Sid Meier's Civilization VI

Sid Meier's Civilization VI

4,332 ratings
Environment Skin: Sid Meier's Civilization V
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Type: Mod
File Size
Posted
Updated
2,409.255 MB
Apr 3, 2019 @ 11:11am
Apr 8, 2019 @ 12:04pm
4 Change Notes ( view )

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Environment Skin: Sid Meier's Civilization V

Description
This example mod changes the visuals of the game to better match the colors and tones of it's predecessor, Civ V. Changes include multiple terrain texture modifications with more Civ V like details, a color key that puts the buildings and units into a more neutral palette, along with a number of other small changes. Compatible with every release, up to and including Gathering Storm. I was challenged by the team to create an expansive mod using Mod Buddy, and this was the end result. It's an example of how much you can change the visuals and I hope it provides inspiration to try your own modifications.

UPDATE:

Added new screenshot to better reflect recent updates. Screenshots include a few game play shots with FOW.

New Visuals:

Colorkey added to noon lighting:
* Reduces saturation of building and units.
* Adjusted the image curves to create a bit more contrast and match the overall look of Civilization V.

Modified all terrain textures including height, base color, and gloss maps:

* Grassland
* Plains
* Tundra Light
* Tundra Heavy
* Snow
* Beach
* Ocean Floor
* Ice Caps
* Marsh

Modified Water Density, Water Scatter to match Civ V palette:
* Deep Ocean
* Shallow Ocean
* River and River Source
* Lakes
* Noise scale increases on Ocean (Deep and Shallow) as well as Lakes

Clutter and Decal Changes
* Ice Chunk texture reworks for Base Color and Normal maps
* Ocean Floor Decals have a Base Color map change to match lighter sand of Civ V
* Desert Decal Base Color map
* Marsh Decals
* Cliff Decals
* Snow Decals

Forests
* New geometry and ArtDef settings for all the forests, including lower end systems
* Deciduous trees added to regular forests with new textures and geometry
* Alpha maps added to all trees
* Snow pine texture added
* Jungles utilize new decals and textures for existing geometry
* Jungles and Forests have new scattering to appear more dense

FOW textures updated to reflect all the new terrain textures
* Grasslands
* Plains
* Desert
* Tundra Light
* Tundra Heavy
* Snow
* Ice

Grassland and Plains have a new rocky texture to help the hills stand out.



Popular Discussions View All (23)
54
1
Mar 23 @ 11:00pm
Questions about the Mod
GrrrArrrg
15
Sep 25, 2020 @ 1:23pm
How to download this for Epic Store version?
dBeatsb
4
Aug 27 @ 9:53pm
Mac OS
GrrrArrrg
< >
632 Comments
DestrockQc Sep 11 @ 6:10pm 
I had no random crashes until a couple weeks ago. I'm still searching my mod doing it, I don't think it come from that one cause I know I played a couple games with it without any problem. Or maybe I'm just starting to have too many mods (over 100 now) and my pc cannot handle that many, I don't know.
✠ M I N O S ✠ Sep 11 @ 6:39am 
The sheer Size of 2,5 Gigs of the Mod, is probably a bit too much Handling for an already modded Game...
valrossenOliver Sep 11 @ 5:10am 
Causes crashes for me after some time too. Will most likely stay like that since it has been years. But it is still a very nice mod!
Spaghetti_Penguin Sep 6 @ 2:25am 
很棒的画质改善mod,但是玩了几十分钟后总会崩溃闪退
great mod, but unfortunately it currently causes crashes after a few dozen minutes of play.
✠ M I N O S ✠ Aug 31 @ 10:34am 
This Mod uses a lot more Processor Power when the Map is uncovered, from 15 % on all Cores up to even 27 % and here i wondered why it suddenly ran hotter...
Lundam Aug 27 @ 7:35pm 
建议大家把画质调到最高防止游戏崩溃 但是在后期不可避免会花屏:summer2021simulation:
I recommend that you adjust the picture quality to the highest to prevent the game from crashing
But inevitably at a later stage, the screen will be splashed

老大爷 Aug 27 @ 3:34am 
thank you l love you
RG Aug 13 @ 12:38am 
Standalone on Yet works, this one crashes.
Tasi Aug 12 @ 8:21am 
This mod isnt working
DestrockQc Aug 11 @ 7:29pm 
I have a RX 560 and I don't remember seein a difference.