Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Dynamic Diplomacy (No Friendship Bonuses)
   
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Type: Mod
Mod: AI, Gameplay
File Size
Posted
Updated
112.754 KB
Feb 23, 2018 @ 3:50am
Feb 16, 2019 @ 3:04am
4 Change Notes ( view )

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Dynamic Diplomacy (No Friendship Bonuses)

Description
-- Dynamic Diplomacy (No Friendship Bonuses)

The goal of this mod is to make diplomacy more dynamic and interesting. Based on discussions I've read and my own viewpoint, I think the primary factor in diplomacy should be the actions you've taken, and that agendas need to be a secondary factor. Diplomacy also needs to be more rewarding. This updated version fixes some early issues that the mod faced after the update.

I highly recommend ITcore's Immersive Texts mod to go along with this mod: http://steamcommunity.com/sharedfiles/filedetails/?id=871120445

Tired of being denounced as a warmonger? I created a mod to remove the warmongering penalty for everyone but Gandhi: http://steamcommunity.com/sharedfiles/filedetails/?id=877852279

Constructive feedback is greatly appreciated! hope you enjoy the mod!


Main Changes
==============================================================================
In order to reach the mod's goal, several changes have been made. The main ones are:

- Agenda modifications: all the modifiers for historical and random agendas have been set to have a maximum effect of 2 (Either positive or negative). Some agenda modifiers might still exceed this limit, but I'll be working on bringing them in line in future updates.

- Recreated agendas: certain historical agendas had to be recreated in order to get them to be modifiable. Unfortunately at present I wasn't able to fully recreate all of them and had to change some as a result. The agendas that have been changed are the ones for Barbarossa, Saladin, Catherine and Trajan. Cleopatra, Hojo and Harald had recreatable agendas. More information on the changed agendas is listed below.

- Diplomacy modifications: most diplomatic actions have had their impact and duration reduced. It should be easier now to make friends, and establishing trade routes takes on more meaning now along with gift-giving. Select diplomatic actions have been given more weight, for example, razing a city, liberating a city, declaring friendship with an enemy and denouncing an enemy. I'll be providing a comprehensive list of diplomatic changes soon.

- Agenda requirement modifications: while testing I noticed that it's easier to trigger the negative requirements of agendas than the positive ones, especially for those that require yield ratios (culture, science, faith, etc.). I've set most ratios to be require -2 for the negative modifier to trigger, and 1.2 for the positive one to trigger. In addition, I've set the palace to be a wonder, this helps Qin not get angry as soon as you've built a single wonder, and I've made Pedro and and Peter more lenient with their agendas.

- Agenda activation: by default, historical agendas activate 10 turns after meeting a leader, and random agendas activate after 30 turns. This has been changed so that historical agendas take 30 turns to activate, and random agendas take 50 turns.

- Replaced all random agendas with new ones: a series of new random agendas have been set. The aim is to make them more balanced in relation to each other, and now each random agenda has 3 possible positive modifiers, and only 1 possible negative modifiers. The goal is to make the agendas more conducive to friendly relations. More information is listed below.

- Warmongering changes: Declared friends will now ignore warmongering penalties, and warmongering penalties have been significantly reduced throughout the eras. The aim is to make warmongering have an impact on neutral civs, but not affect your relationship with declared friends so severely. The default levels were also extremely high based on testing that I conducted.


Compatibility
==============================================================================
This mod should be compatible with all mods except for other mods that change agenda or diplomacy modifiers, and those that change agendas.


New Historical Agendas
==============================================================================
Barbarossa: likes civilizations with high industry and a strong army. Dislikes civilizations that threaten or conquer city states.

Catherine: likes civilizations with high culture output, dislikes civilizations with low culture output.

Trajan: likes civilizations with a high standing army and high income, dislikes civilizations with a low standing army and income.

Saladin: likes civilizations that are peaceful and have a high faith output. Dislikes civilizations that spread their religion to him.


Feedback and Suggestions
==============================================================================
I hope you enjoy this mod! Future updates are in the works. Constructive feedback/criticism and suggestions are highly appreciated!
13 Comments
Hemingwey Jan 10 @ 3:50pm 
This version of this mod disables the ability to form alliances. I checked the Friendship Bonuses version and it contains different code in the modifierChanges.sql file. I was able to repair this version by doing the following:

Replace these lines:

UPDATE DiplomaticActions
SET InitiatorPrereqTech = 'TECH_WRITING', TargetPrereqTech = null
WHERE DiplomaticActionType = 'DIPLOACTION_ALLIANCE';

with these lines:

UPDATE DiplomaticActions SET InitiatorPrereqCivic = null, TargetPrereqCivic = null, InitiatorPrereqTech = 'TECH_WRITING', TargetPrereqTech = null
WHERE DiplomaticActionType LIKE 'DIPLOACTION_ALLIANCE%' or DiplomaticActionType = 'DIPLOACTION_RENEW_ALLIANCE';
Obb May 23, 2024 @ 1:21pm 
I’m not sure I understand well the two versions ^^ The difference is that friendship is made easier in the default version ?
Fantasieprodukt Mar 12, 2021 @ 1:27pm 
Will this also cause the AI to declare more likely war on me if I piss them off?
[Meep]Fetzi die kleine Landmine Jan 30, 2021 @ 6:40am 
Is the mod still compatabile with the standard game (no rise and fall and no gathering storm) ?
Gremlin Aug 1, 2019 @ 3:12pm 
I am going through my Mods and know Dynamic Diplomacy (With Bonuses) does not work at this time. This mod is functional for me but I do not have GS activated.
Nizou Jul 26, 2019 @ 12:17pm 
So is it working on GS and last patch ? Cuz a better dilomacy could help :)
Indigo  [author] Feb 16, 2019 @ 3:42am 
@Dooohdough: yup it should work with AI+.

@Kenreali: I'll be reviewing this with GS to see how the parameters are now, and make them more in line with the mod goals if they're off course.

@Tea-Rexx: Please clarify more regarding this scenario, and I'll do my best to see if there's something we can change to fix it.

Thanks!
Indigo  [author] Feb 16, 2019 @ 3:38am 
Hi All,

Thanks for your interest as always!

This version is now compatible with GS :) Testing is still needed though and will be done to see how well it goes along with the new changes. Please let me know if you have any feedback. Thanks again!
Mr_Tea_Rexx Aug 28, 2018 @ 8:07am 
does this fix the declared war , with AI civ's that declare friendship.
I've been in games where example: america declared war on my and china followed due to being allies but because in that same time he sent a declared friendship and because of this i lose the war options and to make peace.

Dev know of this issue and ignore it
Kenraali Mar 4, 2018 @ 9:26am 
Just a question - what does it take to get a goddamn friendship with AIs? I believe I was on the 20-25+ range on diplo modifiers, not a single negative modifier, yet the AI kept refusing friendship.