Sid Meier's Civilization VI

Sid Meier's Civilization VI

Rosetta - Dynamic City Names
SeelingCat  [developer] Oct 7, 2017 @ 3:08pm
Typos and Bugs
Please leave any bug reports here.
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Showing 1-15 of 99 comments
MeepdragonVII Oct 8, 2017 @ 10:08am 
Hello!

For some reason this mod prevents me from starting a game.
After setting up a new game and hitting the "Start" button, the loading screen appears, then a similar screen saying "Starting game", but then the game immediately returns to the main menu.

When I disable the mod starting a game works again.
SeelingCat  [developer] Oct 8, 2017 @ 10:54am 
Terribly sorry about that! It's probably the mod trying to reference a civ that it can't find. Would you mind taking a peek at the logs for me? They're in Documents\My Games\Sid Meier's Civilization VI\Logs - if you could look at Modding.log and Database.log and just Control+F the word "Error".
MeepdragonVII Oct 8, 2017 @ 1:57pm 
Thanks for the answer, I just started once more with only this mod.

Here's the Modding.log:
ERROR: Failed to apply enabled components.
[4257191.512] Status: Initializing Gameplay DLL.
[4257191.656] Status: Reloading Tuner states.
[4257191.657] Status: Saving a debug version of the gameplay database.
[4257191.749] Status: Performing post configure processing.
[4257192.539] Warning: There were issues reconfiguring the game.
[4257193.351] Status: Configuring game content
[4257193.351] Status: Current Configuration:
[4257193.351] Status: Mods:
[4257193.352] Status: f30353f2-8760-4f8d-a28e-08fb6445f627
[4257193.352] Status: Target Configuration:
[4257193.352] Status: Mods:
[4257193.352] Status: f30353f2-8760-4f8d-a28e-08fb6445f627
[4257193.352] Status: Game configuration needs to change to match target config.
[4257193.352] Status: Performing pre-configure processing.
[4257193.352] Status: Rebuilding configuration database.
[4257193.352] Status: Localization database unchanged, no rollback needed.
[4257193.352] Status: Configuration database unchanged, no rollback needed.
[4257193.352] Status: Applying settings.
[4257193.352] Status: Modding Framework - Apply Settings
[4257193.352] Status: Modding Framework - Finished Apply Settings
[4257193.448] Status: Successfully reconfigured game.
[4257200.076] Status: Configuring game content
[4257200.076] Status: Current Configuration:
[4257200.076] Status: Mods:
[4257200.076] Status: f30353f2-8760-4f8d-a28e-08fb6445f627
[4257200.076] Status: Target Configuration:
[4257200.076] Status: Mods:
[4257200.076] Status: f30353f2-8760-4f8d-a28e-08fb6445f627
[4257200.076] Status: Game configuration matches target configuration.
[4257200.076] Status: Successfully reconfigured game.
[4257202.013] Status: Modding Framework - Shutting down framework.
[4257202.013] Status: Releasing Modding Framework Services...
[4257202.014] Status: Services released!
[4257202.014] Status: Releasing Modding Framework database queries...
[4257202.014] Status: Queries released!

