Sid Meier's Civilization VI

Sid Meier's Civilization VI

Better Trade Screen
517 Comments
astor  [author] Oct 17 @ 8:25pm 
You can stop the auto repeat from the My Routes tab in the Trade Overview screen. There should be an X next the repeated route.
MeniliteZ Oct 16 @ 6:24am 
"Repeat Route" shouldn't be in there without a way to deactivate it.
That said, I've never seen a way, which is why I avoid it like the plague.

Extreme measures: Going to war with the city/civ the trader is going to should stop the route.

But hopefully we can hear from the author that there is a better way first.
Ohmygreek Oct 15 @ 10:07pm 
Any one know how to deactive repeat route?
chloe5cent Aug 12 @ 4:18pm 
Does anyone else experience lag when using this mod? I'm getting lag when I'm in the available trader routes screen. Might be a mod conflict in my case, but I'm not sure what :/
MeniliteZ Aug 1 @ 1:32pm 
No trade route takes 5-7 turns. 20 is the minimum* a trade route can take (on Standard in Ancient Era.. that'd be 10 on Online I think). The estimated route length shown without this mod is for a single 1 way trip. With this mod it shows the total turns the route will take.

*The minimum increases as eras go by.
bruce22n Aug 1 @ 1:13pm 
the mod seems to make trade routes take 20+ turns for routes that usually take 5-7 turns. Playing on online speed.
ChrisMartin Jul 7 @ 3:27pm 
This mod works great in my game, have played about 6000h with it.
MeniliteZ Jun 30 @ 11:19am 
@Artherom
If you mean "this mod" is causing crashes, I would check for a mod conflict. and make sure the other mods are unsubscribed, not "reinstalling themselves", though how any mod would do that I have no idea.
Artherom(^-^) Jun 30 @ 10:48am 
This game is crashing my game, and it keeps installing itself! Trash!
GOROH_K May 19 @ 3:15am 
Japanese added (test version)
873246701_Better Trade Screen_JP+(test)_2025-05-19.7z [www.4shared.com]

Please merge if there are no issues.


Google翻訳で確認しながら日本語の追加ファイルを作ってみました。

テストプレイで未確認の箇所や挙動を見て意訳したところなどがあるのでテスト版です。

翻訳がおかしいところがあれば、正しい翻訳を教えていただけると助かります。
MeniliteZ May 7 @ 2:58pm 
@StormHUN again
Another thing I just thought of:
Did you have the trader Sleep?
You'll need to wake it up before it will show routes again.
MeniliteZ May 7 @ 2:41pm 
@StormHUN
Probably a mod conflict. Works fine for me, and many others.

Either that or you're trying to use a trader you already have when your trade route cap has decreased.
Storm[HUN] May 7 @ 1:50pm 
Unfortunately, enabling this mod just makes the trade panel not show at all.
Zontromm Feb 14 @ 11:43am 
Rare but some Trade Routes are showing negative turns remaining, anyone else have this issue?
MeniliteZ Jan 29 @ 7:42am 
Odd, mine aren't always greyed.
Mod conflict, maybe?
I have no other ideas.
Forces of Life Consumer Jan 29 @ 7:08am 
Post Icons are there on the destination city dropdown bar but they're "inactive", grayed out. Also the icons for Tourism and DV are always grayed out no matter the Grouping option.

I'm assuming the latter two should be colored to indicate I already have at least one trade route to that Civ. (I do)
MeniliteZ Jan 29 @ 6:14am 
It shows them for me. Only in the category bars, though. I guess putting them in each route listing below would be redundant for that setting.

The icons for Tourism and Diplomatic Visibility for full Civs are there too.
Forces of Life Consumer Jan 29 @ 5:15am 
In the main info window tho I noticed just now that it only doesn't seem to work in the default Destination Group Setting. Grouping alphabetically or by origin the Post Indicator shows properly.
Hardness_ Jan 28 @ 11:59pm 
Good mod
MeniliteZ Jan 28 @ 6:25pm 
The tab in when you select a Trader or the tab when you open the main Trade Routes info window?
I'd like to check that out when I have a chance, because I remember trading post icons in both of them.
Forces of Life Consumer Jan 28 @ 5:55pm 
The indicator if a city contains a trading post in the Avilable Routes tab always says that it doesn't even if it does
Grief.exe Jan 14 @ 5:33pm 
Can you update the mod to work with Linux/SteamDeck Support?
Bluesky95 Dec 23, 2024 @ 12:11pm 
Can you make this compat with silk and spice?
MeniliteZ Nov 16, 2024 @ 10:45am 
This is an amazingly good mod! Thank you for making it!!

I think I found one bug after many hours of use though:

If there are 2 of a Civ in the game, and you are one of them, picking that Civ in the Available Routes only shows your own cities, not the other.

The other same Civ still shows up in the International Routes section, though.

