Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Items (159)
Travel By River
Created by Sailor Cat
Increases or replenishes the movement of land units by 1 when starting their turn alongside or travelling adjacent to a river, provided they still have movement remaining. Each effect only triggers once per turn. (Excludes "flying" land units, such as heli...
Starting Scout
Created by NoShotz
This mod makes it so you spawn with a scout in addition to the starting warrior and settler. Features: Everyone (including AI players) start with a scout in addition to the starting warrior and settler Compatibility: Compatible with my Starting Builder mod...
Radial Measuring Tool
Created by Zur13
Feel tired selecting the best location for your next city? Still trying to count what cities are in 6 tiles wonder effect radius? The best brand new tool for visual city location estimation and various radius related bonuses measurements is here for you on...
Better Loading Screen (UI)
Created by infixo
New v1.9 as of 15.04 - option to turn OFF Dawn of Men speech. Displays detailed information about uniques on the loading screen. No more annoying laconic "unique unit". You can also turn off the Dawn of Men audio if you've heard it enough ;) Works with the...
Top Panel Extension
Created by HktkNban
Add indicators for Population, Production, Amenity, and Luxury resources to the Top Panel. - Population indicator: displays Population, Food surplus, and Population growth rate. - Production indicator: displays Production of each city. - Amenity indicator:...
Faster Starting Settlers
Created by Sejick
No Longer Maintained This mod has not been updated since 2/19/2019. It may or may not still function correctly. Anyone who wishes may feel free to create a fork of this mod and modify it however you like. Faster Starting Settlers All starting Settlers have...
Unit Expansion: Aircraft (Project 6T)
Created by JNR
Adds 2 new air units to the Fighter and Bomber promotion classes, giving each class an additional stealth aircraft upgrade close to the Future era. The main purpose of the Unit Expansion series is to act as sort of a light version of Warfare Expanded for P...
Unit Expansion: Naval (Project 6T)
Created by JNR
Adds 6 new naval units to the Naval Melee, Ranged, and Raider promotion classes, giving each class almost the same density of units as the land Melee class. The main purpose of the Unit Expansion series is to act as sort of a light version of Warfare Expan...
Unit Expansion: Artillery (Project 6T)
Created by JNR
Adds 2 new artillery units to the Siege promotion class, giving it almost the same density of units as the Melee class. The main purpose of the Unit Expansion series is to act as sort of a light version of Warfare Expanded for Project 6T, with a much lower...
Unit Expansion: Cavalry (Project 6T)
Created by JNR
Adds 6 new cavalry units to the Light Cavalry and Heavy Cavalry promotion classes, giving each class the same density of units as the Melee class. The main purpose of the Unit Expansion series is to act as sort of a light version of Warfare Expanded for Pr...
Unit Expansion: Infantry (Project 6T)
Created by JNR
Adds 7 new infantry units to the Melee, Anti-Cavalry, and Ranged promotion classes, giving each class the same density of units as the Melee class. The main purpose of the Unit Expansion series is to act as sort of a light version of Warfare Expanded for P...
Monochrome Era Background Art (Project 6T)
Created by JNR
Adds a unique background image to every era in the tech and civics tree, giving them more flavor than the minimalist and rather lifeless line drawings of city centers. Additionally, each era now has different images in the tech and civics tree, respectivel...
Enlightenment Governments (Project 6T)
Created by JNR
Adds a new set of governments between medieval and modern tiers and makes older governments more viable to keep by changing Wildcard slot progression. While the new governments from JFD's Rule with Faith do the job fine, many people have reported issues si...
Grand Eras (Project 6T Core)
Created by JNR
The modding scene for Civ VI is very modular, with many buildings, wonders, units, etc. being released here and there in bits. Now it is time for: The Thing That Ties Them Together! I present: Project 6T - starting with my 60th mod "Grand Eras". This is th...
Ancient Egyptian Pantheons
Created by p0kiehl
Description Updated for Gathering Storm! Adds 10 new ancient Egyptian-themed Pantheons, inspired by the Gifts of the Nile scenario. I fully recommend that you use this mod with my other religion mod, Religion Expanded! Pantheons Lord of All Gods (Amun): +1...
Barbarian Outposts to Watchtowers
Created by Sailor Cat
Clearing a barbarian outpost will also build a watchtower improvement in its tile. (Requires the Watchtower Improvement or Watchtower Lite mod.) No longer will all those palisades go to waste! No longer will barbarians rise like a phoenix from their ashes!...
Terrace Farms Boost Feudalism
Created by Sailor Cat
This mod gives the player the option to build either six farms or six terrace farms to boost Feudalism—whichever comes first....
Free City States [Revived]
Created by Zegangani
Do you also wonder why Barbarian Clans can turn into City-States (with Barbarian Clans Mode Active) but Free Cities cannot? Well, here is your Answer: With this Mode, Free Cities have a chance to turn into a City-State durring a Game (not tied to Barbrian ...
Uninterrupted Wonder Construction [Revived]
Created by Zegangani
Tired of constantly losing Wonders to Civilizations who finish building them sooner than you? and losing all that Production and Time(Turns) spent on them? Worry no more! Here is your Salvation! Support: Buy me a Coffee if you like this Mod and want to see...
Customization VI
Created by Zegangani
Do you also feel that Civilization VI lacks some customization options for Gameplay stuff ? especially when choosing different map Sizes, Game Speed and Number of Players, or if you want to remove certain Things from The Game, like Espionage/Spys or World ...
