Sid Meier's Civilization VI

Sid Meier's Civilization VI

1,286 ratings
CIVITAS City-States Expanded
Type: Mod
Mod: AI, Gameplay, UI
File Size
57.946 MB
Mar 15, 2018 @ 9:58am
Oct 30, 2021 @ 9:50pm
29 Change Notes ( view )

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CIVITAS City-States Expanded

City-States Expanded adds 4 new city-state types and over 40 new city-states. Updates and balance changes to existing city-states are also included.


New City-State Types: Agricultural, Consular, Entertainment, and Maritime city-states make their debut! Existing city-states have been reassigned as appropriate.
New City-States: Over 40 new city-states, combining all previous city-state packs published by thecrazyscotsman and p0kiehl as well as new additions. This brings the total number of city-states in the game to over 70.
New Color Scheme: All existing city-state types have had their colors tweaked to better fit in with the new types.
More Robust City-States: City-states receive free Ancient Walls, build more district types, benefit from their own suzerain bonuses, and obtain tiles a bit more easily.
No More Scout Spam: City-states will no longer build recon-class units.
Better Starting Locations: All city-states have had in-depth start biases assigned more appropriate to their historical geographical locations.


  • Small Influence Bonus: +2 Food in your Capital.
  • Medium Influence Bonus: +2 Food in every Granary building.
  • Large Influence Bonus: +2 Food in every Aqueduct district.
  • Small Influence Bonus: +0.5 Loyalty Pressure per Citizen in your Capital.
  • Medium Influence Bonus: +2 Loyalty in every city.
  • Large Influence Bonus: Additional +2 Loyalty in every city.
  • Small Influence Bonus: +1 Amenity in your Capital.
  • Medium Influence Bonus: +1 Amenity in every Arena and Ferris Wheel building.
  • Large Influence Bonus: +1 local Amenity in every Zoo and Aquarium building.
  • Small Influence Bonus: +1 Food and Production in your Capital.
  • Medium Influence Bonus: +1 Food and Production in every Lighthouse building.
  • Large Influence Bonus: +1 Food and Production in every Shipyard building.


The following city-states are included:
  • Ampi
  • Anuradhapura
  • Beikthano
  • Butuan
  • Catalhoyuk
  • Chan Chan
  • Chetro Ketl
  • Delos
  • Dodona
  • Etzanoa
  • Gobleki Tepe
  • Hadad
  • Halin
  • Hazor
  • Iqaluit
  • Jolo
  • Kadesh
  • Kataragama
  • Kelaniya
  • Kuhikugu
  • Ma-i
  • Maingmaw
  • Megiddo
  • Mombasa
  • Monaco
  • Nalanda
  • Palmyra
  • Phasis
  • Port Royal
  • Qatna
  • Seuthopolis
  • Sri Ksetra
  • Taos
  • Teyuna
  • Tissamaharama
  • Tuneriut
  • Ugarit
  • Wyam
See this post[] or the in-game Civilopedia for Suzerain Bonuses.


Requires Rise & Fall
Supports all other DLC
Includes support for any custom resources, unique districts and unique buildings
Supports Gedemon's YNAEMP (Cordiform, PlayEuropeAgain, GiantEarth, GreatestEarth)

The following mods are included in City-States Expanded and thus incompatible:
CIVITAS North American City-States
p0kiehl's City States Vol. 1 - Assortment
p0kiehl's City States Vol. 2 - Mediterranean
TCS South American City-States
TCS Sri Lanka City-State Pack
TCS Canaanite City-State Pack 1
TCS Canaanite City-State Pack 2
TCS Pyu City-State Pack
TCS City-States Build Unique Improvements
TCS Free Walls for City-States


Design: thecrazyscotsman, p0kiehl, SailorCat, SeelingCat, ChimpanG, Chrisy15, Digihuman
Code: thecrazyscotsman (SQL, Python), Chrisy15 (lua), p0kiehl (SQL), SailorCat (SQL)
Assets: thecrazyscotsman (models), SailorCat (textures)
Icons: thecrazyscotsman, ChimpanG
Text: thecrazyscotsman, p0kiehl
Banner: ChimpanG
Mod Compatibility: SeelingCat
QA: Digihuman, thecrazyscotsman

A direct download is available via CivFanatics[].
Popular Discussions View All (8)
Aug 3 @ 11:37am
PINNED: Bug Reports
May 30 @ 9:03pm
[Read] Compatibility and User Settings
[DKD] Borealis
Jan 1, 2020 @ 11:43pm
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lewiis252 Sep 28 @ 10:11pm 
Any idea why my city states bonus description (+2 to gokd etc) is in french? Normally i play in polish. Can i change that?
TheCowofEternalFlame Sep 24 @ 7:39am 
I figured out what causes the City-States screen to bug out. It seems whenever a barbarian camp (with the Barbarian Clans game mode on) converts into a city-state the UI bugs out preventing you from being able to send envoys. Thankfully, a simply save and load fixes the UI and still maintains that camp having turned into a city state
viranto Sep 13 @ 1:24pm 
After searching a loooong time, i found it. After 240 Round i got the same problem like eba loshite.
Its the mod Better City States (UI)
This don't work with CIVITAS
eba loshite Sep 9 @ 3:55am 
its very buggy devs should play a game athat goes past 100 turns and it will for sure bug out and make you unable to send envoys or interact with the city-state tab at all
chrishomm4 Aug 13 @ 8:31pm 
On Linux Ubuntu 20.04, the city states menu won't open at all. I don't have any other mods enabled. Is there a workaround?
=[NK]= Col. Jack O'Neil Jun 27 @ 5:19am 

Are you using a ui mod like cqui? there's a mod, dimploimacy ribbon patch that fixes conflicts
Cyber Brain Jun 26 @ 1:34am 
The description of the bonus for sending envoy and being suzerain cannot be displayed correctly.
It just looks blank....
pauloel7 Jun 6 @ 3:47am 
KILWA: XP2: consular CS give 1 or 2 favor; XP1: consular CS give loyalty; maritime CS give food and production; agricultural CS give food; and Entertainment CS give amenity.
Indeed txt files do not seem to contain the details. Mod authors, please?
Tymoteo0 Jun 6 @ 3:07am 
consular city states are useless
raknapik Jun 2 @ 10:29am 
How Kilwa Kisiwani works with entertainment city-states?