And the Database.log:
ERROR: no such table: Types
[4257108.601] [Configuration]: In Query - insert into Types('Type', 'Kind') values (?, ?);
[4257108.601] [Configuration]: In XMLSerializer while updating table Types from file NewBuilding_Gameplay.xml.
[4257108.632] [Configuration] ERROR: no such table: Types
[4257108.633] [Configuration]: In Query - insert into Types('Type', 'Kind') values (?, ?);
[4257108.633] [Configuration]: In XMLSerializer while updating table Types from file NewBuilding_Gameplay.xml.
[4257108.650] [Configuration] ERROR: no such table: Buildings
[4257108.650] [Configuration]: In Query - UPDATE Buildings SET "AdjacentDistrict" = ? WHERE "BuildingType" = ?;
[4257108.650] [Configuration] ERROR: Database::XMLSerializer (Rules.xml): There was an error executing the update statement! See Database.log for details.
[4257108.650] [Configuration]: In XMLSerializer while updating table Buildings from file Rules.xml.
[4257108.854] [Configuration]: Validating Foreign Key Constraints...
[4257108.854] [Configuration]: Passed Validation.
[4257137.961] [FullTextSearch]: FTS - Creating Context
[4257159.052] [FullTextSearch]: FTS - Creating Context
[4257172.725] [Configuration]: Validating Foreign Key Constraints...
[4257172.725] [Configuration]: Passed Validation.
[4257183.470] [Configuration]: Validating Foreign Key Constraints...
[4257183.470] [Configuration]: Passed Validation.
[4257191.351] [Gameplay] ERROR: FOREIGN KEY constraint failed
[4257191.351] [Gameplay] ERROR: FOREIGN KEY constraint failed
[4257191.351] [Gameplay]: Validating Foreign Key Constraints...
[4257191.369] [Gameplay] ERROR: Invalid Reference on Catlad_BackupCivOrder.FallbackCiv - "CIVILIZATION_PERSIA" does not exist in Civilizations
[4257191.372] [Gameplay]: Failed Validation.
[4257191.403] [Gameplay]: Validating Foreign Key Constraints...
[4257191.423] [Gameplay]: Passed Validation.
[4257193.208] [FullTextSearch]: FTS - Creating Context
[4257193.352] [Configuration]: Validating Foreign Key Constraints...
[4257193.353] [Configuration]: Passed Validation.
[4257202.033] [FullTextSearch]: FullTextSearch - Shutting down

The Modding.log is huge, I hope I got the relevant error message from it.

Thanks for your efforts!
Riketr Oct 8, 2017 @ 2:06pm 
I'm having the same problem, and I also went and checked my Modding.log. The error messages are in different spots, but here's the relevant lines that I found whenever I tried to start up a game anyway:

[4257500.408] Status: Applying Component - DLCsLeadersAndSecondaryCivs
[4257500.408] Status: Creating database save point.
[4257500.408] Status: UpdateDatabase - Loading Core/BackupDatabase.sql
[4257500.409] Status: UpdateDatabase - Loading Core/DLCNameDatabase.sql
[4257500.421] Status: UpdateDatabase - Loading Core/LeaderBasedNameDatabase.sql
[4257500.424] Status: UpdateDatabase - Loading Core/SecondaryCivs.sql
[4257500.438] ERROR: Failed to release save point.
[4257500.456] Warning: Error when calling IComponentHandler::ApplyComponent.
[4257500.479] Status: Modding Framework - Finished Apply Components
[4257500.479] ERROR: Failed to apply enabled components.

I haven't bought any of the DLC; the only things I have enabled are the Aztecs and this mod.
Last edited by Riketr; Oct 8, 2017 @ 2:07pm
SeelingCat  [developer] Oct 8, 2017 @ 2:09pm 
I think it's probably a problem with Persia then based off the logs - I'll take a look now
SeelingCat  [developer] Oct 8, 2017 @ 2:12pm 
Oh dang found it. I'll get an update out soon, but if you're comfortable doing it yourself in the interim you can go to Rosetta - Dynamic City Names/Core/BackupDatabase.sql and just delete the line that says "('CIVILIZATION_SCYTHIA', 'CIVILIZATION_PERSIA'),"
MeepdragonVII Oct 8, 2017 @ 2:18pm 
Sorry, but where is the modding folder located?
SeelingCat  [developer] Oct 8, 2017 @ 2:28pm 
Should look something like C:\Program Files\Steam\steamapps\workshop\content\289070 - you'll have to find which folder is Rosetta's but it's likely the most recent one, and should be at the bottom of the list
MeepdragonVII Oct 9, 2017 @ 8:48am 
Thanks for the quick help!

The mod works like a charm now.
SeelingCat  [developer] Oct 12, 2017 @ 6:19pm 
Forgot to mention here, but this should be fixed in the latest patch!
Vultr Jan 13, 2018 @ 3:47am 
It doesnt seem to work for me. I play with the Aztec but conquered cities keep their original name.
SeelingCat  [developer] Jan 13, 2018 @ 1:51pm 
The Aztecs have a limited list of names due to a lack of information on their language, so that might be part of it. Have you noticed if any other cities are changing names?
Vultr Jan 14, 2018 @ 10:02am 
No, none of the cities change names. I've conquered cities from 6 differents civs, but none changed.
SeelingCat  [developer] Jan 15, 2018 @ 1:08pm 
Weird - could you start a game as Arabia and tell me what your capital is called?
Vultr Jan 16, 2018 @ 7:30am 
Its called Al Cahirah.
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