Sid Meier's Civilization VI

Sid Meier's Civilization VI

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CIVITAS City-States Expanded
 
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Type: Mod
Mod: AI, Gameplay, UI
File Size
Posted
Updated
54.900 MB
Mar 15, 2018 @ 9:58am
Mar 20, 2018 @ 12:30pm
3 Change Notes ( view )
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CIVITAS City-States Expanded

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Description
City-States Expanded adds 4 new city-state types and over 40 new city-states. Updates and balance changes to existing city-states are also included.

OVERVIEW

New City-State Types: Agricultural, Consular, Entertainment, and Maritime city-states make their debut! Existing city-states have been reassigned as appropriate.
New City-States: Over 40 new city-states, combining all previous city-state packs published by thecrazyscotsman and p0kiehl as well as new additions. This brings the total number of city-states in the game to over 70.
New Color Scheme: All existing city-state types have had their colors tweaked to better fit in with the new types.
More Robust City-States: City-states receive free Ancient Walls, build more district types, benefit from their own suzerain bonuses, and obtain tiles a bit more easily.
No More Scout Spam: City-states will no longer build recon-class units.
Better Starting Locations: All city-states have had in-depth start biases assigned more appropriate to their historical geographical locations.

NEW CITY-STATE TYPES

AGRICULTURAL
  • Small Influence Bonus: +2 Food in your Capital.
  • Medium Influence Bonus: +2 Food in every Granary building.
  • Large Influence Bonus: +2 Food in every Aqueduct district.
CONSULAR
  • Small Influence Bonus: +0.5 Loyalty Pressure per Citizen in your Capital.
  • Medium Influence Bonus: +2 Loyalty in every city.
  • Large Influence Bonus: Additional +2 Loyalty in every city.
ENTERTAINMENT
  • Small Influence Bonus: +1 Amenity in your Capital.
  • Medium Influence Bonus: +1 Amenity in every Arena and Ferris Wheel building.
  • Large Influence Bonus: +1 local Amenity in every Zoo and Aquarium building.
MARITIME
  • Small Influence Bonus: +1 Food and Production in your Capital.
  • Medium Influence Bonus: +1 Food and Production in every Lighthouse building.
  • Large Influence Bonus: +1 Food and Production in every Shipyard building.

NEW CITY-STATES

The following city-states are included:
  • Ampi
  • Anuradhapura
  • Arvad
  • Beikthano
  • Butuan
  • Catalhoyuk
  • Chan Chan
  • Chetro Ketl
  • Delos
  • Dodona
  • Etzanoa
  • Gobleki Tepe
  • Guapondelig
  • Hadad
  • Halin
  • Hazor
  • Iqaluit
  • Jolo
  • Kadesh
  • Kataragama
  • Kelaniya
  • Kuhikugu
  • Ma-i
  • Maingmaw
  • Megiddo
  • Mombasa
  • Monaco
  • Nalanda
  • Palmyra
  • Phasis
  • Port Royal
  • Qatna
  • Rhesaina
  • Sandakan
  • Seuthopolis
  • Sri Ksetra
  • Taos
  • Teyuna
  • Tissamaharama
  • Tuneriut
  • Ugarit
  • Wyam
See this post[forums.civfanatics.com] or the in-game Civilopedia for Suzerain Bonuses.

COMPATIBILITY

Requires Rise & Fall
Supports all other DLC
Includes support for any custom resources, unique districts and unique buildings
Supports Gedemon's YNAEMP (Cordiform, PlayEuropeAgain, GiantEarth, GreatestEarth)

The following mods are included in City-States Expanded and thus incompatible:
CIVITAS North American City-States
p0kiehl's City States Vol. 1 - Assortment
p0kiehl's City States Vol. 2 - Mediterranean
TCS South American City-States
TCS Sri Lanka City-State Pack
TCS Canaanite City-State Pack 1
TCS Canaanite City-State Pack 2
TCS Pyu City-State Pack
TCS City-States Build Unique Improvements
TCS Free Walls for City-States
BETTER TRADE SCREEN / HELLBLAZER'S WORLD INFO INTERFACE

If you use astog's Better Trade Screen or Hellblazer's World Info Interface, you can download a compatibility patch by clicking on the Direct Download link here[forums.civfanatics.com] (filename = CSE-BetterTradeScreen_compat.zip). To apply it, overwrite the TradeSupport.lua file in Better Trade Screen's workshop folder (C:\Program Files (x86)\Steam\steamapps\workshop\content\289070\873246701\UI) or Hellblazer's World Info workshop folder (C:\Program Files (x86)\Steam\steamapps\workshop\content\289070\1304215078\UI), depending upon which one you have.

CREDITS

Design: thecrazyscotsman, p0kiehl, SailorCat, SeelingCat, ChimpanG, Chrisy15, Digihuman
Code: thecrazyscotsman (SQL, Python), Chrisy15 (lua), p0kiehl (SQL), SailorCat (SQL)
Assets: thecrazyscotsman (models), SailorCat (textures)
Icons: thecrazyscotsman, ChimpanG
Text: thecrazyscotsman, p0kiehl
Banner: ChimpanG
Mod Compatibility: SeelingCat
QA: Digihuman, thecrazyscotsman

DIRECT DOWNLOAD
A direct download is available via CivFanatics[forums.civfanatics.com].
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297 Comments
Just casually asking how it is going, since even perfect world got their compatibility fixed already.
Lyzzrd Wyzzrd Mar 15 @ 4:40pm 
I'm also getting the problem with crashing as soon as I become suzerain of Tissamaharama, but I'm not playing with GS
purringcat Mar 14 @ 7:27pm 
I added a couple of lines to the info file so it's compatible but it just doesn't load the file. This is one of my favorite mods and really miss your well designed city-states. Appreciate that you got the resources mod back up and working. TKS
Cosmic Fox Mar 14 @ 12:56pm 
Spring patch is coming, they always release too soon and just fix it later. One of my major gripes before greedy, they do not finish games ever! Not expansions nothing.. it is bad business practices in my opinion. :steammocking:
Chimpan'G  [author] Mar 14 @ 7:54am 
That'll be one of the core mechanics that GS completely broke (attach players > attach units, see Terra Mirabilis thread). It's been a nightmare trying to pin down what else GS has broken but I am almost certain that I will find a few more as I go through these in more depth.
UFO_Interceptor Mar 14 @ 7:25am 
@☼|Chaos_Hazard|☼ maybe because the mod ISN'T UPDATED, you genius.
☼|Chaos_Hazard|☼ Mar 14 @ 7:13am 
Game CTD at the moment I become suzerain for the Tissamaharama city-state. Occurs immediately after sending envoys to it.
UFO_Interceptor Mar 12 @ 7:30am 
Just wait for the damn update guys. Give the time to fix stuff.
Chimpan'G  [author] Mar 12 @ 7:28am 
I haven't tested it out but you can probably ignore the compatibility tag for the time being as that's just a text field in the mod properties. It has no bearing on anything else otherwise. Be warned though, a few core mechanics have proven to be completely broken by GS and may affect the live version of this mod, so use at your own risk.
pkinggd Mar 12 @ 6:33am 
Any news on a update? would love to have this mod in my game again :D