Extended Diplomacy Ribbon
Created by Aristos
https://i.imgur.com/ucgm4ir.png UP TO DATE WITH APRIL 2021 "NOTHING" PATCH! COMPATIBLE WITH VANILLA, RISE & FALL AND GATHERING STORM ! WORKS IN MULTIPLAYER. Do you want to up your Diplomatic Game to the next level without getting an Accountant degree? Woul...
Better Leader Icon (UI)
Created by infixo
New v2.3 as of 15.04 - Support for Linux and CQUI-Lite. Leader Icon with extended tooltips and relationship info. See screenshots for various examples. Compatibility Works with base game, Rise & Fall, Gathering Storm, CQUI-Lite, CQUI. Supports all language...
Better Religion Window (UI)
Created by infixo
Enhanced Religion Window. Helps managing religious campaigns. Compatibility Works with the base game, Rise & Fall, Gathering Storm, CQUI, CQUI-Lite. Supported languages: English, 한국어/조선말 (Korean), polski (Polish). German translation CivFanaticsGitHub (BRW)...
Better Tech Tree (UI)
Created by infixo
New v3.2.1 as of 14.12 - Compatibility with CQUI-Lite. Shows more info in Techs and Civics Trees. Adds ~150 new unique icons. Compatibility Works with the base game, Rise & Fall, Gathering Storm, CQUI, CQUI-Lite. Please note however that BTT will overwrite...
Better World Rankings (UI)
Created by infixo
More information in the World Rankings screen. Compatibility Works with the base game, Rise & Fall, Gathering Storm, CQUI, CQUI-Lite. Not compatible with: scenarios (they usually modify this screen). Supported languages: English. German translation CivFana...
Real Governor Inspector (UI)
Created by infixo
Helps managing Governors. Requires Gathering Storm. Supported languages: English, 한국어/조선말 (Korean). Russian translation German translation CivFanaticsGitHub Description Opens a window with a list of cities and information about gains provided by a governor...
Mappa Mundi
Created by thecrazyscotsman
Mappa Mundi adds >15,000 unique place names to greatly increase the variety within your games. Options Mappa Mundi includes the option to enable Colonial names for European civilizations. This option is disabled by default. You can enable it by editing the...
Civilizations Expanded
Created by p0kiehl
Overview Civilizations Expanded is a comprehensive mod that overhauls and buffs the abilities of every single Civilization in the game. Every single Leader ability, Civilization ability, unique district, unique building, and unique improvement has been buf...
Extended Eras
Created by p0kiehl
Overview Extended Eras improves the pace and flow of the game by modifying research costs and other adjustments. Eras will go by slower to give you enough time to make full use of the era, but without making the game unbearably long. Other changes prevent ...
Sukritact's Oceans
Created by sukritact
https://i.imgur.com/1UAbU2D.png May not be compatible with Yet Not Another Map Pack. Your mileage will vary. https://i.imgur.com/Nlx9yDp.png Oceans is a brand new Game Mode that will breathe new life into the world's coasts, with new resources, new feature...
Sukritact's Embarkation++
Created by sukritact
https://i.imgur.com/1UAbU2D.png Even been stuck on a tiny island with no way to grow? Even been annoyed by not being able to grab that glorious spot next to the Great Barrier Reef because of the nasty coast in the way? Well I have a mod for you! Now ALL Ci...
Leader Pass Visual Adjustments
Created by Leugi
The new leaders for the Great Negotiators Leader Pass look amazing and I love their 3d models, but sadly some of the art they come with use the models in less than flattering angles and poses. So I made a couple of adjustments. The mod changes the leader i...
Real Tech Tree
Created by infixo
Improved Tech and Civic Trees to be more historically accurate and logical. This mod works with vanilla, Rise & Fall and Gathering Storm. Language independent. CivFanaticsGitHub Description 1. I have added new connections to the Tech Tree to patch many omi...
ARS - Improved Goody Huts v1.3
Created by Arstahd
Improves the overall quality of Tribal Village rewards. Weak rewards have been boosted or removed altogether. New rewards have been added to the mix. All rewards are available from the start and Gold & Faith rewards can be collected prior to founding a cit...
Policy Pack: Environment
Created by JNR
Adds 11 new environmentalism-themed policies, including one Military, seven Economic, and three Diplomatic policies. These policies are meant to provide some more late-game political tools to combat climate change, preserve your environment, and shift away...
Policy Pack: Corporations
Created by JNR
Adds 7 new policies for the Monopolies game mode, including one Military, one Economic, one Diplomatic, and one Wildcard policy in general and one additional Economic policy for each of the tier 3 governments. These policies are meant to provide some more ...
District Expansion: Suburbs
Created by JNR
New specialist-focused building choices for the Neighborhood. Three slots with two choices each, buildable in any order. Boost all specialists in the city and give bonuses per Neighborhood. Did I say "final district expansion" before? Well, oops. I hope yo...
Bonus Resource Improvements
Created by JNR
Bonus Resources live up to their name: This mod adds a unique bonus to every bonus resource which it provides to any city having a tile with it. These bonuses include a total of 5 new improvements as well as major mechanical changes to how you will plan yo...
Dynamic Diplomacy (No Friendship Bonuses)
Created by Indigo
-- Dynamic Diplomacy (No Friendship Bonuses) The goal of this mod is to make diplomacy more dynamic and interesting. Based on discussions I've read and my own viewpoint, I think the primary factor in diplomacy should be the actions you've taken, and that a...
