Sid Meier's Civilization VI

Sid Meier's Civilization VI

46 ratings
C15 and SeelingCat's Colonial City Names
 
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Type: Mod
Mod: Gameplay
File Size
Posted
Updated
0.079 MB
Oct 1, 2017 @ 12:00pm
Feb 28 @ 6:59pm
8 Change Notes ( view )

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C15 and SeelingCat's Colonial City Names

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In 1 collection by Chrisy15
Chrisy15's Misc Mods
3 items
Description
Adds Colony names for some Civs which will be used when settling on new Continents.

For example, when England settles a City on the same continent as London it will use a normal name; however, settling on a new Continent may cause the City to be renamed to Cape Town, or Jamestown, etc.

Has internal support for the following Mods:
JFD's Italy
JFD's Belgium

Is compatible with Rosetta as well as Rise and Fall

If you are not using various DLC, please say if you have any Colonies which have missing names; I have begun to cover for missing names, but it is possible that I have missed a few. Please provide the full name: "My city is called LOC something" isn't gonna cut it...

Direct Download: https://www.dropbox.com/s/bbdvuto93xm7e7t/C15_ColonyNames.7z?dl=0

Credits:
Chrisy15: Code, Concept
SeelingCat, JFD, Whoever did CID's Colony Lists: City lists
JFD: Well, original idea I guess
SeelingCat: Forcing me to actually do it by giving me a ton of city lists :p
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34 Comments
Rabs Warren Mar 1 @ 10:26am 
Love it thank you!
Chrisy15  [author] Mar 1 @ 4:01am 
Updated for GS.
Rabs Warren Feb 16 @ 11:04am 
Hello, will you guys be updating this for GS? Love the mod, thanks!
mr buttfucker Jul 27, 2018 @ 10:53am 
10/10, I live in Middlesex county NJ and my first city on America was called Perth Amboy
Chrisy15  [author] Mar 13, 2018 @ 2:59pm 
Many issues in that log, none clearly linked to Songhai; foreign key fails on CCN don't make sense since the CCN table doesn't use foreign key references for this exact reason, so maybe some other mod is creating the table incorrectly and giving it foreign key restraints or else you're using some kind of outdated version.
Chrisy15  [author] Mar 12, 2018 @ 4:31pm 
How's it incompatible? If there just aren't colony names for Songhai, then that's just because Chimp didn't write any in; if there's specific errors, then I'll need details of them in order to do anything about it...
bchevy04 Mar 12, 2018 @ 4:25pm 
This mod seems to be incompatible with CIVITAS Songhai (but not any other modded civ). Any explanation as to why?
Blessed Karl Feb 25, 2018 @ 9:49am 
Does this work with YNAEMP?
Chrisy15  [author] Feb 11, 2018 @ 3:30am 
@Chillie The Lua should acommodate for reconquering Cities, and should reset their names; unless you're talking about returning in a trade deal or something, in which case I might have to go hunting for a new Event...