Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Sukritact's Simple UI Adjustments
 
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Type: Mod
Mod: UI
File Size
Posted
Updated
0.642 MB
Jun 3, 2017 @ 3:31pm
Mar 12 @ 2:09pm
16 Change Notes ( view )

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Sukritact's Simple UI Adjustments

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Description
[www.patreon.com]

This mod makes simple QoL changes to the UI. It does not aim to be a complete UI overhaul a la CQUI, but rather to make basic adjustments based on what is there.

Current changes include:

City Banners:
  • Worked tiles, Next Border Growth and City Yields are displayed on hover.
  • May enter Citizen Management on right click.
  • Religion Tooltip on hover.

City Panel:
  • Moves so it is not covered by the production panel on open.
  • Yields are now arranged in an Endless Legend-like order.
  • The Food Yield now takes into account food consumption and modifiers from amenities and housing.
  • The building count has been replaced by district count and limit.
  • Your can now rename cities from the panel.

City Overview Panel:
  • Added building, district, and wonder tooltips.
  • Right-click on buildings, districts, and wonders brings up the Civilopedia.

ETC:

As this is not a complete UI overhaul, it is compatible with, and is recommended for use with the Production Queue and Better Trade Screen

Many thanks to DivineYuri for their City Panel mod, which was the base for a couple of the modifications in my mod, as well as the inspiration for this thing in the first place.

This mod is not compatible with CQUI or NQUI, and other UI Overhaul mods.
This mod is compatible with JFD's RwF.
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155 Comments
Tea-Rexx Aug 13 @ 9:35pm 
hey sukritact would it be possible to anchor the production tooltip above the city pannel. it gets in the way when having to select units or production buildings and is it possible to have a option to toggle the recourse icons, so they only show when a builder is selected ? I dont know about everyone else,but it feels overwhelming
cephalopod17 Aug 6 @ 1:50pm 
I did some further testing with the mods, and the mod that is causing the problem appears to be Ottoman Empire - Port Lime. I don't know how or why that would cause this and the Truly Abundant Resources mod to malfunction.
cephalopod17 Aug 5 @ 10:40pm 
I have the same error. This mod (along with Truly Abundant Resources) shows up when I start a game, but when I reload it's gone. The mod menu says it is active, but it isn't. I'm using a bunch of mods, but no other UI mods. Any idea on what might be causing the problem?
Nediak Aug 2 @ 4:55pm 
this mod works when i first use it on a game but it stops working after i save and quit + play it later
Arralen Jul 27 @ 7:14am 
City Banners still do not work for me ...:steamsad:
Everything else seems to work fine.

Tested with new game, this the only mod enabled. (no R+F)
Panthera Jul 19 @ 3:30pm 
This is really a useful and helpful mod! Tank you for this, I really appreciate it!
OrangeGuac Jul 18 @ 3:53pm 
sukritact, thanks for quick response. It's working for me now but not 100% sure why. Just bought and installed R&F. After installation, I disabled all mods except this one and it worked; I then went through and enabled every other mod one at a time and tested and now it works.
sukritact  [author] Jul 18 @ 10:54am 
@OrangeGuac: Are you using any other mods? They're working fine for me. [i.imgur.com]
OrangeGuac Jul 17 @ 6:37pm 
Guessing May update is the cause for banner hovering and right clicking it to enter citizen management screen not working (btw I'm on PC so not just a Mac issue). Please fix if able to (those are really useful features). Thanks.
sucrose May 21 @ 3:50pm 
Also not working on my Mac