Better Espionage Screen (UI)
Created by infixo
New v2.1 as of 20.01 - Chinese language, works with the base game. Improves the Espionage Screen and Operation Chooser. Adds filters, side screens, extra info, etc. This is an enhanced version of the well known astog's Better Espionage Screen. It has the f...
Specialist Progression
Created by JNR
All district buildings now upgrade Specialist yields, making their value progress more smoothly throughout the game. Specialist slots and yields are also added to specialty districts which did not have any before. Specialists also consume only half the Foo...
What Did I Promise?
Created by Technoluddite
Never accidentally break a promise again Shows information about promises you have made, or have refused to make. Updated 2021-11-29 New: Bugfixes ( see all changes) Deliberately breaking promises you have made to the AI players is all part of the fun of b...
Greatest Cities
Created by Technoluddite
The World's Greatest Cities now, and at the end of each era Updated 2021-10-02 New: Translations (see all changes) Earlier Civ games had a list of the worlds top cities and world wonders, which added a nice bit of flavour, and an interesting way of seeing ...
Enhanced Camera
Created by DahakaMVl
Increases camera zoom ranges and adjust tilt and fog curves. Changes Significantly increases zoom ranges at min and max Adjusts tilt curves to have a more perpendicular camera angle in the middle and flatter at the most zoomed in for screenshots Adjusts fo...
City Banner Compatibility Patch
Created by Adriaman
This mod ensures compatibility between: City Original Owner Info - by Imhotep Key Loyalties - by Red Key Nomina - Dynamic Civ and Leader Names - by SeelingCat, Gedemon Sukritact's Simple UI Adjustments - by sukritact Suzerain At A Glance - by FinalFreak16 ...
City Original Owner Info
Created by Imhotep
_________________________________________________________________________ SORRY, THIS MOD IS NO LONGER UPDATED AND PROBABLY DOESN'T WORK. IF ANYONE WANTS TO USE THE CODE AND GET IT TO WORK, THEY ARE WELCOME TO. _____________________________________________...
Suzerain At A Glance
Created by FinalFreak16
Suzerain At A Glance This mod adds an icon of the current Suzerain to City State banners on the game map. This allows you to see who the Suzerain is of any given city state without going into any menus. Hover over the icon to see how many Envoys the Suzera...
Zegangani's: Real Allies
Created by Zegangani
Have you had enough of your Allied Players constantly attacking your suzerained City-States? Yeah, me too! We've waited too long to get a Fix for this Annoyance, but worry no more, because (Finally!) I have the Solution for you! Support: Buy me a Coffee if...
District Expansion: Entertainment
Created by JNR
It's here, the final Urban Complexity district expansion! It has been an honor doing this series to such great reception and I am grateful for all the support and encouragement I have received from both players and modders alike. Enjoy playing with the ful...
Diplomacy Compatibility Patch
Created by Adriaman
This mod work makes over a dozen diplomacy and UI-related mods compatible! Works in Single Player and Multiplayer. Does not affect the AI or save files. Compatible with all DLCs and game modes. Compatible with any combination of the following mods (except ...
Concise UI Reloaded
Created by Adriaman
Concise UI Reloaded greatly improves the game experience by modifying the vanilla UI and adding new UI elements to the game. Game Version: 1.0.12.9 (516180 / April 2021 Patch). New feature: keep pressing Ctrl when in the production panel to prevent the pan...
Rihla - Global Rankings
Created by SeelingCat
Provides updates on your relative standing among the Civilizations and Cities of the world! Inspired by the feature from Civilization 5, Rihla adds over 40 ranking types, letting you see who's leading in categories from Gold Production to Great People Recr...
Sailor Cat's Wondrous Goody Huts
Created by Sailor Cat
Introduces 10 new tribal village rewards, including:Your unit discovers a new natural wonder. A random resource in your territory. A random unique unit. A random unique improvement in your territory. A random policy. Your unit has its formation upgraded. Y...
Good Goody Huts
Created by ST4RL1FT3R
Goody Huts are improved, and here's how: -- Twice as many, and can cluster -- Better rewards appear more often than before -- Scouts no longer appear too often -- All huts yield +20 gold, in addition to the reward -- Twice the experience awarded when claim...
Sailor Cat's Configurable Goody Huts
Created by Sailor Cat
Allows for toggling Goody Hut reward types during game setup. Also allows for a number of other options:Enable or disable rewards on an individual basis. Add the free Settler and free Civic rewards. Determine the frequency of Goody Hut spawns. Give all rew...
Quick Deals
Created by wltk
https://i.imgur.com/arBYwRN.png Introduction Are you tired of asking each AI's price for your items to see who pays the most? This mod provides you an interface to see all AI's offers for the items you want to trade, in sorted order. Now you only need to c...
Natural Wonder Explorer
Created by Sailor Cat
The first civilization to find all natural wonders gains permanent visibility of the wonders and their adjacent tiles. All players will be notified when the first civilization has discovered all natural wonders. https://i.imgur.com/24nD4h9.png For optimiza...
Restore Flirtatious and Curmudgeon
Created by Sailor Cat
This mod restores the Flirtatious and Curmudgeon agendas that were removed in the March 8th update. Flirtatious: Enjoys courting members of the opposite sex. Curmudgeon: Has no time for dalliances with members of the opposite sex. International Language Su...
