Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Type: Mod
Mod: UI
File Size
Posted
Updated
1.027 MB
Feb 25, 2017 @ 1:07am
Apr 12, 2023 @ 10:00am
22 Change Notes ( view )

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More Lenses

Description
Introduction
The goal of this mod is to add more lenses to the game, that help with empire management and in general quality of life improvements.

ATTENTION CQUI AND HBUI USERS: If you have CQUI or HBUI, you don't need to download this. This mod is already included in them.

Lenses Added

Alternate Settler: With the settler lens already applied, hold CTRL. This will apply the alternate lens that highlights the radius of potential city under the cursor plot, along with overlapped plots, hills, and resources in the city range.

Builder: This lens highlights unimproved resources, hills and removable features. This lens auto applies when a builder is selected (can be disabled in the settings panel).

City Overlap: Highlights how many cities are being overlapped from a given plot. The range for overlap can be changed from the UI. Useful to select where to place Colosseum, factory, etc.

Resource: Highlights resources on the map based on their category (Bonus vs Strategic vs Luxury) and if they are connected or not. Also shows how many you own vs. global discovered amount (helpful in Monopolies mode).

Scout: Highlights goody huts on the map. Automatically applies when a scout / ranger is selected (can be disabled in the settings panel. Can also be automatically applied for all military units through the settings panel)

Naturalist: Shows possible locations where a national park can be built.

Archaeologist: Highlights artifacts and shipwrecks.

Barbarian: Highlights barbarian encampments on the map.

Wonder: Highlights natural and player made wonders.

Other UI Mods by me:
Better Trade Screen
Better Espionage Screen

Other Info
Track development here: github[github.com]
Forum Link: civfantics[forums.civfanatics.com]
Popular Discussions View All (15)
5
Jan 14, 2023 @ 10:32am
Hotkeys?
so sad
4
Dec 16, 2021 @ 10:27pm
[NEW LENS REQUEST] District adjacency bonus lens
mikeysouthwell
2
Oct 1, 2020 @ 2:46pm
Turning off farm color
TheFinalChiTown
556 Comments
Apr 15 @ 2:13am 
In the late game, when you get Seaside Resorts, the game is going bananas for builders to build those. Is there any way to turn that damned garbage off? I don't want several seaside resorts in every single city. I don't play this game to "win" over the AI, I just wantr to relax and build and see a thriving community WITHOUT those damned seaside resorts.
Mar 10 @ 8:00am 
It seems that you need to have a wonder for the wonder filter to take effect.
Mar 2 @ 5:29am 
most of lenses don't work for me, like wonders, naturalist etc
Feb 6 @ 12:48pm 
Can someone help me with lens mod issue? City overlap seems to not work. Basically, I am not getting any colours for the overlay. Other lenses seem to work just fine. What can cause this issue?
Dec 12, 2025 @ 1:42am 
Some times, with new games, the builder and scout lenses won't activate/work. If you restart it might work, but mostly you have to go back and start a new game. Anyone know what this is? And where in settings do you turn the lenszes for builders and scouts on and off, I can't find any?
May 23, 2025 @ 1:18pm 
Solution for Sawmill issue with Resourceful2 mod (Max):
After original line 410 in BuilderLens_Support.lua insert a code line to correct an ID mismatch:

local improvementID = GameInfo.Improvements[improvementType].RowId - 1
if improvementID == 65 then improvementID = 64 end -- Line added
if pPlot:GetImprovementType() == improvementID then
Nov 4, 2024 @ 4:47am 
Excellent mod;very helpful; wish there was one showing various eras of the roads and also railroads
Sep 23, 2024 @ 8:22pm 
This is great, can you add a Coastal Raid Lense?
Aug 28, 2024 @ 3:06am 
引言
这个模式的目标是在游戏中增加更多的镜头,帮助帝国管理和总体生活质量的提高。
Aug 10, 2024 @ 6:00am 
the builder lens is activating on modded jungle resources (from resourceful 2, i thknk) that already have a sawmill