Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Sukritact's Great Blue Hole
   
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6.686 MB
Jul 10, 2018 @ 6:14am
Apr 5, 2019 @ 1:42pm
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Sukritact's Great Blue Hole

In 1 collection by sukritact
Sukritact's Terraformery
5 items
Description

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About 100 km (62 miles) off the coast of Belize lies the Lighthouse Reef, a small atoll glowing in vibrant hues of turquoise, teal, peacock blue, and aquamarine. Within this small sea of light colors, however, lies a giant circle of deep blue. Roughly 300 meters (1,000 feet) across and 125 meters (400 feet) deep, the feature is known as the Great Blue Hole. This site was made famous by Jacques Cousteau, who declared it one of the top five scuba diving sites in the world. Even though the Great Blue Hole is considered a bucket-list dive, one should be aware that it is not for divers of all skill levels – a prerequisite is logging more than 24 dives. It is also not a 'colourful dive', instead, divers witness a dark cave with impressive stalactites.

Great Blue Hole

One tile natural wonder. It appears as a Reef and provides +3 Food, +2 Production, and +2 Gold. Fishing Boats within 4 tiles receive +1 Culture regardless of ownership.

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Please note that although "It appears as a Reef", this mod does NOT require Rise and Fall.
Supports YnAMP
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57 Comments
Clear8Sky Feb 19 @ 12:13am 
Dear Civ6 mod author, I'm a Chinese Civ6 player, who had subscribed a lot of mods of yours for almost half a year. To be honest, your mods' quality and gameplay are really high, by which I was enjoyed. But the only drawback is the text in your mods is English, which made me feel difficult to recommend these mods to my Chinese friends. In a result, I have tried translating the content about one of your mods named "Great Blue Hole". If you're interested about it, I'll send you the localisation file,which is made by myself.
maxalfuh Feb 9 @ 7:17am 
I'm not sure if the great blue hole is working right. I'm playing with only the base game dlc's, a wonders mod and some leaders/civ mods but I don't think the bonus to fishing boats work properly.
imagine0905 Feb 7 @ 1:52am 
Are you not considering to make a natural wonder pack? I love your mods but downloading each mod for each nat. wonder is ...meh. I am highly looking forward your nat. wonder pack.
Zyxpsilon Aug 6, 2019 @ 12:03pm 
Anyone knows why the Historic-Moment for this one in particular remains "blank"?
Every other NW (Grand Canyon + Ngorongoro Crater + Tonle Sap) from Suk *do* show up correctly.
Levas/Alis Jul 26, 2019 @ 12:40pm 
Is it working with June Patch ?
Laurana Kanan Apr 20, 2019 @ 12:43am 
@astudslyfe - In order for me to see it more regularly I had to delete the not adjacent to Ocean tiles restriction, which severely limited where it could spawn.
astudslyfe Apr 19, 2019 @ 5:09am 
Been playing with this for 10+ games yet to see it
Cosmic Fox Mar 7, 2019 @ 3:52am 
All his mods are updated, I am very happy but I have 8 pages of mods already. I have no room for his wonderful mods. Thanks for the update buddy, you are among the elite of mod devs. :steamhappy:
zon Feb 19, 2019 @ 3:23am 
seems working fine with GS - to get rid of the compatibility warning add this to line 8 of .modinfo:
<CompatibleVersions>2.0</CompatibleVersions>
durfal Feb 18, 2019 @ 10:43am 
Just to let people know. This mod is working as it should even in GS. Ignore the ingame warnings and reactivate the mod and it should work. Had it in my last GS game and it worked as it always did.