Sid Meier's Civilization VI

Sid Meier's Civilization VI

820 ratings
Rosetta - Dynamic City Names
Type: Mod
Mod: Gameplay
File Size
31.128 MB
Oct 7, 2017 @ 2:52pm
Apr 1, 2023 @ 6:43pm
56 Change Notes ( view )

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Rosetta - Dynamic City Names

In 1 collection by SeelingCat
SeelingCat's Mods
17 items
Ever wish cities were a bit more dynamic? That the cities you conquered felt like they were a part of your empire now? Then this mod is for you!

Rosetta - Dynamic City Names changes cities' names according to their owner. It also prevents duplicate names from showing up in the same game (ex. Eboracum/York).

Rosetta is completely modular and will work no matter what mods or DLCs you have enabled. Mod compatibility is ongoing at this time, but many of the most popular mods already have support built into Rosetta.

Rosetta is also designed to work alongside my other mod, Improved City Names, which is highly recommended for adding a greater variety of names into the mix.

Of course, not every city will have a name in each language, but with over 250,000 names for over 10,000 different cities in Rosetta's database, there's a good chance you'll see quite a few changes over the course of your game.

For a list of mods with Rosetta Support, please check the 'Change Notes' tab above, and if you run across a typo or a name that's missing or not changing properly, please leave a comment in the discussion section titled "Typos and Bugs" and I'll try and get it fixed for the next update.

Lua, Database Help: Chrisy
Automation: TheCrazyScotsman
Thai: Poom and Sukritact
Support: P0kiehl, SailorCat, and ChimpanG
Popular Discussions View All (6)
Dec 16, 2023 @ 1:59pm
Typos and Bugs
Dec 19, 2022 @ 9:52am
Suggested exonyms to add
Feb 23, 2018 @ 9:25pm
Problem when modifying Files
phenyxasher Jun 16 @ 11:01am 
Many of the city states gets a really messed up name that does not also show up in the city state envoy windows. I have not really much difference otherwise.
Everyone's #1 Fangirl May 10 @ 2:33pm 
It seems like this mod doesn't work when Free Cities flip
Láhʊsa Dec 14, 2023 @ 1:47pm 
Note: This mod prevents achievements that depend on city names (Wat is Love, Hajj)
sascha Nov 12, 2023 @ 8:29am 
Does this use lua (does it cause desyncs in multiplayer)?
Imbored Oct 24, 2023 @ 8:25pm 
wow i just gotta say, the devs dropped the ball with tactical mode. all we have now are clean hexes. those dynamic shapes on the original game are amazing.
SeelingCat  [author] Oct 24, 2023 @ 5:55pm 
@claudemac24hrs - Those are intentional; they are names that were used in the 19th century
claudemac24hrs Oct 19, 2023 @ 12:34am 
When Brazil plays on native language (Portuguese); Curitiba should be Curitiba, not Curityba; Belem would remain the same as Belem (Bethlem or Bethlehem in English). Please fix the names properly.
claudemac24hrs Sep 8, 2023 @ 5:13am 
This doesn't work to compatible with Khmer's Wat is Love achievement with Angkor Wat as the city name. In the mod, it is called Angkor.
siau2tie1 Aug 8, 2023 @ 7:40pm 
A new Asian city states mod is here.
May you support this one?
Gamia May 12, 2023 @ 7:21am 
When Russia captures Babylon, it somehow changes it's name to Babilon, but the right name would be Vavilon, Please, fix