1,435 ratings
More AI Personalities
File Size
3.092 MB
Jun 10, 2016 @ 8:50pm
Apr 15 @ 10:37pm
38 Change Notes ( view )

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More AI Personalities

Current Version: 3.0 (Released 4/15/21, Compatible with 3.0/D*ck)

Legacy versions (Manual Installation):
Patch 2.8:
Patch 2.7:
Patch 2.5:
Patch 2.3:

MAP introduces new AI personalities to your game, adding more diversity to your playthroughs. There are a wide range of new personalities, ranging from warmongers to peace-lovers. Some have real-world/historical inspirations, others are based on fictional ones, yet others are completely made up. Though some of these personalities will be quite similar to existing ones, I’ve tried my best to make each unique in terms of behavior. Each personality will also come with unique custom diplomacy text that can appear in-game.

This mod should be compatible with most other mods except those that add in new backgrounds. The only vanilla files it changes are “common/opinion_modifiers/01_personality_opinions.txt” and “gfx/portraits/asset_selectors/room_textures.txt”. However, please note that any mods that add or remove ethics, traits, and civics will likely cause an imbalance in the chances various personalities will spawn as the chances various personalities were spawned were coded with vanilla in mind. Due to the nature of this mod, it is being continuously tweaked in regards to how likely AI personalities are to appear, their behavior, and so on. I will continue to tweak existing personalities, and add new ones, as I see fit.

For requests, bug reports, and other comments, PLEASE POST IN THE PI FORUM THREAD HERE, THANK YOU![]

Note: Full translations into languages other than English are not available, but the mod will still work in other languages - the text will just display as English. Partial translations into Russian and French are available at the moment. Several users are currently working on Russian, German, Spanish, and French translations - I am more than happy if you’re willing to help translate the other languages, even a little bit is better than nothing!

List of New Personalities

Currently, there are 56 new AI personalities which are listed below. More will be coming! For an explanation of every personality, their inspirations, and intended behavior, click here.[]

  • Adventure Seekers
  • Aspiring Precursors
  • Benign Spirits
  • Bringers of Paradise
  • Carefree Hippies
  • Civilized Nomads
  • Connoisseurs of Food
  • Cosmopolitan Imperials
  • Cultivated Scholar-Gentry
  • Defenders of the Faith
  • Depraved Breeders
  • Dwellers in the Ephemeral
  • Efficient Bureaucrats
  • Elitist Snobs
  • Enforcers of Law
  • Enterprising Corsairs
  • Experts in Xenocide
  • Flowers of War
  • Generous Philanthropists
  • Guerilla Fighters
  • Haughty Supremacists
  • Hedonistic Visionaries
  • Hopeless Pessimists
  • Insecure Imitators
  • Insidious Opportunists
  • Inspired Dreamers
  • Lazy Managers
  • Middle Kingdom
  • Melodious Composers
  • Naive Appeasers
  • Nonaligned Preservationists
  • Outcast Pariahs
  • Patronizing Colonizers
  • Plunderers of Knowledge
  • Princes of Madness
  • Proud Nationalists
  • Psychotic Hordes
  • Quiet Cultists
  • Reclusive Hermits
  • Sadistic Loremasters
  • Savage Raiders
  • Slave Soldiers
  • Slave Traders
  • Splendid Isolationists
  • Storytelling Aficionados
  • Studious Builders
  • Sublime Porte
  • Surgeons of Beauty
  • Totalitarian Patriots
  • Total Nutcases
  • Trapped in a Machine
  • Unfathomable Artificers
  • Valiant Hearts
  • Warrior Mystics
  • Xenial Merrymakers
  • Zestful Orators

Most Recent Update: 3.0 (Released 4/15/21)

  • Updated to 3.0/D*ck


  • arzumata for Russian translation
  • Galle for valuable input and running tests
  • Ezumiyr for French translation
  • Everyone who has provided bug reports, feedback, and general support - thank you all!

My Other Mods

Basic Ordinary Origins: A mod that adds in several new simple, “default” Origins for player and AI to use so not everyone gets Prosperous Unification
Cybrxkhan’s Assortment of Namelists for Stellaris: Thousands of new names for leaders, spaceships, stars, and more! Fantasy, real-world inspired, and many others.
Popular Discussions View All (2)
Sep 12, 2018 @ 6:42pm
Is it possible to edit the 'spawn chance' of certain AI personalities?
Cpt. Rogers
Apr 15, 2019 @ 3:12pm
Permission to update the google doc for 2.2
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cybrxkhan  [author] Jun 9 @ 12:58am 
@チーズケーキ Thanks!
チーズケーキ Jun 8 @ 4:23am 
thank you for the clarification
great mods btw!
cybrxkhan  [author] Jun 7 @ 8:55am 
@チーズケーキ I am not 100% sure but I believe it does sort of influence that, but only in a broad sense. There's no fine tuning of the actual AI the way mods like StarNet would do.
チーズケーキ Jun 4 @ 6:39am 
does the personality affect AI gameplay / weighting (i.e more likely to build x y z buildings / ships / resources collection etc) ?
or is it just for flavour. Sorry i can;'t seem to find this information on the description (please do guide me to the appropriate section if there is one)
cybrxkhan  [author] May 23 @ 12:40pm 
@Konrad Curze: No compatch that I am maintaining myself (there may be one made by someone else, but I don't know). However, there's no hard compatch issues (i.e. no CTDs and weirdness like that if you run the mods together). Only issues is since the balance of my personalities are based on a vanilla setup of ethoses, traits, etc., some personalities may appear more or less often than I intended if you run with a mod that adds ethics, civics, etc. But nothing gamebreaking for sure.
Konrad Curze May 23 @ 2:38am 
Hi, I am using your mod well. I would like to know if there is a compatibility patch with Ethics and Civics Classic 3.0.
cybrxkhan  [author] May 17 @ 5:54pm 
@MrFunEGUY No worries, gives me a to-do list when I work on the update.

@Fried Owl: Does this happen when only my mod is enabled? I don't change the chances that certain ethics, civics, etc. spawn, I only indirectly modify the chances which personalities would appear (since my personalities will "compete" with vanilla personalities as to which ones RNG will assign). Check to see if you have any mods that directly make edits to vanilla civics, ethoses, etc.
Fried Owl May 16 @ 6:46am 
If they're not a megacorp then they're a merchant robot empire or some other form of merchant. My Klingon Empire turned into Enterprising Corsairs. Which is very much what Klingons from star Trek are not.
Fried Owl May 16 @ 5:42am 
Since adding this mod every empire seems to start as a meghacorp. Have you any idea if its because of load order or maybe I need to force other empire types to appear in my games?
MrFunEGUY May 14 @ 3:48pm 
Yeah, you're welcome and I'm also sorry haha.