Stellaris

Stellaris

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Expanded Mods Base
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1.708 MB
Jun 25, 2023 @ 9:34pm
Jun 29 @ 12:31am
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Expanded Mods Base

Description
Base files needed for all my mods. Please download and place near the top.
Popular Discussions View All (1)
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Jun 19 @ 3:25pm
l_russian
tzverg
182 Comments
Darrow O' Lykos Jun 25 @ 11:54pm 
Thanks :)

I was wondering if you ever play with Ethics & Civics and PD yourself?
I tried to 3-way merge some files from your mod and those for districts, but those have some hiccups, especially the generator districts. E&C only uses the inline script for farmers_add and not for technicians (don't remember the miner one).

This is an example of a 3 way merge attempt by me: https://pastebin.com/XGuVGcFx

My thought process as a none-modder was this: make sure I copied all different variable cost-code related blocks to the patch. Same with the triggered_planet_modifiers.
Tovius  [author] Jun 25 @ 9:32pm 
Turns out the solution is simple: PD just changed what some of their scripted triggers were called for some reason.
Tovius  [author] Jun 25 @ 9:29am 
Sure, I can do that.
kNow Name Jun 24 @ 11:28pm 
Could you readd can_change_category = no to pop_categories\02_other_categories.txt wilderness_heart_strata as it is in the vanilla file to allow you to see your biomass amount on the planet otherwise, unless I am completely blind, you can't see the population or biomass on the planet.

It is also kinda weird because it just removes the biomass stratum completely, as with this mod the pops get split into menial drone, complex drone, and no category atleast on the management screen. Without it they are all listed as biomass in that box.
Tovius  [author] Jun 24 @ 4:00pm 
Thank you, that is very helpful
Darrow O' Lykos Jun 24 @ 2:24am 
Here is the pastebin for that file btw in case it helps. I don't know if it'll work on its own in expanded mods without PD

https://pastebin.com/5dLQKGzd
Darrow O' Lykos Jun 24 @ 2:22am 
Ok so I fixed part of the problem yesterday between PD and this mod regarding no resource deposits on planets.

For me the problematic file was in
Common\scripted_effects - generate_start_deposits_and_blockers

It wasn't all that complex to make a compat patch in Irony Mod Manager, I barely remember what I did. I'm not a mod maker at all, just have some basic knowledge about code.

I had different issues though that made me remove all expanded based mods for now (not entirely sure they are the cause, though)

When building districts (farm, generator...) no actual jobs were added. But I'm still troubleshooting that one.
Space Cat Jun 23 @ 1:15pm 
i know
Kosmischer_Kauz Jun 23 @ 9:55am 
he knows ^^
Sinon Lynx//Manifold Jun 23 @ 8:59am 
Issue with Planetary Diversity and this mod
For anyone else looking around, this mod is the reason why resource deposits wont spawn on planet types added by planetary diversity (and possibly other mods). Don't have the energy to figure out why or how to fix it though unfortunately.