Roads Don't Use Charges
Created by Sailor Cat
This mod makes it such that roads don't use build charges. Because it makes use of a table that was added in Gathering Storm, that expansion is required. So that you may build a road from your heart to those of your neighbors. Then dominate them....
Sailor Cat's Meteors Spawn Metals
Created by Sailor Cat
https://i.imgur.com/0NTnCCe.gif Meteor strikes will now spawn the iron resource. Once the game has reached the modern era, they will spawn the aluminum resource instead. Once the game has reached the future era, they will spawn the uranium resource instead...
Sailor Cat's Watchtower Improvement
Created by Sailor Cat
Introducing the watchtower improvement, which can be built by recon units, such as the scout, to help your civilization better explore and monitor. Occupying units have +2 Sight and can see through woods and jungles. +1 Sight for units occupying adjacent E...
Sailor Cat's First to Circumnavigate
Created by Sailor Cat
Brings back the Civ IV mechanic: The first civilization to circumnavigate the world gets +1 movement to all naval units. All players will be notified when the first civilization has circumnavigated the world. https://i.imgur.com/g1NTtvT.png Needs either Ri...
Reveal Artifact Details
Created by wltk
This mod can reveal artifact's era and choosable players through tooltips....
Removable Feitorias
Created by Sailor Cat
Enables the removal of the Feitoria improvement....
Sailor Cat's Upgrades Keep Unique Abilities
Created by Sailor Cat
Don't Wait! Get Your Upgrade Today! Similar to Civ V, upgrading a unique unit will pass on its unique abilities. Subsequent upgrades to the same unit will continue to pass on these abilities. This includes unique abilities such as great general points from...
Detailed Map Tacks
Created by wltk
https://i.imgur.com/arBYwRN.png Introduction Are you tired of calculating adjacency bonuses for your districts? This mod can help you plan the placement of your districts by calculating the potential yields and adjacency bonuses on your behalf. Simply add ...
Prettier Lakes
Created by p0kiehl
Prettier Lakes Prettier Lakes enhances the flat, boring water texture of Lakes, Oases, and a few Natural Wonders to be prettier! What's Changed? The following water textures are updated: Lakes Oases Dead Sea Lake Retba Crater Lake Lake Victoria (Terra Mira...
Smooth AI Difficulty
Created by Kaige
Removes the significant starting bonuses the AI receive from higher difficulties, while increasing the yield and experience bonuses the AI receives from higher difficulties, allowing AI difficulty to be more meaningful as the game goes on. As a comparison,...
Simplified Gossip
Created by FinalFreak16
Simplified Gossip This mod simplifies the gossip history log in the leader diplomacy view. Unnecessary flavour text is removed and messages are shortened. Each message also has its own icon to categorise each entry and make it easier to see what happened a...
Governments Rebalanced
Created by p0kiehl
Governments Rebalanced Governments Rebalanced implements small tweaks to several Governments to improve balance and flavor. The goal is to use these minor changes to make the Government choices more interesting: it shouldn't be such an easy choice to ignor...
Denser Vegetation (for Civ V Skin)
Created by JNR
Do you love the lush forests added by the "Civ V Environment Skin" mod but have trouble identifying which terrain is uner all those trees? This mod adds several vegetation zones so that each terrain has its own look of forest. From dry forests in plains hi...
Wetlands
Created by JNR
Wetlands are among the world's most productive ecosystems. Throughout history, many people have relied on them to provide for their needs - food, construction material, and fuel. In Civilization VI, however, they are barely represented, and only with very ...
Alliances Expanded
Created by JNR
Alliances Expanded bring you four new alliance types and generally overhauled alliance levelling. Invest actively in your alliance progression to become everone's darling and reap great benefits. Diplomacy Compatibility Patch probably needed to avoid issue...
Policy Pack: Future Governments
Created by JNR
Grants the final tier of governments (information/future era) added by Gathering Storm the unique policies which were previously only available in certain tier 3 governments. Losing access to these policies discouraged upgrading to the final level of gover...
District Expansion: Industry
Created by JNR
New production-focused building choices for the Industrial Zone. Adds a total of 4 new buildings and reworks the existing buildings as well, now stretching over 4 (!) tiers instead of 3. Further 6 buildings in a new tier are added with the Corporations mod...
District Expansion: Commerce
Created by JNR
New commerce-focused building choices for Commercial Hub, Harbor, and Aerodrome, many of them with new 3D models and icons! Adds a total of 12 new buildings and reworks the existing buildings in these districts. The new bonuses provide each city with a mul...
District Expansion: Campus
Created by JNR
New science-focused building choices for Campus. Adds a total of 5 new buildings and reworks the existing Campus buildings as well, now stretching over 4 (!) tiers instead of 3. The new bonuses provide each city with a multitude of ways to earn Science. So...
District Expansion: Theater
Created by JNR
New culture-focused building choices for the Theater Square, which is renamed to "Civic Square". Adds a total of 6 new buildings and reworks the existing buildings as well, now stretching over 4 (!) tiers instead of 3, not counting Museums which are now se...
District Expansion: Spirituality
Created by JNR
New faith-focused building choices for the Holy Site. Adds a total of 4 new buildings and reworks the existing buildings as well, now stretching over 4 (!) tiers instead of 3. The new bonuses provide each city with a multitude of ways to earn Faith. Create...
