Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Alliances Expanded
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File Size
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18.164 MB
Dec 24, 2019 @ 6:44am
Jan 25, 2021 @ 5:09am
7 Change Notes ( view )
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Alliances Expanded

In 3 collections by JNR
JNR's Playlist (Gameplay-only)
116 items
JNR's Modern Governance
7 items
Ultimate Maritime Modpack
41 items
Description
Alliances Expanded bring you four new alliance types and generally overhauled alliance levelling. Invest actively in your alliance progression to become everone's darling and reap great benefits.

Diplomacy Compatibility Patch probably needed to avoid issues with certain UI mods (see below for more info).

Features
  • Four new alliance types: Industrial, Maritime, Urban, Espionage (see image for detailed list of rewards).
  • New ways to gain alliance points to make levelling alliances more interactive and also upgrade them sligtly faster on average.
  • Flavor names for all alliances.
  • City Parks can now be unlocked for your whole empire through alliances. Their yields have been slightly adjusted.
  • New promotion for the governor Liang, the Surveyor as compensation.
  • Added a lot more AI leader preferences for various types of alliances matching their unique bonuses.
Requires Gathering Storm.

How to Level Up Your Alliances
This mod overhauls how points for levelling up alliances are earned. There are no more fractions of points. The requirements are now 480 points for level 2 and 1440 points for level 3, which is a 50% increase. However, there are also a lot more ways to earn points now.

In general, an alliance levels up with the points from both civilizations in it. This means that if both partners have the Wisselbanken policy slotted for example, the alliance will receive the bonus twice.

All alliances gain 1 point per turn by default. Beyond that, points can be earned the following ways:
  • +1 point per Government Tier
  • +1 point if you are in a Normal Age, +2 in a Golden Age
  • +1 point if you are at peace with all civilizations
  • +2 points if you have a trade route to your ally
  • +1 point if you are at war with a common enemy
  • +1 point from Wisselbanken policy
  • +1 point from Democracy government
  • +1 point from Foreign Ministry (Level 2 Government Plaza building)
  • +2 points from Statue of Liberty
  • CLEOPATRA ONLY: extra +1 point if you have a trade to your ally, an extra +1 point if you have a trade route from your ally
  • GILGAMESH ONLY: extra +2 points if you are at war with a common enemy

Incompatibilities
This mod can sometimes conflict with mods changing the deal screen (where you make trades with other leaders), such as Quick Deals for example. Use this compatibility patch to prevent issues where the new alliance types cannot be selected.


JNR's Mod Series




Popular Discussions View All (1)
5
Aug 9, 2021 @ 12:27pm
Selecting a new alliance type breaks game
The TNT Tiger
218 Comments
The Gentleman Apr 13 @ 2:46am 
can't click on your new new alliances
ironboy32 Dec 29, 2024 @ 4:53am 
i think this broke, i can't click the other alliances like the naval alliance
raphael Dec 13, 2024 @ 9:15am 
JNR is there a german translation for this mod?
JNR  [author] Aug 9, 2024 @ 2:04am 
Didn't change anything, might be an incompatible UI mod. There's a compatibility patch for it.
Rick3tkh Aug 9, 2024 @ 12:31am 
AUGUST 9 UPDATE: welp, this sucks. JNR, it BROKE. the new alliance types dont function at all now. not sure what changed, fam.
RatManAntics Jul 22, 2024 @ 1:37am 
Question - are you still limited to 5 alliances? Because I love this, but wouldn't like to see the world in one big 9 player alliance haha,
dodgeit27 Jun 7, 2024 @ 11:58am 
you are a good modder thank you for your support to the community
winter Apr 22, 2024 @ 12:05am 
Liang's last promotion, Amusement's district's adjacent bonus, doesn't really apply. I've turned off all mods and applied only this mod, but the results were the same.
Madisonian Apr 6, 2024 @ 9:35am 
Maybe it's too late given your planned changes to the Trawler, but there's so few sea based improvements even with mods that I'd love to see Trawler available to everyone through a tech rather than only through a maritime alliance, with the alliance instead providing advantages to it.

Would at least recommend adding it to the description, Trawler is such a buried feature!
JNR  [author] Mar 11, 2024 @ 8:18pm 
I also finally updated the description removing references to Fishery changes which are no longer there and linked the UI compatibility patch.