Sid Meier's Civilization VI

Sid Meier's Civilization VI

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CIVITAS City-States Expanded
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Type: Mod
Mod: AI, Gameplay, UI
File Size
Posted
Updated
57.946 MB
Mar 15, 2018 @ 9:58am
Aug 14 @ 10:58am
27 Change Notes ( view )

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CIVITAS City-States Expanded

Description
City-States Expanded adds 4 new city-state types and over 40 new city-states. Updates and balance changes to existing city-states are also included.

OVERVIEW

New City-State Types: Agricultural, Consular, Entertainment, and Maritime city-states make their debut! Existing city-states have been reassigned as appropriate.
New City-States: Over 40 new city-states, combining all previous city-state packs published by thecrazyscotsman and p0kiehl as well as new additions. This brings the total number of city-states in the game to over 70.
New Color Scheme: All existing city-state types have had their colors tweaked to better fit in with the new types.
More Robust City-States: City-states receive free Ancient Walls, build more district types, benefit from their own suzerain bonuses, and obtain tiles a bit more easily.
No More Scout Spam: City-states will no longer build recon-class units.
Better Starting Locations: All city-states have had in-depth start biases assigned more appropriate to their historical geographical locations.

NEW CITY-STATE TYPES

AGRICULTURAL
  • Small Influence Bonus: +2 Food in your Capital.
  • Medium Influence Bonus: +2 Food in every Granary building.
  • Large Influence Bonus: +2 Food in every Aqueduct district.
CONSULAR
  • Small Influence Bonus: +0.5 Loyalty Pressure per Citizen in your Capital.
  • Medium Influence Bonus: +2 Loyalty in every city.
  • Large Influence Bonus: Additional +2 Loyalty in every city.
ENTERTAINMENT
  • Small Influence Bonus: +1 Amenity in your Capital.
  • Medium Influence Bonus: +1 Amenity in every Arena and Ferris Wheel building.
  • Large Influence Bonus: +1 local Amenity in every Zoo and Aquarium building.
MARITIME
  • Small Influence Bonus: +1 Food and Production in your Capital.
  • Medium Influence Bonus: +1 Food and Production in every Lighthouse building.
  • Large Influence Bonus: +1 Food and Production in every Shipyard building.

NEW CITY-STATES

The following city-states are included:
  • Ampi
  • Anuradhapura
  • Beikthano
  • Butuan
  • Catalhoyuk
  • Chan Chan
  • Chetro Ketl
  • Delos
  • Dodona
  • Etzanoa
  • Gobleki Tepe
  • Hadad
  • Halin
  • Hazor
  • Iqaluit
  • Jolo
  • Kadesh
  • Kataragama
  • Kelaniya
  • Kuhikugu
  • Ma-i
  • Maingmaw
  • Megiddo
  • Mombasa
  • Monaco
  • Nalanda
  • Palmyra
  • Phasis
  • Port Royal
  • Qatna
  • Seuthopolis
  • Sri Ksetra
  • Taos
  • Teyuna
  • Tissamaharama
  • Tuneriut
  • Ugarit
  • Wyam
See this post[forums.civfanatics.com] or the in-game Civilopedia for Suzerain Bonuses.

COMPATIBILITY

Requires Rise & Fall
Supports all other DLC
Includes support for any custom resources, unique districts and unique buildings
Supports Gedemon's YNAEMP (Cordiform, PlayEuropeAgain, GiantEarth, GreatestEarth)

The following mods are included in City-States Expanded and thus incompatible:
CIVITAS North American City-States
p0kiehl's City States Vol. 1 - Assortment
p0kiehl's City States Vol. 2 - Mediterranean
TCS South American City-States
TCS Sri Lanka City-State Pack
TCS Canaanite City-State Pack 1
TCS Canaanite City-State Pack 2
TCS Pyu City-State Pack
TCS City-States Build Unique Improvements
TCS Free Walls for City-States