District Expansion: Worship
Created by JNR
This mod adds 9 new Worship beliefs / buildings with unique 3D art and overhauls the gameplay bonuses of existing Worship buildings. The new buildings are designed to provide options for religions and cults not yet represented by Worship buildings. Each Wo...
District Expansion: Aqueduct
Created by JNR
New buildings for the Aqueduct, which is renamed to "Cistern" (The Roman Bath is now named "Aqueduct" instead). Adds a total of 3 new buildings as well as the Sewer, which is reworked, stretching over 2 tiers. The new bonuses provide each city with a multi...
Unique Building: Dojo (Japan)
Created by JNR
A Dojo for Hojo! Let the minds and bodies of your soldiers become one as they cultivate your famous martial arts in these halls. The Dojo is a new unique building for Japan, designed with various bonuses around the core theme of Japan's civ design, and it ...
Unique Improvement: Castrum (Rome)
Created by JNR
Adds unique graphics and bonusesfor the Roman Fort, which has been renamed to "Castrum". The graphics include a version with wooden palisades and tents for the classical era and a stone version for the medieval era and beyond. Further, some decorative elem...
Darker Dark Ages
Created by p0kiehl
Darker Dark Ages Dark Ages don't feel all that punishing or scary, even with the Dramatic Ages mode. To fix that, Darker Dark Ages creates harsher penalties for falling into a Dark Age. This mod works both with and without the Dramatic Ages mode! Effects E...
City Sprawl Graphics
Created by Hiraeth
Big thank you to JNR for fixing the mod so it actually works on the workshop. Messes around with CityGenerators.artdef to make (more) buildings appear on the outskirts of districts. ATTENTION - BUILDINGS ONLY APPEAR ON OUTSKIRTS OF DISTRICTS PLACED ADJACEN...
Hillier Hills
Created by Deliverator23
Changes the heightmap of Hills to make them more prominent and visible. COMPATIBLE MODS Environment Skin: Sid Meier's Civilization V Vegetation Variety INCOMPATIBLE MODS Leugi's Colder Tundra since this also modifies Standard Hills in TerrainStyle.artdef. ...
Nomina - Dynamic Civ and Leader Names
Created by SeelingCat
Feel like all the governments in the game feel the same? Well, here's a bit of an immersion boost for you: Introducing Nomina, adding over 80 different Civilization and Leader titles based on your government, size, policies, dominant religion, and other fa...
Epithet - Dynamic Leader Titles
Created by SeelingCat
Alexander the Great, Ivan the Terrible, Suleiman the Magnificent, Bloody Mary, and Aethelred the Unready: all figures from history whose names are inextricably linked to an Epithet, a word that sums up - at least to some - these leaders' lives and accompli...
Notification Log
Created by FinalFreak16
Notification Log Formally known as Combat and Gossip Log. This mod adds a notification log to the World Tracker. Moving all gossip and combat pop-ups notifications to the log panel. The most recent gossip entries and combat results from the past turn or mo...
Alternate Policy Screen
Created by FinalFreak16
Alternate Policy Screen This mod overhauls the policy selector screen in the My Government menu into a more traditional 'RPG-like' selection menu. Don't like dragging cards around and can't find the policy card you want? Give this alternate take on selecti...
National Projects: Satellites
Created by JNR
Your civilization can into space but there's nothing interesting? Launch satellites that do more than just advance the science victory! This mod adds eight new projects in the Spaceport which offer a broad variety of empire-wide bonuses. Spy on your enemie...
Sappers (Project 6T)
Created by JNR
Military Engineers provide the bonuses of Battering Rams and Siege Towers once Siege Tactics are researched. Siege Towers now upgrade to Military Engineers but only after Siege Tactics is unlocked. Ever since Battering Rams upgrade to Siege Towers and Sieg...
Engineers can rush Walls
Created by JNR
Military Engineers can now use their charges to rush building Ancient, Medieval, and Renaissance Walls. They provide 50%, 20%, and 15% of production cost per charge, respectively. Roman Legions can use their charge to rush 50% of Ancient Walls, too. This m...
Suburban Roads
Created by JNR
Automaticlly builds roads around districts. For those who feel it's wrong that roads got oursourced to merchants and wonder how citizens who walk to work every day do not leave any trail. Roads are automatically built around city centers and specialty dist...
Sukritact's Resources
Created by sukritact
https://i.imgur.com/1UAbU2D.png Adds a number of extra resources to the game. This mod currently adds: Pasture: Cheese (Luxury), +1 Food, +1 Culture. Camels (Bonus), +1 Gold, +1 Production Quarry: Obsidian (Luxury), +1 Science. Mine: Gold (Luxury), +2 Gold...
Prehistoric Hunting - Scout Camps
Created by JNR
"Prehistoric Hunting" buffs Camps and makes them available more easily at the beginning of the game. Camp resources were changed to provide more Production. Features Camps provide 2 Gold in all game versions (Fall 2019 patch added this only for GS) Camps p...
Open Ranges
Created by JNR
Empty grass and plains tiles receive +1 Food if they are adjacent to a Pasture. Empty means no improvements or features (or districts), but roads do not count. Mountains receive the bonus as well if you can work them. Simulates transhumance and a nomadic l...
Stone rocks!
Created by JNR
Buffs the Stone resource: now grants +2 Production instead of +1 and it can also spawn on plains, plains hills, and desert hills, not just grasslands. New Quarry model has also been added just for desert, without any out-of-place grass patches. Benefits no...
