Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Environment Skin: Sid Meier's Civilization V
 
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Type: Mod
File Size
Posted
Updated
2,409.255 MB
Apr 3 @ 11:11am
Apr 8 @ 12:04pm
4 Change Notes ( view )

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Environment Skin: Sid Meier's Civilization V

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Description
This example mod changes the visuals of the game to better match the colors and tones of it's predecessor, Civ V. Changes include multiple terrain texture modifications with more Civ V like details, a color key that puts the buildings and units into a more neutral palette, along with a number of other small changes. Compatible with every release, up to and including Gathering Storm. I was challenged by the team to create an expansive mod using Mod Buddy, and this was the end result. It's an example of how much you can change the visuals and I hope it provides inspiration to try your own modifications.

UPDATE:

Added new screenshot to better reflect recent updates. Screenshots include a few game play shots with FOW.

New Visuals:

Colorkey added to noon lighting:
* Reduces saturation of building and units.
* Adjusted the image curves to create a bit more contrast and match the overall look of Civilization V.

Modified all terrain textures including height, base color, and gloss maps:

* Grassland
* Plains
* Tundra Light
* Tundra Heavy
* Snow
* Beach
* Ocean Floor
* Ice Caps
* Marsh

Modified Water Density, Water Scatter to match Civ V palette:
* Deep Ocean
* Shallow Ocean
* River and River Source
* Lakes
* Noise scale increases on Ocean (Deep and Shallow) as well as Lakes

Clutter and Decal Changes
* Ice Chunk texture reworks for Base Color and Normal maps
* Ocean Floor Decals have a Base Color map change to match lighter sand of Civ V
* Desert Decal Base Color map
* Marsh Decals
* Cliff Decals
* Snow Decals

Forests
* New geometry and ArtDef settings for all the forests, including lower end systems
* Deciduous trees added to regular forests with new textures and geometry
* Alpha maps added to all trees
* Snow pine texture added
* Jungles utilize new decals and textures for existing geometry
* Jungles and Forests have new scattering to appear more dense

FOW textures updated to reflect all the new terrain textures
* Grasslands
* Plains
* Desert
* Tundra Light
* Tundra Heavy
* Snow
* Ice

Grassland and Plains have a new rocky texture to help the hills stand out.



Popular Discussions View All (12)
39
12 hours ago
Questions about the Mod
GrrrArrrg
5
Apr 8 @ 11:46am
Mod has been updated. TOD Fixes as well as a few other tweaks.
GrrrArrrg
3
Apr 4 @ 11:26am
Time of Day issues
GrrrArrrg
< >
411 Comments
Cuso 8 hours ago 
Can someone tell me if this mod hurts performance? or it helps? I'd like to try it but I'm not sure if the new graphics are a little "heavier"
SPQR 10 hours ago 
Is there a similar mod for unit models? Would be nice to get rid of cartoony soldiers and flashy animations with stupid explosions.
It looks good, but the tundra seems a bit odd with the snow being a very dark grey. Is there anyway to only recolor the (plains colored) ground in the tundra tile so the snow still looks like snow?
Maichevsky Jun 22 @ 1:53pm 
OMG!!!!!!!!!!!!!!!!!!! I just discovered this. Now I can finally play Civ again :D:D:D thank you so very very very much!
UncivilizedGuy Jun 22 @ 8:55am 
I didn't know how badly I needed this until I played it. Thanks for creating this awesome mod!
Low Standards Jun 20 @ 10:58am 
@Flinch101 It was made by a Firaxis dev.
General Insanity Jun 20 @ 12:18am 
Does anyone know if theres a unit mod like this?
lesnicus Jun 19 @ 7:17pm 
@Dwail Yes, so long as all players have the mod
Dwail Jun 18 @ 12:57pm 
Is this mod compatible with multiplayer?
_MiniMag_ Jun 18 @ 4:51am 
cool