Sid Meier's Civilization VI

Sid Meier's Civilization VI

1,601 ratings
Sukritact's Global Relations Panel
Type: Mod
Mod: UI
File Size
0.135 MB
May 27, 2019 @ 4:59am
Jul 29, 2020 @ 2:46am
5 Change Notes ( view )

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Sukritact's Global Relations Panel



Please do not integrate/borrow the UI and code from this mod without prior permission.

As featured in PCGamesN[]

One problem with Diplomacy in Civilization VI is that you never really know what anyone else is doing or what they think of anyone else. This aims to fix that.

The Global relations panel, allows you to see, at a glance, what each leader thinks of every other leader. You can see who is a war with whom, if they are allies, and what type of allies they are. It also shows the various deals, such as Open Borders, Defensive Pacts, and Research Agreements (pre-Rise and Fall).

The button to open the panel is located on the top left of the screen.
Popular Discussions View All (2)
Jan 17 @ 5:59am
Problem with mod
Aug 24, 2019 @ 6:52am
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百花藤 Apr 8 @ 5:41pm 
It must be fun for 60 civilizations to play this mod together
Gan Xodos Apr 5 @ 6:35pm 
Does this cause the culture tree to not appear for anyone?
johncwalker Mar 29 @ 4:49am 
Great mod but since last couple of months it doesn't save when I save game, and so isn't there when I reload. Is it likely due to recent updates?
DeftlyPlayed Mar 25 @ 10:21am 
Cool thanks!
sukritact  [author] Mar 25 @ 10:19am 
Hadrian talks about the build queue a bit in this video:

Hope that helps!
DeftlyPlayed Mar 22 @ 2:23pm 
OK. Thank you and you are correct. Now that I look again I see my OP was posted in the wrong place.

I understand now what the boxes are for but I still don't get how to queue up more than one production at a time. I am not seeing the mechanic/action I need to take to queue up more than one production at a time.

Not really a question having to do with your work but do you mind please explaining what I am missing there?

Thank you!
sukritact  [author] Mar 22 @ 9:08am 
@DeftlyPlayed: That's from my Simple UI Adjustments mod I think? So wrong page :P

But to answer your question, the boxes are there so you can see what's been queued up without having to open the production panel. You cannot adjust the queue from the tooltip, it's only there so you can see the queue easily.
DeftlyPlayed Mar 20 @ 9:28am 
Like this mod. Thanks for the work you did here. Question...when I hoover over the production icon the white window opens with info on the current production item. I see at the bottom of the window 5 boxes labeled as being a production queue. I assumed this to be a added function where I can queue up the next items I want produced but I can't figure out how to use it as such. Am I wrong? If I am then what is the point of the boxes?
Venom Feb 23 @ 11:48am 
@Surfinite Yea doubt it's mod related. I haven't used the mod, yet see the occasional enemy spy in my city, never figured it out...
Surfinite Feb 16 @ 7:47am 
I'm sorry, I was wrong. I think....
I could see this enemy spy in my capital when I definitely shouldn't be able to.

I saved and disabled just this mod, loaded the game and the spy was gone. So I thought it must be related.

I've since re-enabled the mod and reloaded the same save, and this enemy spy is still nowhere to be seen.