Custom Notifications
Created by qqqbbb
With this mod you get notifications when city borders expand, when city population grows, when your trade deal expires, when religion you founded becomes dominant in a city and when your religion stops being dominant. After starting a game, click notificat...
Even More Reports
Created by Faron
This mod adds 3 new reports: - A Demographics Panel (based on HellBlazer's World Info Interface) - A Diplomacy Panel (based on HellBlazer's World Info Interface) - The Graphs Panel from the Victory/Defeat Screen at the end of a game It is supposed to work ...
Repeat Project
Created by yamada
Repeat the district projects automatically. You do not have to click the same project over and over again. This MOD repeats the next project. Holy Site Prayers Campus Research Grants Encampment Training Harbor Shipping Commercial Hub Investment Theater Squ...
Spy City Tooltip
Created by Zur13
Adds additional section to the city tile tooltip which contains information on city construction queue, population, yields and turns until border growth. For the enemy cities this information is only available if you have certain level of diplomatic visibi...
Castles - Better Forts
Created by JNR
Forts and other Military Improvements provide yields to their tiles (mostly production) as well as Housing. This makes them a more viable alternative especially on hills. Does not require Gathering Storm, but if you have it, the changes extend to the Pā. F...
District Expansion: Military
Created by JNR
New military-focused building choices for Encampment, Harbor, and Aerodrome. Adds a total of 5 new buildings and reworks the existing buildings in the Encampment and Aerodrome as well as the military-related bonuses of the Shipyard and Seaport. The new bon...
Better Trade Screen
Created by astor
Introduction The goal of this mod is to improve the trade screens in Civilization VI and help manage and monitor running trade routes. NOTE CQUI AND HBUI USERS: This mod is already included in them, and may cause issues if you also use this mod. Main Featu...
Green Cities - Districts in Forest
Created by JNR
Allows building districts on Forests. Beautiful cities with trees among them. No more waiting for Mining to finish because there is a forest in your desired district spot - instead build it right away. Build attractive neighborhoods right inside the lush g...
Real Great Musicians
Created by infixo
New version as of 28.12 - Samples play again! Dec, 28. Fixed the no-sound issue :) Courtesy of Laurana Kanan - thank you! Description - New Great Musicians with pictures and samples of their music. Each musician comes with 2 Great Works of Music (standard ...
[Alfyn] Friends with Benefits
Created by Kaz
Friends with Benefits prevents AI from warning you about your troops nearby if you are declared friends. This was a personal grievance of mine that happened a little too often. Now you should be able to have joint wars with the AI on your side without offe...
Real Era Tracker (UI)
Created by infixo
New v1.4.1 as of 14.12 - 6T_GrandEras compatibility. Shows a list of historic moments not yet earned. If you are short of few points to get the Golden Age or not fall into the Dark Age this mod will help you find the possible sources of those points. Requi...
Magnum Opus - Best-Selling Authors
Created by SeelingCat
Adds 20 new Great Writers to the game, representing some of the best-selling authors of all time. Does not require the base Magnum Opus mod to run, nor does it require any DLC. The new Great Writers are: Industrial Era: Charles Dickens, Lewis Carroll, H. R...
District Expansion: Goverment (Tier 4)
Created by JNR
This mod adds Tier 4 buildings to the Government Plaza. These provide legacy policy cards for the future era governments but also have powerful bonuses on their own. Further bonuses added to the district itself. Alternative download from Civ Fanatics. http...
Progressive Power Consumption
Created by JNR
Power Up! - Progressive Power Consumption overhauls everything around Power. Providing electricity to your cities will be a lot more important, but the rewards will be bigger as well. Power requirements start slightly lower than usual but increase as you p...
Happy Districts - Appeal Rebalanced
Created by JNR
Happy Districts gives or takes amenities in cities based on the Appeal of its districts. A healthy worker is a happy worker. Your people will appreciate it if you let them live and work in a beautiful environment. Also, Appeal changes from features are rew...
Loyalty from Great Generals
Created by JNR
Great Generals give +5 Loyalty per turn to nearby cities. The effect is active in their "aura" (the 2-tile radius around them marked with a white border). Effect does not stack, but one Great General can provide Loyalty to multiple cities at the same time ...
District-Themed Recruiting
Created by JNR
Unique districts provide a +20% production bonus to a particular unit type. Each district boosts the production of one or two unique types. This gives your districts more flavor and provides incentives beyond standard build orders to specialize cities in u...
Rush Housing with Builders
Created by JNR
Builders can use their charges to speed up the construction of Aqueducts and Neighborhoods. Use the productivity of your large cities to boost the growth of new towns. - standard boost is 10% per charge - uniques (e.g. Bath, Mbanza) get boosted by 20% per ...
Fresh Water Infrastructure
Created by JNR
All water works districts (Aqueducts, Dams, Canals) provide fresh water if they are adjacent to the city center and have access to fresh water themselves. Aqueducts provide extra housing based on Appeal (just like Neighborhoods) when you have the Urbanizat...
Renewable Energy Complexity
Created by JNR
Renewable Energy Complexity makes everything about renewable energy in the late eras more engaging and rewarding. Receive more green electricity with smart placement of improvements and transfer that green electricity to other cities (or even other civiliz...
Climate Balance - Complete Pack
Created by JNR
Climate Balance is an overhaul mod which tweaks various aspects of the climate system introduced with the Gathering Storm expansion. Climate change is no longer something that happens quickly and goes by without notable damages. Instead, it will take more ...