I have no idea what happens if there are 2 of the same Civ and both are AIs.
leet Oct 12, 2024 @ 8:16am 
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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE WORKSHOP
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Rerun Gaming Aug 26, 2024 @ 12:51pm 
@MeniliteZ

Thanks. I actually figured this out and came back to edit my post.
MeniliteZ Aug 26, 2024 @ 11:56am 
@Rerun
You may need to repair the Market too. In most rulesets, the Market is what gives the Trade Route, not the base district.
Rerun Gaming Aug 26, 2024 @ 11:50am 
This mod was working fine, until a storm pillaged one of my commercial hubs, dropping my trade route capacity by 1. Now I can't make new trade routes, even after repairing the commercial hub.
来一杯热可可吗 Aug 5, 2024 @ 9:07am 
简介
本 MOD 的目的是改进《文明 6》中的贸易界面,帮助管理和监控运行中的贸易路线。

注意:CQUI 和 HBUI 用户: 此MOD已包含在它们中,如果您也使用此MOD,可能会导致问题。

主要功能

排序选项
可根据产量(食物、生产、黄金、科学、文化、信仰)和剩余回合对路线进行排序
可按住 shift 键并点击排序按钮进行多级排序。

新过滤选项
添加了城邦、国际和有贸易任务的城邦筛选器。

贸易概览界面 - 大修
添加了上述排序选项。
添加了上述及其他过滤选项。
正确显示所有可用路线。以前只显示其中一部分。
根据起始城市对路线进行着色,以更好地区分各种路线。
根据出发城市或目的地城市对路线进行分类。这是在游戏后期管理 1000 多条可能的路线所必需的。
Elm9 Jul 26, 2024 @ 11:45pm 
Nice!
Vasco Da Llama Jul 22, 2024 @ 7:44am 
I still miss the vanilla ability to click on a city tile while in the trade select screen to choose that trade route
MeniliteZ Jul 21, 2024 @ 11:36am 
Selecting a trader of yours shows its route line. But all at once, I don't know.
tz Jul 19, 2024 @ 6:31am 
Is there a way to show a line following all my routes like when I'm initiating a new route? It would be good for planning bonuses.
澈夜之歌 Jun 23, 2024 @ 4:30am 
下面说30多回合我觉得不是BUG,文明6有机制,你路线不到一定回合数,他会来回走N次,这个N取决于你什么时候走完一定回合数,每个阶段这个数值都不一样,所以有时候6回合的路线你会发现,这个商人一直来回走
MeniliteZ Jun 20, 2024 @ 2:01am 
@Mr_Sia
in what way?
I've noticed that sometimes when moving a trader to a different city, the turns then change on the route I wanted when I go to make it the next turn. But other than that, I haven't noticed a problem.

I especially like the countdown it does in the trader window.
Mr_Sia Jun 19, 2024 @ 10:29pm 
turns are not accurate
智商yi更新 May 26, 2024 @ 9:34am 
bug:6回合的路线会显示30多回合
MeniliteZ May 9, 2024 @ 2:17pm 
Awesome mod! Massive QoL improvements here!!
YammaMochi Mar 30, 2024 @ 9:35pm 
Hi I really like this mod.
Just want to ask, is the description in the trade menu originally Portuguese?
Gray Pockets Mar 18, 2024 @ 6:10am 
This mod does not change how long trade routes last. However:

"Turns remaing to complete route is correctly calculated. Base game shows wrong info here"

Perhaps you are just seeing correct information?

Remember that in the Gathering Storm expansion, trade routes take longer in later eras; a flat increase in the number of turns they last is applied, making them harder to complete and reset.
Darklord Mar 18, 2024 @ 5:38am 
I've noticed since using this mod my trade routes seem to take more turns than previously.

Is this adjustable? I'm playing Cree and I really don't want them taking so long.
mackal Mar 11, 2024 @ 8:57pm 
The .git folder is included in this mod.
ChrisMartin Feb 26, 2024 @ 5:45am 
(I hope that Civ7 would have a more precise approach to trade-routes.
That you can't recall a trade route, due to sour diplomatic relations / Conflict areas / etc, is a missed opportunity by Sid Meier's)
Gray Pockets Feb 26, 2024 @ 2:58am 
Go to war with the current target :D
curialbellic Feb 26, 2024 @ 2:54am 
Is it possible to change an automated trade route?
Vasco Da Llama Feb 14, 2024 @ 5:31pm 
@Starkiller There is a minimum number of turns a trader needs to travel before the route can "end". Game speed, distance to trade destination and even the era you are in will influence this number.

If we use Standard speed as an example:
Traders will always travel for 21 turns MINIMUM in the Ancient era. If you send your trader to a city that is 10 tiles away, it will be back in the original city after 20 turns (before the minimum end of trading duration) so it will turn around and go back to the other city for another 20 turns. This means your total trading time is 40 turns.
If you sent the trader to a city 11 tiles away, it would return home 22 turns later (after the end of trading duration) and the trade route will end, allowing you to reassign the trader.

Read the wiki for more info.
Starkiller Feb 14, 2024 @ 3:30pm 
how is it that trade routes go from lasting 24 turns to lasting 130? (i disabled and enabled the mod to make sure if it was the problem) im playing in marathon speed but nonetheless 130...? its way too much turns, i need them to make streets and i dont know if this is a feature or a bug :(
TibeXi Dec 29, 2023 @ 3:26pm 
I also started having problems with the trade screen not working - it shows no trade routes, and thus I can't send traders.
UrMom Dec 26, 2023 @ 8:29am 
This is by far my favorite mod and I've been using it basically since I started playing last year. However, recently, I noticed that my game would start freezing at the "next turn" screen. I tried everything recommended on different forums and nothing worked... except I noticed that it only started happening every time I went into the trade screen to make a deal. I disabled the mod and, sadly, it looks like that was the culprit. I'm devastated.
AntipaterTruscus Dec 17, 2023 @ 11:29pm 
GREAT MOD