Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Rosetta - Dynamic City Names
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Type: Mod
Mod: Gameplay
File Size
Posted
Updated
25.470 MB
Oct 7, 2017 @ 2:52pm
Aug 14, 2021 @ 10:57am
32 Change Notes ( view )

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Rosetta - Dynamic City Names

In 1 collection by SeelingCat
SeelingCat's Mods
17 items
Description
Ever wish cities were a bit more dynamic? That the cities you conquered felt like they were a part of your empire now? Then this mod is for you!

Rosetta - Dynamic City Names changes cities' names according to their owner. It also prevents duplicate names from showing up in the same game (ex. Eboracum/York).

Rosetta is completely modular and will work no matter what mods or DLCs you have enabled. Mod compatibility is ongoing at this time, but many of the most popular mods already have support built into Rosetta.

Rosetta is also designed to work alongside my other mod, Improved City Names, which is highly recommended for adding a greater variety of names into the mix.

Of course, not every city will have a name in each language, but with over 200,000 names for over 9000 different cities in Rosetta's database, there's a good chance you'll see quite a few changes over the course of your game.

For a list of mods with Rosetta Support, please check the 'Change Notes' tab above, and if you run across a typo or a name that's missing or not changing properly, please leave a comment in the discussion section titled "Typos and Bugs" and I'll try and get it fixed for the next update.

If you are experiencing StartGame/Back-to-Menu bugs with this mod enabled, please follow the directions listed here [www.dropbox.com] to fix the bug.

Credits:
Lua, Database Help: Chrisy
Automation: TheCrazyScotsman
Thai: Poom and Sukritact
Support: P0kiehl, SailorCat, and ChimpanG
Popular Discussions View All (5)
4
Apr 27 @ 2:34pm
Suggested exonyms to add
leptailurus3
91
16 hours ago
Typos and Bugs
SeelingCat
1
Feb 23, 2018 @ 9:25pm
Problem when modifying Files
Insanecrusader19
< >
285 Comments
Bogahkiin Apr 23 @ 8:08pm 
I've got the same problem as @HALAKA and disabling the Better City-States (UI) mod from Infixo solved it for me.
Nyeong Mar 15 @ 2:38am 
Thank you very much for your mod!:steamthumbsup: There is a small problem. I am a Chinese player. When using your mod, all city names are in English and cannot be displayed in Chinese, which brings me great confusion
HALAKA Feb 25 @ 10:22am 
The mod changes the names of some of the City States, which would have been fine, but they only changed the name on the map. In the City State menu, they still kept their old names, which got confusing. Ex. Mohenjo-daro, Nan Madol, and Kandy
SeelingCat  [author] Oct 28, 2021 @ 3:24pm 
@megablah - no problem! These logs should be in the same place as the lua log was, and are called Database.log and Modding.log
Megablah Oct 28, 2021 @ 11:32am 
@SeelingCat yes i am playing with that mod enabled. And i would be happy to take a look for you if you let me know where to look. I apologize, i'm not great at modding or computers lol
SeelingCat  [author] Oct 26, 2021 @ 7:14pm 
@Megablah - perfect thanks! Are you by any chance playing with Improved City names enabled? I see Buda and Nagyvarad come up as names in the log, which I'm assuming comes from there. But for some reason, they're not getting associated with Budapest/Oradea properly by this mod. I'll run some tests, but can you in the meantime do the same thing with your Database and Modding logs? I think there might be an error that's keeping that file from being read potentially.
Megablah Oct 25, 2021 @ 9:41pm 
Here is the link to what i had in my Lua.Log. hopefully this helps
https://textbin.net/nks10ioeu4
SeelingCat  [author] Oct 25, 2021 @ 12:46pm 
@Megablah - the logs should be located in a folder like Documents\My Games\Sid Meier's Civilization VI\Logs. One in there is called Lua.log - if you can copy that into a website like pastebin or similear and post the link her, I can take a look and see if what may be going wrong. (Note: the lua log refreshes whenever you restart the game)
Megablah Oct 24, 2021 @ 5:56pm 
I'll be honest and say that i dont know how to do that lol. care to explain how i would go about that?
SeelingCat  [author] Oct 23, 2021 @ 12:30pm 
@videogameuniversity - Yep!

@Megablah - It definitely should be! Not all cities will have names in all languages, but I'm surprised that no Chinese city names changed. Can you upload your lua log file to Pastebin or similar?