Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Ancient Egyptian Pantheons
   
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4.353 MB
Aug 18, 2018 @ 8:44pm
Dec 31, 2020 @ 1:02pm
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Ancient Egyptian Pantheons

Description
Description
Updated for Gathering Storm!
Adds 10 new ancient Egyptian-themed Pantheons, inspired by the Gifts of the Nile scenario.

I fully recommend that you use this mod with my other religion mod, Religion Expanded!

Pantheons
  • Lord of All Gods (Amun): +1 Amenity and +1 Housing in the Capital. Palace yields are doubled.

  • Lord of the Horizon (Horus): Receive one extra Wildcard policy slot in any Government.

  • God of the Oases (Ash): +2 Culture, +2 Faith, and +2 Production from Oases. +1 Science, +1 Food, and +1 Gold from tiles adjacent to an Oasis.

  • God of Watery Abyss (Nun): +1 Science, +1 Food, and +1 Gold to coastal cities.

  • Goddess of Fertility (Aset): +1 Food and +1 Gold from Farms adjacent to a River.

  • Lord of Royal Power (Apedemak): Combat victories grant Science equal to 50% of the Combat Strength of the defeated unit.

  • Guardian God (Sebiumeker): Cities receive an additional Ranged strike each turn. City garrisons receive +5 Combat Strength.

  • God of Creation (Atum): Receive a free Builder in the Capital. Builders receive +1 Charge.

  • God of Mummification (Anubis): Receive a free Settler in the Capital. +2 Faith to all cities.

  • House God (Bes): Bonus resource provide +4 Amenities per type as if they were Luxury resources.

Compatibility
This mod is fully compatible with:
Religion Expanded
p0kiehl's Better Pantheons
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81 Comments
Bobkat Sep 17 @ 6:44pm 
I'm really enjoying this mod! Thank you for making it and sharing it.

I am having one issue though, when I take God of Mummification, sometimes I get the extra settler, and sometimes I just... don't
p0kiehl  [author] May 22 @ 6:53am 
no
seyferseed May 22 @ 2:46am 
It did not add new Pantheons to an existing save. Is it possible?
👑B1G B4G Z4N👑 Feb 8 @ 5:57pm 
So hurt there wasn't one for Thoth/Tahuti
H.Humpel Dec 26, 2021 @ 9:17am 
Hi p0kiehl,
your mod has been translated into German and the translation is now part of the Civilization VI Mods - German translations mod pack.
We would be more than happy if you could refer to the language translation in your mod description.
Skalozubio Dec 24, 2021 @ 10:34am 
Russian translation of this mod is available here - Civilization VI Mods - Russian translations


Dear p0kiehl, it would be great if you could post a link to the mod with Russian translation on the page of your mod.
D34DLY Aug 17, 2021 @ 11:01am 
works. They aren't "too strong". Vanilla is just too weak.
Tuindwergie Feb 26, 2021 @ 4:32am 
Is there a way I can remove the wild card policy pantheon? It really is just a bit too strong I think. Can I remove it in the code?
NuDDen Feb 25, 2021 @ 1:22pm 
These Pantheons are very strong compared to the Vanilla ones .... especially "House God".
Nagraal Jan 8, 2021 @ 6:47pm 
Hello, I've translated your mod in French. Can I send you the files? Thanks!