Sid Meier's Civilization VI

Sid Meier's Civilization VI

275 ratings
Sukritact's Simple UI Adjustments
 
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Type: Mod
Mod: UI
File Size
Posted
Updated
0.642 MB
Jun 3, 2017 @ 3:31pm
Mar 12 @ 2:09pm
16 Change Notes ( view )

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Sukritact's Simple UI Adjustments

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Description
This mod makes simple QoL changes to the UI. It does not aim to be a complete UI overhaul a la CQUI, but rather to make basic adjustments based on what is there.

Current changes include:

City Banners:
  • Worked tiles, Next Border Growth and City Yields are displayed on hover.
  • May enter Citizen Management on right click.
  • Religion Tooltip on hover.

City Panel:
  • Moves so it is not covered by the production panel on open.
  • Yields are now arranged in an Endless Legend-like order.
  • The Food Yield now takes into account food consumption and modifiers from amenities and housing.
  • The building count has been replaced by district count and limit.
  • Your can now rename cities from the panel.

City Overview Panel:
  • Added building, district, and wonder tooltips.
  • Right-click on buildings, districts, and wonders brings up the Civilopedia.

ETC:

As this is not a complete UI overhaul, it is compatible with, and is recommended for use with the Production Queue and Better Trade Screen

Many thanks to DivineYuri for their City Panel mod, which was the base for a couple of the modifications in my mod, as well as the inspiration for this thing in the first place.

This mod is not compatible with CQUI or NQUI, and other UI Overhaul mods.
This mod is compatible with JFD's RwF.

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Follow me on Twitter: https://twitter.com/actsukrit
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141 Comments
bobbyjoecool Apr 11 @ 9:12am 
Is anyone else having an issue where the City Banner is missing in R&F?
Arralen Apr 7 @ 2:28pm 
"Worked tile indicators" still don't come up for me ... despite re-downloading with the latest fix.
No R&F.
NorthValley™ -VI- Apr 6 @ 1:35pm 
Really a huge thank to the person who did this, i wanted a mod like this since the release of the game. 10\10
Buckles Apr 3 @ 10:45pm 
Anyone else getting an issue where random tiles will retain their mouseover status even when not moused over? e.g. about 4 yields on random hexes around my city are displayed
Foenix Mar 11 @ 6:05pm 
This mod keeps breaking the city screen - particularly the production queue. I've enabled and disabled my mods but disabling this finally fixed the issue.
Raven_2012 Mar 10 @ 8:16pm 
The Harmonous City and Production Panel seem bugged. The City Panel doesn't slide over anymore when I open a Production Panel on a city.
badkenbad Mar 10 @ 8:07pm 
Civ icon on city panel is definitely broken. This is the only mod I'm running at the moment.

That is odd, because this mod does not cause that problem for me, but the Annoyances mod does.
mqpiffle Mar 10 @ 9:37am 
Civ icon on city panel is definitely broken. This is the only mod I'm running at the moment.
Arralen Mar 10 @ 4:53am 
"Worked tile indicators" don't come up for me, and yes, there's a question marks in the city panel.
Latest patch, no R&F.