pre-FTLs I assume)? It's a pretty big difference.
Avan Jun 24 @ 11:51am 
Can you make the inhabited sol sector a chance to spawn primitive civilizations? Currently enabling it seems to guarantee an empire spawns in a system directly next to the Sol system. A setting lower than 25% or vanilla for deposits would be nice as well- the new economy changes in base game are already really strong.
Aliu Aggudey Jun 22 @ 11:09am 
having the same problem as the user below me, multiple (like around 10?) popups appear and pause my game every time I unpause
elegy. Jun 14 @ 7:55am 
getting destroyed by popups
이사우로스 Jun 14 @ 7:00am 
changed planet class and fallen empire initializers files.
Professor Cupcake Jun 13 @ 1:20am 
Is there a changelog anywhere? The change notes here on the Workshop are blank...
Ropehan Jun 12 @ 11:08pm 
So I've narrowed the endless popups down to the Solar Storms submod. I deactivate that, running on game version 4.0.18 and the popups are gone.
Janlitschka Jun 12 @ 1:17pm 
Also, planetary Rings are missing.
Janlitschka Jun 12 @ 1:15pm 
Is it a current bug that most visuals arte gone? Solarsystems have their larger than life effects gone and I always just see larger stars. Cool effects like the stardust gfrom the one sun getting sucked into the black hole are gone.
Ropehan Jun 12 @ 8:41am 
Roll back no longer seems to work for the endless popups :(
Fyren Jun 12 @ 6:47am 
Crashes and pop ups
Finlay Jun 11 @ 4:56pm 
lots of pop ups
Helljumper27 Jun 11 @ 10:59am 
any update on a fix for the pop ups? love this mod
约伊兹贤狼 Jun 11 @ 7:08am 
Now (4.0.17) using this mod causes a UI display bug with the Synaptic Lathe (unable to show all six building slots). Hoping for a quick fix.
Darkov Jun 11 @ 5:31am 
to fix the infinite popups issue, rollback to the prev patch of your game, or disable the mods. It happened to me when the new patch rolled in and I switched to the old patch to fix it.
Satsuki Shizuka 五月靜 Jun 11 @ 1:43am 
Is Real Space the one that adds all the mining sites and stuff? I've been having problems where some survey missions adding resources don't work, and furthermore, Arc Furnaces are not detecting modded planets and are subsequently not adding any bonus resources to it on upgrade!
ThatGuy Jun 10 @ 11:34am 
i cant play stellaris without real space... perhaps infinite popup boxes arent so bad after all?
이사우로스 Jun 9 @ 5:18pm 
some shipset change mod make crash don't use together shipset mod.
Cres Jun 8 @ 7:05am 
I appreciate all the work you do! Awesome stuff you have created over the years
ardayildiz0609 Jun 8 @ 5:28am 
Solarstorm and Infestation are causiong the infinite blank popups
DaViper Jun 7 @ 6:36pm 
As an addendum, https://steamcommunity.com/sharedfiles/filedetails/?id=1995601384 (Airiphaos Unofficial patch 4) has incorporated almost all of the "Stellaris Fixes" stuff as of this date. (See the change log.)
DaViper Jun 7 @ 6:17pm 
Infinite blank popups on startup are usually related to these two mods: "Stellaris Fixes" "MEM". (There are other mods that might be using the same calls as these, but in general, those two are the "popup mod kings". (right now. These are active mods so fixes are probably incoming already.)
Lewisharrison141 Jun 7 @ 1:13pm 
@AUSTRALIA'S FINEST your not the only one mate. i'm that's having the infinite blank popup spam i reckon it is the 'Real space' mods or mod that is causing the issues. been investigating my mods and reckon i narrowed it down to 'Real space'
AUSTRALIA'S FINEST Jun 7 @ 3:54am 
starting to randomly get infinite blank popups out of nowhere now and is ruining any new game I have. I looked online and saw it might be new frontiers acting up but I disabled that and still have the problem. any ideas? I'm not using any other mods except for the real space pack
Lord Seabass Jun 4 @ 3:56pm 
Immediate fix that worked was changing the load order, putting real space below ACOT, stopped the initial crashing for me.
Lord Seabass Jun 3 @ 8:35pm 
I concur with the previous 3 comments, tested it and Real Space is not behaving with ACOT's latest update. crashes immediately when i click begin on a new game.
PlainWhiteToast Jun 3 @ 3:18pm 
Just to add some detail, Real Space conflicts with ACOT across 39 different keys, usually around 10 lines per key.I was thinking of maybe trying to create a patch in Irony, but I think it's bigger than that.
eqN Jun 3 @ 10:14am 
Can confirm non-compatible with ACOT's most recent patch. :(
dan1001 Jun 2 @ 10:01am 
so Acot has been updated but when i use both mods they crash my game! is there any compatibility mod for these 2
c.n0el_ May 31 @ 1:19pm 
Hey, how does Real Space's crisis rule work with the game's native crisis rule? I noticed it says 'only 3' but i'm not sure leaving it set on random overrwrites a the basegame's 'spawn all crisis' rule
pipo.p May 29 @ 12:15pm 
Hello, please find there my contribution as the French localization was far from being complete (translated missing multiple-star systems, rewritten star descriptions, localized star names and translated RS menus).
uploadnow[dot]io/f/Jw3Fzzm

It's only Real Space and Ships in Scaling though, because I haven't play-tested other components yet.
sirhoward1959 May 29 @ 11:38am 
I made a comment regarding mods and constant updates by the game developers. I mentioned being frustrated that I couldn't often play until the mods were updated. That was not a criticism of mod developers. I imaging you all become frustrated with having to alter many hours of work due to the frequent updates. I appreciate the work modders do, which makes playing these games immensely enjoyable for me, this mod in particular.
ネオン侍 May 28 @ 4:15am 
Здравствуйте, уважаемый Annatar! Благодарю вас за ваши прекрасные модификации. Без них не играю. Подскажите, пожалуйста, в списке этот мод где должен быть? Я поставил его на второе место после гигаструктур и вроде всё работает, но хотелось бы знать наверняка.
M1 + W gaming May 25 @ 11:15am 
@Annatar Thank you