Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Faster Starting Settlers
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Type: Mod
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3.017 KB
May 20, 2018 @ 6:38pm
Feb 19, 2019 @ 4:34pm
3 Change Notes ( view )

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Faster Starting Settlers

Description
No Longer Maintained
This mod has not been updated since 2/19/2019. It may or may not still function correctly. Anyone who wishes may feel free to create a fork of this mod and modify it however you like.

Faster Starting Settlers
All starting Settlers have +1 movement and ignore terrain costs. This effect only applies to your starting Settlers and not to any additional Settlers you train.

This is intended to give you more flexibility when choosing a starting position, without having to waste multiple turns to reach your ideal start.

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Popular Discussions View All (1)
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Dec 17, 2018 @ 3:38pm
Awesome R&F Mod Collection which includes this mod:
titan_vfaf
58 Comments
Patient Jan 21, 2023 @ 10:17pm 
@ToryJang ty for the tip
ToryJang Nov 11, 2022 @ 5:34pm 
In my case, if you use NFP this mod itself didn't work. (Just using GS has no problem.)
But simple you can make it work.
1) Open 'FasterStartingSettlers.modinfo' file
2) original line 9 is <CompatibleVersions>2.0</CompatibleVersions>
3) input '1.2' before 2.0. I mean, change it to <CompatibleVersions>1.2,2.0</CompatibleVersions>
D34DLY Jul 16, 2022 @ 6:13pm 
Still works fine.
Sejick  [author] Jul 10, 2022 @ 5:39pm 
Hey everyone, sorry for being unresponsive. I no longer play Civ VI and I am generally inactive on Steam overall.

Anyone who wishes may feel free to create a fork from this mod and modify it however you like.
D34DLY Aug 20, 2021 @ 2:44am 
oh, and I've noticed the AI main civilization settlers seem to get their speed boosted as well. (Assuming they weren't always allowed to fast travel.)

The city state settlers don't get the bonus.
D34DLY Aug 20, 2021 @ 2:39am 
If you edit the file, and change the +1 to +1000 movement, things get interesting. The game doesn't know how to use all that movement, and sometimes when you click on a tile you see 3 tiles away, your settler will go on a 100 move random jaunt across the map. Once, I circled the globe, when I right clicked to move 2 tiles.

Why 1000 movement, you ask? Well, barbarians, if you bump into them, halt your settler's movement. But on the first turn, there are no barbarians or camps on the map, so nothing will make you halt and lose the rest of your movement. Also, if you so choose, you could gobble up all the goody huts on turn 1.
lukewarm Jan 5, 2021 @ 10:55am 
is it at all possible to make this work with custom launch settings?
Firefly Banner Apr 1, 2020 @ 8:04am 
This is so helpful.

Thank you.
Nice Cockatoo Feb 17, 2020 @ 1:39pm 
Causing desync in MP, probably conflicting with YnAMP. Did some tests, if you have desync on 3 move it's probably this mod. The thing is: if one or more City-State can't settle, it tries to move away another title, even if it's possible to live here, on 3rd move the game will delete it's settler, causing client to disconnect, without possibility to reconnect normally.
Leile............. Jan 6, 2020 @ 2:27am 
Nice, Thanks!