Sid Meier's Civilization VI

Sid Meier's Civilization VI

1,109 ratings
Environment Skin: Sid Meier's Civilization V
 
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Type: Mod
File Size
Posted
Updated
2,409.255 MB
Apr 3 @ 11:11am
Apr 8 @ 12:04pm
4 Change Notes ( view )

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Environment Skin: Sid Meier's Civilization V

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Description
This example mod changes the visuals of the game to better match the colors and tones of it's predecessor, Civ V. Changes include multiple terrain texture modifications with more Civ V like details, a color key that puts the buildings and units into a more neutral palette, along with a number of other small changes. Compatible with every release, up to and including Gathering Storm. I was challenged by the team to create an expansive mod using Mod Buddy, and this was the end result. It's an example of how much you can change the visuals and I hope it provides inspiration to try your own modifications.

UPDATE:

Added new screenshot to better reflect recent updates. Screenshots include a few game play shots with FOW.

New Visuals:

Colorkey added to noon lighting:
* Reduces saturation of building and units.
* Adjusted the image curves to create a bit more contrast and match the overall look of Civilization V.

Modified all terrain textures including height, base color, and gloss maps:

* Grassland
* Plains
* Tundra Light
* Tundra Heavy
* Snow
* Beach
* Ocean Floor
* Ice Caps
* Marsh

Modified Water Density, Water Scatter to match Civ V palette:
* Deep Ocean
* Shallow Ocean
* River and River Source
* Lakes
* Noise scale increases on Ocean (Deep and Shallow) as well as Lakes

Clutter and Decal Changes
* Ice Chunk texture reworks for Base Color and Normal maps
* Ocean Floor Decals have a Base Color map change to match lighter sand of Civ V
* Desert Decal Base Color map
* Marsh Decals
* Cliff Decals
* Snow Decals

Forests
* New geometry and ArtDef settings for all the forests, including lower end systems
* Deciduous trees added to regular forests with new textures and geometry
* Alpha maps added to all trees
* Snow pine texture added
* Jungles utilize new decals and textures for existing geometry
* Jungles and Forests have new scattering to appear more dense

FOW textures updated to reflect all the new terrain textures
* Grasslands
* Plains
* Desert
* Tundra Light
* Tundra Heavy
* Snow
* Ice

Grassland and Plains have a new rocky texture to help the hills stand out.



Popular Discussions View All (7)
32
Apr 17 @ 8:28am
Questions about the Mod
GrrrArrrg
5
Apr 8 @ 11:46am
Mod has been updated. TOD Fixes as well as a few other tweaks.
GrrrArrrg
3
Apr 4 @ 11:26am
Time of Day issues
GrrrArrrg
< >
319 Comments
Ondolinde 9 hours ago 
@telschak, no mod disables achievements in Civ VI.
Telschak 16 hours ago 
Will this disable achivments?
小遥想吃红豆沙 23 hours ago 
niu bi!
Sherlock劉 Apr 18 @ 8:33am 
niu bi
JASON THE NOOB Apr 18 @ 8:23am 
man i really like this mod
i dont like the art stile of civ6
also i really want that "civ name by their policy" mod back
civ6's civ name is boring, just have 'empire'
i want there are some civ called 'republic','commonwealth' or something like that
SteveMcQueen Apr 18 @ 7:43am 
OK this gives me hope. Now if you could fix the 1920 comedic AI reactions, I just may be back to trying 6. Civ 6 was purely for console gamers. It really dropped the ball on the PC gamer. The game play feel is just not the same.
Shabba Apr 18 @ 7:42am 
Daemien you sound like a troll.
Daemien Apr 17 @ 5:26pm 
Rams0505 you could be right there bud. I truely believe this what 6-8 gb game compared to the civ5 pc game which was like 20 plus gb was meant for tablets and phones. yet they sold it at full price game. explains why I like CIV5 way more than CiV6
Rams0505 Apr 17 @ 3:19pm 
they didnt bc this game is made for tablets and phones....reason why the AI is utter shit, or else will overheat and melt phones and tablets if they put in a competent AI.
Chris Nukem Apr 17 @ 2:40pm 
Any reason why they didn't use this from the start? The game look beautiful now. Thanks!!