Sid Meier's Civilization VI

Sid Meier's Civilization VI

6,406 ratings
Environment Skin: Sid Meier's Civilization V
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Type: Mod
File Size
Posted
Updated
2.526 GB
Apr 3, 2019 @ 11:11am
Apr 8, 2019 @ 12:04pm
4 Change Notes ( view )

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Environment Skin: Sid Meier's Civilization V

Description
This example mod changes the visuals of the game to better match the colors and tones of it's predecessor, Civ V. Changes include multiple terrain texture modifications with more Civ V like details, a color key that puts the buildings and units into a more neutral palette, along with a number of other small changes. Compatible with every release, up to and including Gathering Storm. I was challenged by the team to create an expansive mod using Mod Buddy, and this was the end result. It's an example of how much you can change the visuals and I hope it provides inspiration to try your own modifications.

UPDATE:

Added new screenshot to better reflect recent updates. Screenshots include a few game play shots with FOW.

New Visuals:

Colorkey added to noon lighting:
* Reduces saturation of building and units.
* Adjusted the image curves to create a bit more contrast and match the overall look of Civilization V.

Modified all terrain textures including height, base color, and gloss maps:

* Grassland
* Plains
* Tundra Light
* Tundra Heavy
* Snow
* Beach
* Ocean Floor
* Ice Caps
* Marsh

Modified Water Density, Water Scatter to match Civ V palette:
* Deep Ocean
* Shallow Ocean
* River and River Source
* Lakes
* Noise scale increases on Ocean (Deep and Shallow) as well as Lakes

Clutter and Decal Changes
* Ice Chunk texture reworks for Base Color and Normal maps
* Ocean Floor Decals have a Base Color map change to match lighter sand of Civ V
* Desert Decal Base Color map
* Marsh Decals
* Cliff Decals
* Snow Decals

Forests
* New geometry and ArtDef settings for all the forests, including lower end systems
* Deciduous trees added to regular forests with new textures and geometry
* Alpha maps added to all trees
* Snow pine texture added
* Jungles utilize new decals and textures for existing geometry
* Jungles and Forests have new scattering to appear more dense

FOW textures updated to reflect all the new terrain textures
* Grasslands
* Plains
* Desert
* Tundra Light
* Tundra Heavy
* Snow
* Ice

Grassland and Plains have a new rocky texture to help the hills stand out.



Popular Discussions View All (26)
57
1
Apr 8, 2023 @ 12:38am
Questions about the Mod
GrrrArrrg
16
Oct 6, 2021 @ 8:03am
How to download this for Epic Store version?
dBeatsb
7
Aug 30, 2023 @ 5:44am
Mac OS
GrrrArrrg
731 Comments
ElranoGustavo May 9 @ 6:03am 
i tryed but i dont like it. the textures are great but it feels more realistic and sad. Great job anyway
MeniliteZ Mar 1 @ 5:55am 
Do you mean like the top of Image 5 here? That's fog of war; its supposed to happen. This mod doesn't remove that.

If you mean it goes back to completely unexplored, that's a problem, and probably a mod clashing with this one.
nightsnake13 Feb 28 @ 10:02pm 
am i doing something wrong, it says the mod is enabled but when a unit goes away from an area that has been explored it goes back to the brown fade that you cant tell the color of a tile
amwrag Feb 28 @ 2:51pm 
Reinstalling helped me. Great mod!
amwrag Feb 28 @ 2:41pm 
Can you tell me why I have low-quality textures in this mod? The quality in the screenshots is better than in my game. Ingame graph settings is max
Miami PL Feb 21 @ 2:05pm 
Must have. Thank you!
Shizof Feb 18 @ 3:37pm 
I wonder if it's possible to get a Civilization VII version of this mod like "Environment Skin: Sid Meier's Civilization VII". CIV VII has amazing graphics for the terrain, but not a good game.
MeniliteZ Dec 22, 2024 @ 5:25am 
This mod doesn't affect saved games, so it shouldn't need a new game.

However, a saved config might do that, I think?
If you're creating from a saved configuration (which saves the mods you have active at the time) save and reload the game once you're in.
Akahige Dec 22, 2024 @ 3:21am 
You'll need a new game, devil. Don't load a saved scenario, either. Only way for new mods to work.
DannyTom.com Dec 18, 2024 @ 2:58pm 
what did i do wrong? I downloaded it.. its enabled in my mods.. the game still looks the same...