Sid Meier's Civilization VI

Sid Meier's Civilization VI

286 ratings
Radial Measuring Tool
 
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Type: Mod
Mod: UI
File Size
Posted
Updated
0.107 MB
Jan 18 @ 3:38pm
Apr 7 @ 8:41am
20 Change Notes ( view )

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Radial Measuring Tool

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In 2 collections by Zur13
Radial Measuring Tool Versions
2 items
Zur13 UI and QoL Improvements
6 items
Description
Feel tired selecting the best location for your next city? Still trying to count what cities are in 6 tiles wonder effect radius?

The best brand new tool for visual city location estimation and various radius related bonuses measurements is here for you only for "Rate Up" the mod!

Works with GS.

Radial Measuring Tool is a simple tool to visually estimate city location and to measure effect distances. It also shows terrain Yields in not owned tiles in radius and yield/tile count changes between the last and current measured locations. It can also estimate plots and mark the notable locations inside the radius.

New tool button to show/hide RMT dialog is added next to the civilopedia button on top right corner of the screen.

Default settings configuration

Make a copy of the file UserSettingsEXAMPLE.lua and name the copy UserSettings.lua
Edit the settings in the file UserSettings.lua (read the description in the file).

Differences between this version and the Radial Measuring Tool Unleashed version

* This version has no "Ignore map visibility option" and always respects map visibility.
* This version does not show resources that are not revealed on the map due to absence of required technology.
* This version does not use neutral color for map tiles that are not discovered due to visual glitch which reveals the rivers.


Also available on NexusMods [www.nexusmods.com]
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74 Comments
elsaltypollo May 1 @ 9:43am 
@Zur13
First of all, thanks for this amazing mod!

Please, can you add this translation into Portuguese that I made for the main project? I did my best to fit all the texts without compromising the essential understanding of the checkboxes and the default window layout. This is the link to it (already changed the .modinfo to replace the text):
https://drive.google.com/open?id=1Mtxz0zI5CwCgucv6WMA_ZYN4pBReGo4G
FR33L0RD Apr 13 @ 12:10am 
Awesome mod ! thanks
LayZJayZonDayZ Apr 11 @ 12:19pm 
It took me about 50 turns to notice the icon up by the time. RMT isn't a time zone I said...because I got high.
Moyocoya Apr 7 @ 8:44pm 
Thank you !
Zur13  [author] Apr 7 @ 8:42am 
New update released.
Disabled coloring of undiscovered tiles to prevent river exposure.
Max number of multiple radiuses increased from 6 to 8.
Fixed notable spot icon background.
Moyocoya Mar 10 @ 3:55am 
You to decide ! It's your mod :-)
Zur13  [author] Mar 10 @ 3:12am 
@Moyocoya I've checked more lenses and there is used the workaround I've described in previous post it just does not highlight the undiscovered plots at all. I don't like this solution but I'll think it of.
Moyocoya Mar 9 @ 9:27pm 
The highlight feature in "more lenses" does not show rivers of the hidden map. I suppose the modder found a solution. It's no critical on your point of vue, but personally it disturbs me to see them. It's a kind of cheat. But I understand if you don't care.
Zur13  [author] Mar 9 @ 9:08am 
@Moyocoya It is not he mod itself it is how the game highlights the plots. The only workaround is not to highlight undiscovered plots but I don't like it the rivers are not so critical.
Moyocoya Mar 9 @ 8:44am 
Thank you !
May I make a suggestion ? Rivers should not be seen in the radius when they are hidden by the undiscovered part of the map.