Environment Skin: Sid Meier's Civilization V
Created by GrrrArrrg
This example mod changes the visuals of the game to better match the colors and tones of it's predecessor, Civ V. Changes include multiple terrain texture modifications with more Civ V like details, a color key that puts the buildings and units into a more...
Resourceful 2
Created by Amatheria
This is Resourceful 2, continuation of the original Resourceful mod. Adds 51 new resources (You can see them in the images). All Luxury resources can be harvested. This mod is fully compatible with the New Froniers Pass (NFP) DLC. Pantheons: - Aloe, Berrie...
p0kiehl's Better Pantheons
Created by p0kiehl
This mod buffs all of the pantheons in the game (except Earth Goddess) to make for more exciting game play choices. These buffs have been designed with the goal of having the AI make better pantheon choices, as described by Infixo in the Real Balanced Pant...
Sukritact's Global Relations Panel
Created by sukritact
https://i.imgur.com/1UAbU2D.png Please do not integrate/borrow the UI and code from this mod without prior permission. As featured in PCGamesN One problem with Diplomacy in Civilization VI is that you never really know what anyone else is doing or what the...
Sukritact's Simple UI Adjustments
Created by sukritact
https://i.imgur.com/1UAbU2D.png Please do not integrate/borrow the UI and code from this mod without prior permission. This mod makes simple QoL changes to the UI. It does not aim to be a complete UI overhaul a la CQUI, but rather to make basic adjustments...
Colorized Historic Moments
Created by MiniRagnarok
Replaces the historic moment art with colorized art. +250 moments have been colorized! The mod can be enabled or disabled without corrupting your save. Colorized Fog Of War https://steamcommunity.com/sharedfiles/filedetails/?id=2130256810 GITHUB PROJECT ht...
Better Civilization Colours
Created by janboruta
Improves the standardised colour palette provided by the game and amends many jerseys (colour sets) of almost all civilizations. Tries to stay true to vanilla experience while providing a variety of enhancements: - slight tweaks to existing colors done to ...
Zee's Fewer Trade Offers
Created by _Zee
This mod is for those who are tired of being spammed every turn with offers from the AI for your Great Works and friendship. Increases turn cooldown for friendship offers from 5 to 30. Increases turn cooldown for peace offers from 3 to 10. Increases turn c...
C15 and SeelingCat's Colonial City Names
Created by Chrisy15
Adds Colony names for some Civs which will be used when settling on new Continents. For example, when England settles a City on the same continent as London it will use a normal name; however, settling on a new Continent may cause the City to be renamed to...
Zee's Third Party Grievances Reduced
Created by _Zee
This mod increases the upper threshold of grievances you must generate before the rest of the world considers you a warmonger, and reduces the maximum relationship penalty for being one. Overview ================================================== The defau...
Zee's Slower Grievance Decay
Created by _Zee
The new Grievance system is pretty cool, I think its a big improvement on the previous warmongering system. But unfortunately, the decay rates are too high for the system to be as meaningful as it could be. Wars are forgotten in the blink of an eye. Overvi...
Prismatic - Color and Jersey Overhaul
Created by SeelingCat
Prismatic adds 51 new colors and many new jerseys to the game, cutting down on the amount of times secondary jerseys will show up in game and ensuring that all leaders will get a color scheme even when playing with the maximum amount. Documentation of the ...
Better Report Screen (UI)
Created by infixo
New v7.0 as of 23.05 - Major technial redesign and several new features, improvements and fixes. Detailed information on the Change Notes tab. More information in the Report Screen. New tabs: units, deals, policies, minors. Compatibility Works with the bas...
Quick Start (Linux, Mac, Windows)
Created by Odin Vex
Description You have seen the intro logos and have accepted the EULA a before. This mod takes you straight to the main menu. It also works with Linux, Mac, and Windows. *** I guess it needed saying for some people: Mods are disabled by default until you en...
Enhanced Mod Manager
Created by FinalFreak16
Enhanced Mod Manager This mod overhauls the mod manager screen primarily by splitting the single default mod list into two. Now mods are displayed either on the left (disabled) or right (enabled) making it easy to see which mods are active. It also include...
Earlier Alliances
Created by p0kiehl
Fully compatible with Gathering Storm! All alliance types unlock much earlier, at Political Philosophy instead of Civil Service. Because ancient civilizations made alliances, too! ...
Build Wonders on Mountains
Created by p0kiehl
Updated for Gathering Storm! Allows you to build certain Wonders on top of mountain tiles. Now, you can avoid using up a potentially valuable plot of land! It does not force you to place these wonders on Mountains - you can still use their regular terrain ...
Terra Mirabilis
Created by chimp
Deliverator and ChimpanG present TERRA MIRABILIS A mod that reworks Natural Wonders in Civilization VI, and adds 20 new ones that include some old fan-favourites. NEW NATURAL WONDERS - Barringer Crater - Cerro de Potosi - Grand Mesa - Mt. Kailash - Krakato...
Sukritact's Ngorongoro Crater
Created by sukritact
https://i.imgur.com/1UAbU2D.png https://i.imgur.com/Aa4s5tL.png The stunning landscape of Ngorongoro Crater—the largest unbroken volcanic caldera in the world—combined with its spectacular concentration of wildlife is one of the greatest natural wonders of...
