Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I was wondering if you ever play with Ethics & Civics and PD yourself?
I tried to 3-way merge some files from your mod and those for districts, but those have some hiccups, especially the generator districts. E&C only uses the inline script for farmers_add and not for technicians (don't remember the miner one).
This is an example of a 3 way merge attempt by me: https://pastebin.com/XGuVGcFx
My thought process as a none-modder was this: make sure I copied all different variable cost-code related blocks to the patch. Same with the triggered_planet_modifiers.
It is also kinda weird because it just removes the biomass stratum completely, as with this mod the pops get split into menial drone, complex drone, and no category atleast on the management screen. Without it they are all listed as biomass in that box.
https://pastebin.com/5dLQKGzd
For me the problematic file was in
Common\scripted_effects - generate_start_deposits_and_blockers
It wasn't all that complex to make a compat patch in Irony Mod Manager, I barely remember what I did. I'm not a mod maker at all, just have some basic knowledge about code.
I had different issues though that made me remove all expanded based mods for now (not entirely sure they are the cause, though)
When building districts (farm, generator...) no actual jobs were added. But I'm still troubleshooting that one.
For anyone else looking around, this mod is the reason why resource deposits wont spawn on planet types added by planetary diversity (and possibly other mods). Don't have the energy to figure out why or how to fix it though unfortunately.