Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Alliances Expanded
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File Size
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18.164 MB
Dec 24, 2019 @ 6:44am
Jan 25, 2021 @ 5:09am
7 Change Notes ( view )
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Alliances Expanded

In 3 collections by JNR
JNR's Playlist (Gameplay-only)
104 items
JNR's Modern Governance
5 items
Ultimate Maritime Modpack
41 items
Description
Alliances Expanded bring you four new alliance types and generally overhauled alliance levelling. Invest actively in your alliance progression to become everone's darling and reap great benefits.

Diplomacy Compatibility Patch probably needed to avoid issues with certain UI mods (see below for more info).

Features
  • Four new alliance types: Industrial, Maritime, Urban, Espionage (see image for detailed list of rewards).
  • New ways to gain alliance points to make levelling alliances more interactive and also upgrade them sligtly faster on average.
  • Flavor names for all alliances.
  • City Parks can now be unlocked for your whole empire through alliances. Their yields have been slightly adjusted.
  • New promotion for the governor Liang, the Surveyor as compensation.
  • Added a lot more AI leader preferences for various types of alliances matching their unique bonuses.
Requires Gathering Storm.

How to Level Up Your Alliances
This mod overhauls how points for levelling up alliances are earned. There are no more fractions of points. The requirements are now 480 points for level 2 and 1440 points for level 3, which is a 50% increase. However, there are also a lot more ways to earn points now.

In general, an alliance levels up with the points from both civilizations in it. This means that if both partners have the Wisselbanken policy slotted for example, the alliance will receive the bonus twice.

All alliances gain 1 point per turn by default. Beyond that, points can be earned the following ways:
  • +1 point per Government Tier
  • +1 point if you are in a Normal Age, +2 in a Golden Age
  • +1 point if you are at peace with all civilizations
  • +2 points if you have a trade route to your ally
  • +1 point if you are at war with a common enemy
  • +1 point from Wisselbanken policy
  • +1 point from Democracy government
  • +1 point from Foreign Ministry (Level 2 Government Plaza building)
  • +2 points from Statue of Liberty
  • CLEOPATRA ONLY: extra +1 point if you have a trade to your ally, an extra +1 point if you have a trade route from your ally
  • GILGAMESH ONLY: extra +2 points if you are at war with a common enemy

Incompatibilities
This mod can sometimes conflict with mods changing the deal screen (where you make trades with other leaders), such as Quick Deals for example. Use this compatibility patch to prevent issues where the new alliance types cannot be selected.


JNR's Mod Series




Popular Discussions View All (1)
5
Aug 9, 2021 @ 12:27pm
Selecting a new alliance type breaks game
The TNT Tiger
215 Comments
nutcracker18 Apr 22 @ 12:05am 
Liang's last promotion, Amusement's district's adjacent bonus, doesn't really apply. I've turned off all mods and applied only this mod, but the results were the same.
Bad Apple Apr 6 @ 9:35am 
Maybe it's too late given your planned changes to the Trawler, but there's so few sea based improvements even with mods that I'd love to see Trawler available to everyone through a tech rather than only through a maritime alliance, with the alliance instead providing advantages to it.

Would at least recommend adding it to the description, Trawler is such a buried feature!
JNR  [author] Mar 11 @ 8:18pm 
I also finally updated the description removing references to Fishery changes which are no longer there and linked the UI compatibility patch.
JNR  [author] Mar 11 @ 8:17pm 
Ok trawler's getting nerfed. Moved to tier 3, no more yield transfer to capital, and requires a Great Admiral to build. Former tier 3 bonuses moved to tier 2 in return, but Production on districts getting reduced from 3 to 2. Will wait a bit with rollout because I messed up some files so that I ended up playing with a subscribed version myself. LOL (this means I have to finish my game before the upload but this also gives a chance to everyone else to do the same I guess)
Gray Pockets Feb 7 @ 9:12am 
Hey JNR, with City-Lights Fishing Villages allowing you to build Fisheries, I wanted to change Liang's ability to something besides Aquaculture.

I saw the description of this mod and downloaded it...to find out you put Aquaculture back! (oh no!)

Any way you can upload your old change to Aquaculture? :D
JNR  [author] Sep 28, 2023 @ 2:24am 
check comments, there's a compatibility mod
N4dask Sep 26, 2023 @ 10:50pm 
cant make the new alliances :(, does this bug have a fix or the mod got abandoned
OldPayphone Sep 2, 2023 @ 8:00am 
I have this mod as the only one enabled and I can't start a new game unless I disable this. I own all the DLC so I don't get why this mod won't work.
JNR  [author] Aug 6, 2023 @ 6:28am 
there's a compatibility patch, should also be linked in the comments