Sukritact's Great Blue Hole
Created by sukritact
https://i.imgur.com/1UAbU2D.png https://i.imgur.com/PzLX8Tl.png About 100 km (62 miles) off the coast of Belize lies the Lighthouse Reef, a small atoll glowing in vibrant hues of turquoise, teal, peacock blue, and aquamarine. Within this small sea of light...
Sukritact's Grand Canyon
Created by sukritact
https://i.imgur.com/1UAbU2D.png https://i.imgur.com/rq5cDO1.png The Grand Canyon is among the earth’s greatest on-going geological spectacles. Its vastness is stunning, and the evidence it reveals about the earth’s history is invaluable. Its geologic recor...
Sukritact's Tonlé Sap
Created by sukritact
https://i.imgur.com/1UAbU2D.png http://i.imgur.com/2XTKDjm.png Tonlé Sap, commonly translated to “Great Lake”, refers to a seasonally inundated freshwater lake, the Tonlé Sap Lake and an attached river, the 120 km long Tonlé Sap River, that connects the la...
CIVITAS City-States Expanded
Created by thecrazyscotsman
City-States Expanded adds 4 new city-state types and over 40 new city-states. Updates and balance changes to existing city-states are also included. Incompatible with Better City-States UI. OVERVIEW New City-State Types: Agricultural, Consular, Entertainme...
CIVITAS Resources
Created by p0kiehl
Adds new resources to the game. Also, this mod will be continually updated with more resources! FULLY COMPATIBLE WITH GATHERING STORM, CORPORATIONS & MONOPOLIES MODE, AND ALL RESOURCE MODS! Camp Penguins (Luxury): +1 Science Mine Opal (Luxury): +3 Gold Pla...
Magnum Opus - Great Person Adjustments
Created by SeelingCat
Magnum Opus reorganizes the Great People in the game to be more correct in their particular eras. For example, Van Gogh is no longer an Atomic Era Great Artist, but an Industrial Era one. Magnum Opus also adds over 50 new Great People to help fill in the b...
Loyal Capitals
Created by totalslacker
Loyalty in the capital never changes. Affects all players. Activate in a new game with the advanced setup menu option (Disabled by default) Requires Rise and Fall or Gathering Storm...
Improved City Names 2.0
Created by SeelingCat
Improves city names for all civs and increases the number of city names that are considered when founding a new city, allowing for a greater diversity of names to appear in game. Compatible with modded civs, and has improved/personalized city names for man...
Rosetta - Dynamic City Names
Created by SeelingCat
Ever wish cities were a bit more dynamic? That the cities you conquered felt like they were a part of your empire now? Then this mod is for you! Rosetta - Dynamic City Names changes cities' names according to their owner. It also prevents duplicate names f...
Proverbium
Created by SeelingCat
With over 550 quotes, Proverbium vastly expands the amount of quotes for techs, civics, wonders, and natural wonders in the game, removing erroneous or flippant quotes and adding a bit more gravitas to the game. Additionally, Proverbium allows for Wonders ...
Unique District Icons
Created by Leugi
Replaces the icons for all vanilla, Rise & Fall, Gathering Storm and New Frontier Unique Districts ingame. https://i.imgur.com/3DkoyTA.png The Diplomatic Quarter icon of the mod was made before Firaxis made its own icon, and personally I find it more appea...
Sukritact's Civ Selection Screen
Created by sukritact
https://i.imgur.com/9PX843Q.png https://i.imgur.com/JtvRIEl.png https://i.imgur.com/QllYuDl.png A custom screen that changes how you select the leader and civilization you play as: Instead of a dropdown, you are now taken to a screen to select a civ and a ...
Immersive Dialogue
Created by CMDR Sheploo
Adds some spice and character to a lot of non-spoken lines in the game. Some lines were lacking in how that particular leader might have spoke while other lines were just a simple copy and paste for everyone. My hope with this mod is to add some more immer...
More Lenses
Created by astor
Introduction The goal of this mod is to add more lenses to the game, that help with empire management and in general quality of life improvements. ATTENTION CQUI AND HBUI USERS: If you have CQUI or HBUI, you don't need to download this. This mod is already...
Better Civilization Icons
Created by janboruta
This mod replaces a number of civilization and city-state icons with more historically accurate or more aesthetically pleasing variations. No more bulls for Spain, way more bulls for Sumer! Changed civilization icons: - Arabia - Australia (DLC) - Babylon (...
Real Great People (UI)
Created by infixo
New version 5.0.1 as of 18.12 - Added a new Overview tab. Adds pictures of the real Great People to the game. Improved Great People window including a new Overview tab. Compatibility Works with the base game, Rise & Fall, Gathering Storm, Hero Mode, CQUI, ...
Religion Expanded
Created by p0kiehl
Summary Religion Expanded raises the founded-religions-per-game cap to a maximum of 16, introduces more than 40 new beliefs, and adds new, fully-customized religious buildings. In short, religion becomes more dynamic and personalized. Additionally, the tex...
Historicity++
Created by sukritact
https://i.imgur.com/1UAbU2D.png As featured on Rock Paper Shotgun. Historicity++ injects some actual history into civ's text. Notable changes include fixing the Kongolese UU to an attested Central African name and correcting "Sumeria" to "Sumer" as is more...
Tomatekh's Historical Religions
Created by Tomatekh
This mod adds additional historical (pre-modern and indigenous) religions to the base game. Leaders previously lacking a religious preference (Aztec, Greece, etc.) are updated to prefer an appropriate historical religion. Several additional generic icons a...