Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Terra Mirabilis
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Aug 1, 2018 @ 6:52am
Jun 3 @ 12:53pm
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Terra Mirabilis

In 1 collection by Chimpan'G
Terra Mirabilis
9 items
Description
Deliverator and ChimpanG present

TERRA MIRABILIS

A mod that reworks Natural Wonders in Civilization VI, and adds 20 new ones that include some old fan-favourites.
NEW NATURAL WONDERS

- Barringer Crater
- Cerro de Potosi
- Grand Mesa
- Mt. Kailash
- Krakatoa
- Lake Victoria
- Lakes of Ounianga
- Motlatse Canyon
- Mosi-oa-Tunya (Victoria Falls)
- Namib Sand Sea
- Old Faithful
- Rock of Gibraltar
- Salar de Uyuni
- Mt. Sinai
- Sri Pada
- Vredefort Dome
- Wulingyuan
- Bioluminescent Bay
- Dallol
- Lencois Maranhenses

For more information about these wonders, their yields and their effects, please check the pinned thread below.
SCOPE

Civilization VI is about playing the map, and Natural Wonders now play a larger part in this.

Ownership Effects
Each Natural Wonder now provides a unique effect for owning at least one of their tiles. No longer will units stroll next to a Natural Wonder and receive an ability that lasts until they upgrade. The unique effects range from affecting the immediate owning city, trained units, or your empire.

Yield Rebalance
As a result of each wonder providing an ownership effect, the yields of each wonder have been rebalanced (where necessary). All impassable Natural Wonders will now provide +2 Yields on adjacent plots, and all other wonders will have +5 Yields on their own plots. For Gathering Storm, we've limited the adjacent yields of volcanic natural wonders to +1 Yield on adjacent plots, given their yield stacking throughout the game.

District Adjacency
Natural Wonders would sometimes pose a hindrance by the fact that placing a district on top of affected tiles means you lose the yields they provide. To compensate for this, specialty districts now receive standard adjacency bonuses from being constructed next to a natural wonder, which will increase with each building constructed within them.

National Parks
Natural Wonders often play a large role in the placement of National Parks, so we've changed them too. National Parks will now yield Gold equal to their Tourism output.

Other Changes
- Lowered the distance between Natural Wonders from 8 tiles to 7. This will increase the chances of them appearing closer to each other, thus freeing up space to fit more on the map.
- Doubled the amount of natural wonders that will spawn on each map size. While this won't guarantee that you will see X amount of wonders in the game, it will increase the likelihood of it. An example: Huge Maps now have 14 Natural Wonders, as opposed to the default 7.
- Increased the unit XP received for discovering a Natural Wonder, +15 up from +10.

User Settings
With the wide scope of this mod, one of the core aims was to make it flexible for users who may not agree with, nor want, all of the changes we have made, so we've built our framework around a user-settings file that will allow you to edit everything above, and even disable any Natural Wonders in the game.

The user settings file can be found in the following directory. Please be aware that your settings will be overwritten when this mod is updated, so keep a copy of your user settings somewhere so that you don't lose them.

\Steam\SteamApps\workshop\content\289070\1461463960\Core\User Settings
COMPATIBILITY

Terra Mirabilis does not require the expansion or any of the DLCs to work. Validation has been built into the mod and is compatible with or without them.

Gedemon's YNAMP
The Natural Wonders in this mod have TSL in YNAMP maps.

Mod Compatibility
Other mods that make changes to existing Natural Wonders or other things that are within the scope of this mod are unlikely to be compatible. This doesn't apply to new wonders added to the game via mods, they will be just fine to use alongside this :)

Translations
Translations will now be kept separately from this mod so that they can be updated without affecting existing saved games. Please check the collection up top.
VERSIONS

The current version of Terra Mirabilis is v2.21.4. Current and previous versions will be available to download manually here[github.com].

Please refer to the change notes for a full list of changes.
BUG REPORTS

This mod has been bug-tested but if you think we might have missed something, please provide detailed information in the pinned conversation below and we can look into it for you.

Builder Lag Issue
While every step has been taken to reduce builder lag that occurs in the late game, it is unfortunately something that needs to be fixed by Firaxis. In the meantime, please check the collection up top to find a workaround called Builder Lag Fix by Adriaman.

THANK YOU
To pOkiehl, Digihuman, Sailor Cat and SeelingCat for the encouragement, enthusiasm and support throughout <3
Popular Discussions View All (3)
94
2 hours ago
PINNED: Bug Reports
Chimpan'G
11
Mar 26 @ 12:05pm
PINNED: Translations
Deliverator23
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669 Comments
Long Dick Boy Jul 11 @ 10:44pm 
Wulingyuan's tourism is +1 in the game or not +2 of your introduction. Hope to change.:cozyjunimogreen:
Fifthcolumn Jul 8 @ 3:58pm 
@Chimpman-G, I have a fairly popular TSL map that I’ve had some subscribers ask me if it would ever support your natural wonders. I had actually intended to make the map with these built in, but size and stability constraints prevented it for the official release and I don’t want it to be bad for people who don’t want to use them– keeping it vanilla basically. Some people have asked though, so I figured I would ask, so I have. Would love to converse on this!
erik.vale Jul 6 @ 12:34am 
Can confirm it conflicts with the fix for Resourceful 2 to work with Maya and Gran Columbia
Junk Jun 30 @ 10:23pm 
I'm still getting standard adjacency to districts even with that setting disabled.
Olive Jun 25 @ 10:38am 
in conflict with RESOURCEFUL2 unfortunately. I hope an update from your very good work
alacy52 Jun 22 @ 5:19pm 
Works fine, but Old Faithful mistakenly spawns in Europe with YNAEMP greatest Earth.
Stangle Khan Jun 20 @ 8:13pm 
Mod works fine. Its a conflict between this mod and either Resourceful 2 or the fix that was put out. Don't know if anyone is planning on updating to fix a mod conflict though.
Telruna Jun 11 @ 4:40am 
Does this work with the map Seven Seas? I've scouted far and wide on several maps, but no Natural Wonder to be seen.
umopus Jun 7 @ 12:48pm 
Ahhh, I had no idea it was from the base game. That seems a weird special rule for just one particular NW. Thanks for informing me!
Laurana Kanan Jun 7 @ 11:54am 
@umopus - Sorry, misunderstood you. The +2 Science adjacency from Pammukale is part of the base game Gathering Storm XP . The CH & TS also receive +2 Gold & +2 Culture respectively from it. And, HSs receive +1 Faith.