CREDITS

Design: thecrazyscotsman, p0kiehl, SailorCat, SeelingCat, ChimpanG, Chrisy15, Digihuman
Code: thecrazyscotsman (SQL, Python), Chrisy15 (lua), p0kiehl (SQL), SailorCat (SQL)
Assets: thecrazyscotsman (models), SailorCat (textures)
Icons: thecrazyscotsman, ChimpanG
Text: thecrazyscotsman, p0kiehl
Banner: ChimpanG
Mod Compatibility: SeelingCat
QA: Digihuman, thecrazyscotsman

DIRECT DOWNLOAD
A direct download is available via CivFanatics[forums.civfanatics.com].
Popular Discussions View All (7)
113
Sep 19 @ 10:52am
PINNED: Bug Reports
SeelingCat
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May 24 @ 3:26am
[Read] Compatibility and User Settings
[DKD] Borealis
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Jan 1, 2020 @ 11:43pm
PINNED: Scope
chimp
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881 Comments
FF_Ninja Sep 10 @ 5:07pm 
I'm using CIVITAS City States Expanded mod, and it has an option for Consular CS to award Loyalty bonus instead of Favor. It used to work, but something happened over the last couple of weeks and the bonus seems to be broken. Might it have anything to do with another mod? I use most of JNR's mods, as well as his City State Bonuses: Community Update, but for the life of my I can't seem to track down the problem.
Shuhrat Sep 3 @ 9:42pm 
Dear friends, The following list is offered to your attention.
Countries consisting of 1 city.
Singapore 🇸🇬
Leader - Lee Kwan Yew

Qatar 🇶🇦
it consists of 1 city - Doha
Leader - Halifa bin Hamad Al Tani

Hong Kong 🇭🇰
Leader - Dong Jianhua

Macau 🇲🇴
Leader - Edmund Ho

Luxembourg 🇱🇺
Leader - Jean Benua Nassau

Monaco 🇲🇨
Leader - Albert 1

They are built according to the example of Venice. No more than 1 city per civilization.

I am also ready to discuss creating a Mod. You can suggest other leaders. We can jointly discuss Unique Unit , Civilization Ability, Unique Infrastructure. I can offer my ideas.
MikhailBoho Aug 30 @ 8:24am 
I'm trying to use this in a modded game, but I love CQUI too much. Is there anyway to make this compatible with it? I prefer CQUI's changes and would want to integrate these city-states into their interface, but activating both just gives "Unknown Type" errors. Any help would be greatly appreciated!
Vagabond Aug 20 @ 3:17pm 
At what loyalty do you all have the city states? In the file it says 20 is high, but it is not changed. City-states tend to not flip (which is ok, but it must be doable of course). I tend to put it on 15. Or is that too low?
葬爱丨灬永垂 ⑧ 朽 Aug 14 @ 6:16pm 
更新了啥
Bernie Sandals Aug 1 @ 11:26am 
Could some of the city state expansion documentation be included in Civilopedia, particularly under the "City States" section? Would greatly appreciate the addendum included there regarding City State types
jeonter Jul 20 @ 8:14am 
It seems city states are using unique units and the barbarian clans are not does this mean it blocks recruiting barbarian unique units?
零崎雾识 Jul 19 @ 6:48pm 
Hello, I like this mod very much. The city-states are very innovative. However, is it possible to optimize the city-state interface, such as arranging the same types of city-states together, displaying the total number of Envoys, Suzerain, etc., just like infixo's Better City States? These optimizations are useful for understanding the effects of Merchant Confederation, Raj policy, and kilwa kisiwani. Thank you.
Mica Jul 14 @ 1:18pm 
I've noticed in my games that the city states have like 20-30 more city defense than the civilizations. Does this mod do anything to buff city state defense?
Nomad Jul 13 @ 5:22pm 
Is this compatible with Gedemos City State mods?