Install Steam
sign in
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem









All mods that don't affect saved games only work on game creation and not on reload with the other rulesets. Its a bug with the game, not any mod.
There is a way for users to tweak mods so that they become toggled to affect saved games. Downside is you'd have to start a new game to use it.
It doesn't change the trade routes.
The length it shows is the number of turns the route will take.
By default it only shows the length of one one-way trip. There's no default in-game way to calculate how many of those it's going to do before the trader is finished his route.
本 MOD 的目的是改进《文明 6》中的贸易界面,帮助管理和监控运行中的贸易路线。
注意:CQUI 和 HBUI 用户: 此MOD已包含在它们中,如果您也使用此MOD,可能会导致问题。
主要功能
排序选项
可根据产量(食物、生产、黄金、科学、文化、信仰)和剩余回合对路线进行排序
可按住 shift 键并点击排序按钮进行多级排序。
新过滤选项
添加了城邦、国际和有贸易任务的城邦筛选器。
贸易概览界面 - 大修
添加了上述排序选项。
添加了上述及其他过滤选项。
正确显示所有可用路线。以前只显示其中一部分。
根据起始城市对路线进行着色,以更好地区分各种路线。
根据出发城市或目的地城市对路线进行分类。这是在游戏后期管理 1000 多条可能的路线所必需的。
That said, I've never seen a way, which is why I avoid it like the plague.
Extreme measures: Going to war with the city/civ the trader is going to should stop the route.
But hopefully we can hear from the author that there is a better way first.