Sid Meier's Civilization VI

Sid Meier's Civilization VI

3,250 ratings
More Lenses
Type: Mod
Mod: UI
File Size
1.027 MB
Feb 25, 2017 @ 1:07am
Apr 12, 2023 @ 10:00am
22 Change Notes ( view )

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More Lenses

The goal of this mod is to add more lenses to the game, that help with empire management and in general quality of life improvements.

ATTENTION CQUI AND HBUI USERS: If you have CQUI or HBUI, you don't need to download this. This mod is already included in them.

Lenses Added

Alternate Settler: With the settler lens already applied, hold CTRL. This will apply the alternate lens that highlights the radius of potential city under the cursor plot, along with overlapped plots, hills, and resources in the city range.

Builder: This lens highlights unimproved resources, hills and removable features. This lens auto applies when a builder is selected (can be disabled in the settings panel).

City Overlap: Highlights how many cities are being overlapped from a given plot. The range for overlap can be changed from the UI. Useful to select where to place Colosseum, factory, etc.

Resource: Highlights resources on the map based on their category (Bonus vs Strategic vs Luxury) and if they are connected or not. Also shows how many you own vs. global discovered amount (helpful in Monopolies mode).

Scout: Highlights goody huts on the map. Automatically applies when a scout / ranger is selected (can be disabled in the settings panel. Can also be automatically applied for all military units through the settings panel)

Naturalist: Shows possible locations where a national park can be built.

Archaeologist: Highlights artifacts and shipwrecks.

Barbarian: Highlights barbarian encampments on the map.

Wonder: Highlights natural and player made wonders.

Other UI Mods by me:
Better Trade Screen
Better Espionage Screen

Other Info
Track development here: github[]
Forum Link: civfantics[]
Popular Discussions View All (14)
Jan 14, 2023 @ 10:32am
so sad
Dec 16, 2021 @ 10:27pm
[NEW LENS REQUEST] District adjacency bonus lens
Sep 26, 2022 @ 12:00pm
[NEW LENSE REQUEST] Pillaged / Destroyed Tiles
Redbullandvodka Apr 8 @ 4:44pm 
Follow up, the code that assigns the priorities is here, starting @ line 33
Redbullandvodka Apr 8 @ 4:41pm 
@JJACO - I had the same question, found some info in the source that can be seen on github:

The colors indicate the priority the mod assigns each tile.

The tile gets assigned a priority 1 thru 7, each rank is a different color.

-- Priority - Dangerous (Red color)

-- Priority - 1 (Purple)
-- Priority - 1 (Purple but whitened to show lower priority)
-- Priority - 2 (Violet)
-- Priority - 3 (Blue)
-- Priority - 4 (Teal)
-- Priority - 5 (Green)
-- Priority - 6 (Yellow)
-- Priority - 7 (White'ish)

-- Priority - Nothing (Grey color)

While this brief look at the code didn't answer *why* each priority is assigned, it at least showed there is a priority system and which color is corresponds to which priority.
JJACO Mar 23 @ 3:44pm 
ok im blind, but does it say what each color means? obv the pink color means its important and red means enemy nearby. But what about Green, dark blue and light blue?
Gray Pockets Mar 22 @ 9:30am 
Yes, the mod description mentions that.
... Mar 22 @ 7:11am 
conflicted with CQUI-Lite: the builder lens not showing
Duke Mar 15 @ 3:44am 
There are too many lenses for me.
mackal Mar 11 @ 8:58pm 
The .git folder is included in this mod.
ChrisMartin Mar 11 @ 7:04am 
You can do it in the settings panel for the Lense mod. 3 horizontal lines, left of the "Lenses" list.
Gray Pockets Mar 10 @ 7:12pm 
Start by finding the location of the mod on your machine, most likely in "C:\Program Files (x86)\Steam\SteamApps\workshop\content\289070\871712879"

Then open the file "Settings\ml_settings.sql"

Modify the line 2:

("ML_AutoApplyBuilderLens", 1),


("ML_AutoApplyBuilderLens", 0),
derbreitestock Mar 10 @ 6:33am 
How do I acces the settings for this mod? I want to turn of the automatic colouring of tiles when clicking on a builder.