Stellaris

Stellaris

76 ratings
Cosmic Religion Reborn
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
919.092 KB
May 22, 2021 @ 1:20pm
Dec 16, 2024 @ 12:16am
30 Change Notes ( view )

Subscribe to download
Cosmic Religion Reborn

In 1 collection by Tovius
Expanded Mod Collection
53 items
Description
An updated version of the original mod for 3.14

Original Mod Description
Mod adds to the game 8 religious systems that gives small bonuses: animism, monotheism, polytheism, god-emperor, pantheism, secularism, atheism and materialism.
The religious affiliation of the population is not constant, but changes with time.

How it works:

Each pop belongs to one of the seven religious systems.
Periodically (from 6 months to 2 years) one of the pops on the planet changes its religion to one of the available ones. Religious systems are made available through open borders and the spread of the religious system.
The probability that a settler will adopt a particular religious system depends on many factors, for example, the prevalence of this system in the empire, buildings on the planet, religious policies, ethics, etc.

The religion of other empires can be changed by force, with the help of religious war goals.

Depending on the religious system, other empires have opinion modifiers ranging from -40 to +40. The religious systems of other empires can be found using the new map mode.

Mod also adds 3 civilian models for spiritualistic empires:
1) Holy society - with a low probability, leaders will receive an additional "Saint" trait;
2) Last journey - after the death of the leaders they must be sent to another world (the exchange of resources for influence and unity);
3) Seekers - from time to time the empire will receive a modifier that stimulates colonization.

Changes from the Orignal Mod
- Sacrifices civic disabled with the Necroid Species Pack
- Saints have no leader upkeep
- Pops in secular empires can be any religion, but are mostly secular
- Materialists give bonus to trade value instead of energy
- Opinion modifiers are not as extreme
76 Comments
TurgidJuiceTree Feb 28 @ 12:29pm 
how do you change theisms once you're past the game start
Stachman Jan 25 @ 6:23pm 
nice role play flavor, and its nice that different materialists and spiritualists have differing opinions and are not all agreeing, and a empire with nether materialists or spiritualists can still be religious instead of not thinking about it i guess.
Song Oct 28, 2024 @ 6:16am 
Thank you for your work, you have some very nice mods.



The icon for the Inquisition trait doesn't seem to be loading.

https://steamcommunity.com/sharedfiles/filedetails/?id=3356200886
Valargent Oct 6, 2024 @ 5:12pm 
Alright, thank you!
Tovius  [author] Oct 6, 2024 @ 10:48am 
It should be generally compatible, it doesn't modify any vanilla files.
Valargent Oct 6, 2024 @ 4:38am 
How is the compatibility with other mods .o.?
liapatis_o Aug 19, 2024 @ 9:04am 
Great mod! Is it possible to change the state religion throughout the game, or is it fixed since the beginning?
Minnow Aug 17, 2024 @ 10:46pm 
I like the concept on the mod as I love playing as a god etc. But after trying it out I feel I have to switch it back off. The pop-ups are just so annoying, and its like a spam of them back to back every 2/3 months. I think tweaking is needed or some way to silence them.
Braskan, the Void's Tear Jun 13, 2024 @ 8:44pm 
thank you for responding
Tovius  [author] Jun 12, 2024 @ 7:00pm 
Yes, the mod is working.